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BigBripa

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Everything posted by BigBripa

  1. Skyrim was just so soulless. Doubt PoE will have that issue. puzzles should be sidequest content because wow, nothing like doing some of those connect the dots puzzles in DA:I for 10-15 minutes for mediocre gear, but if it was necessary for the main plot I would be pretty pissed. Cave of Trials in StarOcean 2 had some decent puzzles and super rough random battles combined in such a way that made one quite suicidal. Could never do it in the process of the main story. that being said I loved the Wild Arms series and they had a wide range of puzzles that blended pretty well with the main quest. ETA: omg I was literally just talking about this with a friend, I always play Argonian in ES games and he always plays Khajit and there is zero difference EXCEPT PEOPLE BEING SLIGHTLY PISSY AND RACIST. Lmao. You could have put in race specific quests, goals, dialogue options, etc. But nope, just snippy racist comments.
  2. To the comment about a human/orlan romance and the resulting progeny, the lore already states that unions between partners of separate races can't result in a child so that handles itself. There are only two games I loved for their romances, Star Ocean 2 where them fighting alongside each other/their actions in combat actually affects the relationship. I thought that was awesome and the whole growing closer to the people you actually travel with is something missing from most rpgs with romance, where all meaningful interactions are in cut scenes and independent of the actual journey, or where if an event is important to a character you're forced to bring them along. A good romance should incorporate the fact that the most prevalent aspect in all romances is that people happen to be next to each other when **** goes down. If you're camping with someone in the woods while hunting a sorcerer or a dragon and you know you might die... Yeah I feel like that would inspire closeness Also KOTOR where you could romance Bastila into joining the dark side with you and killing all those innocents, that blew my mind. I was just gaping at the screen like, are they really gonna let me do this? And they did. It was just amazing. That being said, most games get it so very, very wrong and I won't miss it in this game as long as there is meaningful companion interaction.
  3. LOL, really, I must have missed the requirement that there be completely overpowered god like mages when I signed up to back POE. My badMaybe you did. Obsidian gets points for clever use of vague language in a sales pitch in any case. From the Kickstarter:Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment..^That's suitably vague and open to all sorts of interpretation... enough to keep a semantics discussion alive 2+ years later. But there are 2 things here that are crystal clear and NOT disputable in the slightest: 1) Magic is purposely overpowered in all the IE games. It's what made combat in them intense and fun; 2) Obsidian name-dropped the IE games in their very mission statement on day 1.They didn't need to explicitly promise an overpowered magic system, because such a promise was clearly implied. And that is why we've got a few people here today calling them out for it - and why it's reasonable to do so, given that the magic system they have developed for PoE is so intentionally anti-IE spirit from the ground up. I dont see anything in companions and exploration that implies any game mechanics will be carried over... Just that there will be interesting companions and lots of stuff to explore. I think they name dropped these games because they are immersive, party-based crpgs that PoE has been done in the spirit of. I'll preface the rest of this with a warning so that too many don't gank me here, I've played BG (not IWD) and liked it, it didn't blow my mind or anything. I dont see a reason why the devs should bend over backward to recreate a game that has already been made, with different lore. Lemmy Kilmister once said one of his biggest influences was Jimi Hendrix... That doesn't mean their songs need to sound exactly the same. This isn't me slamming the pro-BG-style magic system, but I guess I just dont understand the specific complaint (that the system isn't enough like BG's). Presumably you already own BG, dont you want to play something a little different, or if not, why not just play BG again? I get that wizards need work but maybe they just won't be that big a deal in this game and other stuff will be. I dunno, I just dont get the rage. I feel like since Wizards are definitely not going that way, this argument works contrary to getting the PoE wizard class fixed.
  4. Also think #1 is a great idea, just in terms of getting more portraits at the start of game. While they would presumably be very easy to upload, maybe top three for each race gets inclusion in base game or something. At any rate, if this develops please link to it here so we can grab the ones we like.
  5. So basically a much easier game. I mean these are the exact things this game is supposed to be AGAINST, right? This isn't a dig or anything, this game seems quite intimidating to the casual gamer, but this essentially saps a great deal of the difficulty, and this genre is already bloated with unchallenging titles and this game was created, ostensibly, as a response to that. I've never done a proper D&D game as a multiclass but D:OS put it together pretty seamlessly, I wouldn't be opposed to seeing something like that in this game.
  6. Holy... I'm not sure I have enough breadcrumbs to get home at this point. I hope Obsidian does run a profit obviously, hopefully it will give them more incentive to make these types of games. I mean, as long as whatever Madden gets to make people rich for the same game with a different number on the cover, I want as much incentive as possible for people to make new games (albeit predicated on older designs in this case) with new mechanics and messages. I think with Divinity becoming so embraced by modern gamers we will see at least a few people take on cRPGs a little differently; I think people who make RPGs do so because they believe in the genre and if given a reason to believe these kinds of titles can succeed and warrant decent budgets we'll see more. That being said I tend to agree with OP, Witcher3 is (rightfully) a huge drop and it would be good for both camps not to split any sales. Altho, "You're Lucky" is a little cheeky and abrasive.
  7. Love 4X and am wading back into RPGs, I was raised on jrpgs but got Buldars Gate free with my first Gateway PC (back when Gateway was a thing) and have done most elder scrolls and all DA's, Witchers and wow. The difficulty and accessibility of 4X (beyond Civ, p much) are way bigger barriers to entry than in RPGs of any type (albeit by design) I think its obv that most people into PoE are craving depth and difficulty but compare that to learning a game like AoW3 where "decent" mp players routinely have over 400 hours logged and good ones can have over 1000, or Endless Legend where there is zero explanation of how to perform even very fundamental tasks like leveling provinces, and likewise wherein 100 logged hours basically means you can barely play. Its just an RPG, take her easy and enjoy, people ostensibly come for swords and magic and questing, I doubt it will get any more accessible. And I love DA:I combat, really lets you do all the stuff you would want to do as a Warrior/Mage/Rogue, but the downside is toward the end the 8 hotkeys are just so limiting. And it is quite mindless, even on the hardest difficulties.
  8. Just wanna point out that this is not at all what socialism means, socialism would be like, if after a Wizard reaches a certain level he has to devote a certain amount of his skills to helping other party members, aka party based combat, cuz the wizard is powerful but if it weren't for everyone else he'd be dead pretty quickly. As for the general balance discussion, we are not talking about market mechanics here, there are only a set number of classes and I don't think anyone is saying they should be completely equal, just equally viable. In specific, I dont think that stripping Wizard of mobs is an inherent negative, as long as there is an avenue available for that playstyle in another class. Just because it isn't called "Wizard" doesn't mean you can't have the same experience, unless of course you were looking forward to putting on your robe and wizard hat...
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