
dejarik
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Hello everyone! In my previous play-throughs, I always wanted the companions without subclasses to have one or two subclasses. Tekehu has two cool subclasses, Edér is a ... fighter and a rogue. If I can find something that's not OP, I think I'd like to use the Unity mod to give Edér (and maybe Aloth) one or two subclasses. Edér is always going to play as a tank in my party. Some ideas: For the Fighter subclass - Unbroken for more tanking power or Devoted to get more penetration (now that PotD enemies have +2 Armor). Black Jacket seems bad, Edér as a tank needs that Constant Recovery. For the Rogue subclass - Streetfighter for more tanking or Trickster (basically for Mirrored Image, +30 Deflection!). Assassin seems bad for a tank. The heaviest tank build has to be Unbroken - Streetfighter. I guess it's easier to become flanked now that PotD fights have more enemies (some encounters) and you sometimes get ambushed. What would you suggest? Do you think giving him one or two subclasses is cheating, or just providing some more depth? I think my PotD playthrough will be challenging anyway.
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Hello everyone! I plan on starting a new save on PotD (as most here, it seems), and I assume a lot of people are in the same position. My first game (on Veteran, until it became way too easy) was a Nature Godlike Berserker/Bleak Walker. Really fun to play. My second game (on PotD with Deadly Deadfire difficulty mod, until I realized I'd installed it in the wrong place and was playing regular PotD) was a similar character, a Nature Godlike Fighter (no subclass)/Bleak Walker. I actually liked having to avoid Diplomatic choices and going for Aggressive ones. I think I'd like to play a melee character again, and I might play a Bleak Walker again, even though their FoD do less corrode damage than before. The enemy still becomes Sickened (good for the Rogues' Sneak Attack, like a multiclassed Eder or a multiclassed Maia. What kind of characters are you planning to run? Any plans/suggestions on good and fun builds?
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Whispers of the Endless Paths + Flames of Devotion = full FoD attack on all enemies in the cone, including two full FoD attacks on the primary target. That’s the allure for two-handers for me, that they can offset the slow attack speed by attacking more than one enemy at the same time. It requires some microing, but I like that.
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Hello everyone, in PoE, I seem to remember that you could see what enemies would be hit with carnage when mousing over an enemy. Is there any way i Deadfire to see which character will be affected by carnage, and how big the AOE is? Intellect seems ok for a barbarian (longer Frenzy, larger AoE on carnage), but it's hard to see in the game.
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Hello everyone! I'm about to start a new PotD save with the "Deadly Deadfire" difficulty mod. The mod (https://www.nexusmods.com/pillarsofeternity2/mods/43?tab=description) does the following: - More level scaling for vanilla enemies - Even more level scaling for named enemies - Enemies have 30 % increased HP - Experience from quests and combat reduced by 20 % I also really enjoy the companions and story, so I'll be playing a full party of the MC and companions (probably not sidekicks). With this difficulty level I hope to be forced to be really sharp in my choices for my companions. Here are my plans for the companions (haven't decided on party composition yet): - MC as a heavy hitting damage dealer. Probably Fanatic (Bleak Walker/Berseker), but might look into Fighter/Monk, Paladin/Monk etc. - Eder as main tank (Swashbuckler). Sword and shield, tanking abilities with some extra damage from Sneak attack and Persistent Distraction. - Maia as DPS (Ranger/Rogue). Arquebus or pistols/blunderbusses, depending on what I have. High Accuracy, some good damage from Sneak Attack and rogue abilities. - Aloth as crowd control or DPS (pure Wizard). How can I make sure he actually hits with the spells when all enemies have +15 defences? - Tekehu support (Druid/Chanter). I didn't play Tekehu in my last save, but it's hard to say no to Chanter multiclass. I expect fights to last longer, and I think multiclass is cooler in general. - Xoti as support (pure Priest). Healing and buff/debuff. - Serafen as ... I really don't know. I had him as a pure Cipher in my last save, but it was hard for him to hit anything with spells on PotD. Maybe Witch for some more damage? - Pallegina as support/offtank (Paladin/Chanter). Chanter multiclass seems too good, especially as I expect fights to last longer. Any thoughts on a particular character or the MC?
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I don't want to wait 9 months to continue playing, and I assume the first levels are harder on PotD (since the +15 Accuracy and +15 Deflection is constant for all PotD enemies and that matters more in the beginning). I think I'll start from the beginning on PotD. Since you can sail to your destinations in the game, it's harder to know which quests to do when. Has someone made a guide or a suggestion as to when to do the different main quests?
