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Gladiuss8@gmail.com

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Everything posted by Gladiuss8@gmail.com

  1. Ok, I get your point, but that was the case in all ie games. Combat felt like turn based. IWD2 seemed idle, but that was the spirit of all ie games, maybe exposed too much in AD&D 3. You can't change that in PoE and expect it to feel like BG or IWD games. And those idle'ish battles made ie games what they were and what people loved. It was more like, your warrior making an attack, while player was waiting with thrill for the succes of the next one. Currently in PoE you can't really tell when your character lands an attack, because everything is blurry and happening so fast, that noone can notice every attack your party makes. And in ie games it was the opposite. You could precisely see when your mage threw a shot with his slingshot, which created joy for every succesful attack your party made. That is not the case in PoE, and will not be if combat will be so fast, that you can't tell half of the actions that are happening. I agree that in the current state of poe beta combat is completely broken and you can't tell for sure how it will gonna look like when fixed, but for now It seems like it won't have that ie games feeling to it.
  2. This is a bad thing. It's a real time game and shouldn't look like turn based. This is the "I played too much Icewind Dale 2 and am used to really idle looking combat" coming through. Icewind Dale 2 had idle looking characters and not many actions per round across the board for most characters. Baldur's Gate, Baldur's Gate 2 and Icewind Dale all felt better in this regard because at least on dual-classed and Warrior-based characters, also characters with certain weapons or items - the combat flowed a lot smoother due to the higher attacks per round. The combat animations for the BG games were also way better. Granted compared to PE v257 bb - it does look better BUT compared to the majority of the IE games combat still does not look good. What ? IWD2 was the newest game of all you mentioned, and it had enhanced spell animations etc... Althought it was the most hack&slashy of all ie games, I really enjoyed every fight in that game. People backed PoE cause they want to see combat feel that way again, not some "fast and exciting" crap....
  3. Sorry, I kinda thought that my attempt to create this topic got denied.
  4. Lately I found out that my friend got the PoE beta, so I asked him to let me play, here is my impression: - The biggest let down for me, which I also saw in gamescon and few other gameplays, is that everything in game seems too fast. Character are going way too fast, there are too little space between them, doing so that fights are going into melee in mere seconds, or even less. I can't cast ANY aoe spells before enemies are withing melee range. This is not how it supposed to be. Baldurs gate2 combat worked like something between turn based combat, and real time hack&slash experience. PoE is currently more into that real time diablo experience rather than BG2 experience. In the current state of beta, I played on normal, and I literally just went through all enemies just clicking one at a time, killing it with all my party members, and so on. I didn't even use spells, because it seemed like too big of a deal, when I could just kill enemies almost like in hack&slash game. - in BG2 and IWD2, after you finished dialog, there was something like 1 second delay, before all enemies went into fight. It was really cool, because you could always turn pause on, before anyone moved. In PoE I experienced that enemies were sometimes almost instantly right before my characters, after I closed the dialog. I couldn't even pause in between. The reason is, like I mentioned before, too little space between characters, kinda little maps, and character moving too fast. Solution could be making character size a little smaller. It could solve the first two problems, the other is making everything a bit slower. Keep in mind that Tides of Numenera decided to pick the slowest of all possible choises - the turn based combat system, so try to make it more that way, rather than doind hack&slash experience. - The second biggest thing for me are graphics. While 2d beautiful backgrounds are well done, like in the old games, 3d characters are currently making game hard to look at. I mean, after 12 years from the release of IWD2, looking at both IWD2 and PoE, I would prefer to watch IWD2... The thing is, currently 3d characters are making everything too blurry. During a fight I really can't tell who is attacking who, hit receiving animations are often hard to catch, and even written desription of a fight are kinda out of sync, giving information even after the fight already ended. I have no idea how graphic problem could be resolved, and it propably won't. - I won't even discuss the xp reward thing. All I can say I was really depressed when I realized I got completely no reward from killing all these beetles, except some crafting stuff... Overall, Those are huge gamebreaking aspects, that will be a nightmare to resolve. I'm really dissapointed by the current state of the game, and I really hope that someone will decide to not release it in December, so that they could give it a few more months to improve.
  5. Lately I found out that my friend got the PoE beta, so I asked him to let me play, here is my impression: - The biggest let down for me, which I also saw in gamescon and few other gameplays, is that everything in game seems too fast. Character are going way too fast, there are too little space between them, doing so that fights are going into melee in mere seconds, or even less. I can't cast ANY aoe spells before enemies are withing melee range. This is not how it supposed to be. Baldurs gate2 combat worked like something between turn based combat, and real time hack&slash experience. PoE is currently more into that real time diablo experience rather than BG2 experience. In the current state of beta, I played on normal, and I literally just went through all enemies just clicking one at a time, killing it with all my party members, and so on. I didn't even use spells, because it seemed like too big of a deal, when I could just kill enemies almost like in hack&slash game. - in BG2 and IWD2, after you finished dialog, there was something like 1 second delay, before all enemies went into fight. It was really cool, because you could always turn pause on, before anyone moved. In PoE I experienced that enemies were sometimes almost instantly right before my characters, after I closed the dialog. I couldn't even pause in between. The reason is, like I mentioned before, too little space between characters, kinda little maps, and character moving too fast. Solution could be making character size a little smaller. It could solve the first two problems, the other is making everything a bit slower. Keep in mind that Tides of Numenera decided to pick the slowest of all possible choises - the turn based combat system, so try to make it more that way, rather than doind hack&slash experience. - The second biggest thing for me are graphics. While 2d beautiful backgrounds are well done, like in the old games, 3d characters are currently making game hard to look at. I mean, after 12 years from the release of IWD2, looking at both IWD2 and PoE, I would prefer to watch IWD2... The thing is, currently 3d characters are making everything too blurry. During a fight I really can't tell who is attacking who, hit receiving animations are often hard to catch, and even written desription of a fight are kinda out of sync, giving information even after the fight already ended. I have no idea how graphic problem could be resolved, and it propably won't. - I won't even discuss the xp reward thing. All I can say I was really depressed when I realized I got completely no reward from killing all these beetles, except some crafting stuff... Overall, Those are huge gamebreaking aspects, that will be a nightmare to resolve. I'm really dissapointed by the current state of the game, and I really hope that someone will decide to not release it in December, so that they could give it a few more months to improve.
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