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Everything posted by Calax
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even funnier was the massive cannons actually firing and killing your base.
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well that's just my "front line" I always have just random defensive locations around.
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Yeah, I can kinda see where most groups come from, they don't want a guy to win by default because he can turtle so long that the others have to go to bed. But removing turtling as a viable option just doesn't work. I do love standing back and watching as MASSIVE armies slam against my defenses, trying to get through. Although, that is one of the things about SupCom that kinda makes turtling uninteresting, there aren't that many strategic choke points for you to lock up. Instead you basically lock up your base with walls... made from defense guns. Of course one of the nice balances is that while defense guns are powerful, they go down like nobodies business if there is enough of the opponent swamping you. My standard defense usually had a wall of the smaller guns, backed up by trios of AA guns, and finally a small forest of the big shelling cannons that did the most damage when the opponent was held down by the smaller guns.
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I'm Commander Shepard and this is my favorite thread on Obsidian
Calax replied to Pidesco's topic in Computer and Console
Well, Legion kinda is a hive mind like Purk was suggesting. But instead of the incessant buzzing it's calculation. -
Yeah, SupCom is one of the few games where you actually can turtle Most games are designed to prevent turtling.
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cept that the last of the campaign missions were all taking place on earth, actually on the japan islands IIRC because the UEF built a weapon that'd fire through the gates and... as to resources? I have no clue.
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I'm Commander Shepard and this is my favorite thread on Obsidian
Calax replied to Pidesco's topic in Computer and Console
just not both at the same time doing the nasty. -
not saying its' a drawback, just that it'd create situations where the planet felt like a civilized planet rather than a gigantic plane with all the civvies hidden. As to sup coms economy, I'm re-installing now, but IIRC it was almost exactly like TA's in that you had mass and energy levels, and you had to keep your income outdoing your usage. If you didn't, EVERYTHING shut down. I think in the expansion they actually had to nerf the income because people could make small resource centers and fight thousand unit wars easily with it.
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Then maybe Spoony is the way to go? I watched some spoony, only recently discovered this little group by being linked to Nostalgia Critic by a friend. If you like spoony you'll probably like the battlefield earth review (he's in it as one of the aliens, saying that the only way the aliens won was because they farted nukes).
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The one drawback to SupCom that I've seen is the fact that often bases can really be placed anywhere. I'd love it if they set up some sort of supply system where you'd have to do things like take the city in the preview they showed, just so you could have a supply center on the mainland to prevent you from running out of steam after your inital thrust. Of course if they did that they'd move into wargame stuff, rather than RTS.
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Well, one thing I like right off the bat is the new map stylings. One of the problems with SC has always been that there's basically only flat or hilly terrain, no chasms or anything.
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The nerd has way to much profanity for me.
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SupCom was one of the few macro games available. the map was so big you saw the curvature of the planets when you were backed all the way out. It had the same basic resource structure as Total Annihilation.
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I'm Commander Shepard and this is my favorite thread on Obsidian
Calax replied to Pidesco's topic in Computer and Console
http://tindeck.com/listen/lqip Listen while you're scannin planets. Language warning. -
IIRC it was the ghost unit and the mammoth Mk2 that had the rail guns. Biggest problem with the game that I remember is that the Nod crew had arty that could hit from 8 miles with perfect shots, and it's killer drones were amazing. Oh, and GDI's "murder them all" tool was weaker than aluminum foil for being killed.
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Dang, I wanted to be a water bear.
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yeah, in the stick up situation I mentioned the guy who was playing didn't move the stick slowly as he tried to pick something up so he ended up dropping it and getting caught by the criminal.
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Ok, the rep had the ENTIRE GAME. He went through several sections that didn't have spoilers for us. One was the slezy place from the demo on the PSN, one was a quick bar stick up, one was the apartment scene that the breasty trailer in here is from, and the last was the nightclub that's gotten attention because a woman stripping for a story is supposed to make the characters uncomfortable. The stickup we played twice and it had a similar outcome. However, when one of the audience played it he ended up screwing up the controls (because he didn't know the prompts that well) and talked the gent down. When the rep played it he managed to sneak up on the mugger and knock him out with a vodka bottle. Interesting thing tho was that the mugger was about THIS close to just shooting the character that was there. Also the player can just stand around in back and let the shop owner get shot. The sleazy place from the demo was interesting because at one point a "customer" (The woman you're questioning at this point is a hooker) gets physical with the prostitute. You can leave her, rush to save her, or do what our rep did and just wait a bit before going to save her. If you rush to save her she'll be just about how you left her before the customer came. However, because we waited she ended up with a couple of bruises. The apartment was odd because you played a sequence where the character got attacked. Guys in ninja suits are trying to kill her and she's using everything she can to beat them off and get out. The sony rep failed one particular section to show us how it changes (not much overall) and then proceeded to screw up a few more times by accident. Lady got stabbed once, tossed into a wall, and smashed through some glass before it ended (there was a twist ending). Night club was about what you heard in various previews. Only thing to really add is that the soundtrack was... odd. Basically the owner of the club is a walking bundle of cliches (a lot of the supporting characters were it seems) and he actually put on music that had the moans and yells of a couple... coupling. It was particularly funny when we smacked the club owner with a blunt object JUST as the soundtrack seemed to have one of the women reach orgasm. Oh, and just like Fahrenheit the story does keep track of exactly how much rain has fallen during the course of the game.
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Off to see a demo of the first hour, will return with impressions.
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Awesome/interesting games no one has heard of
Calax replied to Purkake's topic in Computer and Console
I donno... but it's a REALLY good game for emotional ties, it's not just hentai, it's actually more relationships... I admit, I cried in my ending >.> -
Awesome/interesting games no one has heard of
Calax replied to Purkake's topic in Computer and Console
Actually alot of people played it, it's just it didn't survive very well. -
I haven't gotten that deep in the story yet, but the gameplay feels quite similar to FFXII where for combat you have one party member that you control and the ai runs the others. Difference is that you don't have to set every little ai control on the other characters so they act intelligently. I've only really played like an hour but it feels suitably long. I mean there are a couple of idiotic speech lines but those are more attributed to the english localization than the actual story. My coworkers loved it and decidedly despise the GameInformer review because GI's beef with it was that it didn't have innovation about how to play. It's very safe using elements that have been in other games to great effect.
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the review I read said that the first two levels of hell were good, but the later ones lacked, but that it was effectively a reskinned god of war. As to what god of war is, it's basically Devil may cry except with TNA, and the violence is off the wall. It's probably the best platformer I've played other than the Sands of Time. And even then it's a REALLY close race between those.
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Gee, I wonder why people would feel inclined to resell a game. I mean, it couldn't possibly be because it's an overpriced piece of ****, right? I'm not saying that the producers of crap games should go under, but... wait, scratch that. That's exactly what I'm saying. Want to reduce second hand sales? Increase the game's replayability value so people will not want to resell it. Well, sometimes they resell so that they could buy the next one coming up.