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Hello everyone! In my current save, I started on Veteran, but changed to PotD around level 9-10 as I wanted a challenge. I've turned level scaling on (and only upwards), but it seems I can breeze through most encounters anyway. Is it just the quests I've done in the order I've done them? I think I've encountered maybe five enemies with skulls. So, with as few spoilers as possible, this is what I've done so far: - everything on the first island - most quests in Neketaka - Blow the man down (fort Deadlight - a great quest!) - some bounties - Hasongo ("A Distant Light") I haven't explored much of the world map, just Neketaka, Port Maje, Dunnage, Hasongo and very recently Tikawara. I just killed the Engwithan Titan on Poko Kohara with absolutely no difficulties. My party is on level 12 now. MC is Berserker/Paladin, Eder as tank, Maia as DPS, Pallegina as support and Serafen as support. Will the game become more difficult, or should I just restart and get the full PotD experience?
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I have Eder in my party and have a version of this build for him, but I have some questions: 1) What is actually the chance of the Riposte proc when an enemy misses? If the proc is low, there is less point to this build. 2) What weapon(s)/shield would you suggest for this build? Right now I have Rännig's Wrath, it seems made for a riposte build. In the off-hand I have Tuotilo's Palm. It counts both as a Shield and a weapon, so I get both bonuses from Two Weapon Style and Weapon and Shield Style. Altso - since the Swashbuckler has a lot of full attacks (including the Riposte), the damage from Tuotilo's Palm is a nice bonus. 3) What other abilities (from Fighter and Rogue tree) would you take to make this build as good as possible (PotD)?
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My MC is a Nature Godlike Berserker/Bleak Walker and is fun to play so far. I'm only at level 7, but so far it's been a lot of fun. - Frenzy triggers the racial skill of Nature Godlike automatically - Flames of Devotion is a full attack, meaning he hits pretty hard with dual weapons - The Bleak Walker's special FoD makes targets Sickened, which helps rogues in my party deal more damage (Eder, Maia) - Faith and Conviction makes him more tanky
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Is this a known bug? It doesn't seem that the -10 Accuracy penalty for blunderbusses doesn't apply when it's equipped in the off-hand. I have an Exceptional Blunderbuss in the main hand and an ordinary Blunderbuss in the off-hand, but the ordinary one has 2 more Accuracy (since the Exceptional one has -10 Accuracy from the blunderbuss penalty and +8 from being Exceptional). I tested this in combat, and it shows up in the combat log as well - not just in the tooltip.
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Thank you for the numbers. It seems that power level has to be evaluated on a specific basis. In your example, if the monk is multiclassed with a rogue you can get +35 % damage with the sneak attack bonus. Multiclassed with a Barbarian you can get +25 % damage from the +5 Might in Frenzy. And so on. In general, it seems like it's harder to argue for a caster + martial multiclass, since a lot of the power from multiclassing comes from the combined passives.
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Hello everyone, in choosing between single class and multiclass, it seems that difference in power level is one of the major aspects to evaluate. I though power level affected everything about a spell/ability (including damage), but it seems that power level only affects (after some quick checking): - damage % from Rogue's Sneak Attack - duration from "attack" abilities such as Crippling Strike/Wounding Shot (but not accuracy, damage or bonus penetration), but not all abilities. Blinding Strike doesn't change its duration from power level. - damage done to yourself by Barbarian's Frenzy (the damage increases by power level!) - number of projectiles in spells, but not all - penetration of spells - duration of spells, but not all Summary: It doesn't seem that the differences in power level is extremely important, especially for martial classes - unless there is something I'm missing.
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With the setup in the original post, I’m planning on running Eder as the main tank to draw engagement while the MC beats up on people. In POE1 I had Eder in the same role. With the stance that give +3 engagement, a shield and maybe a spear, Eder can be the one that everyone attacks. With a setup where I run Xoti instead of Eder, MC and Pallegina would be the two melee classes. I guess Pallegina would be the one tanking with a shield?
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I have Xoti set as a single class Priest, so I can add her and remove one of Pallegina, Maia or Serafen (probably Pallegina or Maia). The alternative would be Tekehu as he can heal as a Druid or as a Theurge. I looked through Tekehu's healing skills, and I didn't find the healing that good. The druid doesn't have a reanimation spell either (as far as I could see).
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I tested Two Handed Weapon style on Maia Rua, she gets increased damage when using an Arquebus. You can test yourself by giving a companion the ability and having them attack another companion (bind the "attack cursor" in Controls). Mouse over the attack in the combat roll and press shift, there you can see all the details for what went into the Accuracy, Deflection, Armor Rating, Penetration and Damage.