wow you guys said a lot of words......sorry i need some time to read
Meanwhile i want write a few thoughts here.Rogue need more unique staff,such as:(just for example)
*Focus on shadows- ONLY thiefs stealth will not automatically deactivate when combat started.(unless they expose themself in enemys sight)
*Study traps- when a rogue encounter a trap that they cant disarm,their mechanics skill will have a chance(depending on some attribute) to
automatically temporary +1,and they can try it again.In other words,ONLY them have more chances/times to challenge a high level trap.Lock is
same.
*Seize the moment- In combat when a rogue stand behind a fighter, meanwhile the fighter encounter an enemy ahead of him(enemy ,fighter, rogue 3
person become a straight line),and out of other enemys sight,a rogue can activate stealth mode(has a chance failure depending on distance etc.).
As for the wizard,actually i dont need some super power spell such as "stop the worlds time" or "trap that guy beneath earth forever", they r
learner/scholar. I think they alway (will) know a way to learn more stuff,at least a part of other class' spell,or some deep hiding staff.i am
not talking about the balancing/distinguishing to other classes,its just for fun,from my personal opinion,its also important compared to
balanced tactic.