Jump to content

LadyCrimson

Members
  • Posts

    10677
  • Joined

  • Last visited

  • Days Won

    66

Everything posted by LadyCrimson

  1. Jackie dying on me was maybe 30% of the reason I didn't get much farther. I was annoyed, lol. Being as slow as I am with games, and how I like companions of a sort, I liked him as my sometimes-buddy and then ... pfft. Speaking of slow, I've been trying to collect these sidequest items as well as lockpicking tons of rooms, and capturing more beasts, in Hogwart's, for both cuteness and enchantment materials. And farm more creatures for potion ingredients. It all takes forever and really pads out the game time if you bother with it all. I've finished a couple enemy collections so they give 0 XP now. It's just their drops I want to amass. Also, eventually, catching Beasts and selling spares is far more lucrative than gear selling cause you can do it over and over. I went broke a couple times buying all the seeds/upgrade summoning books at the store etc. I must have/find ALL the Requirement summoning/deco before I finish/quit the game.
  2. Yes. I think at a certain super-far distance the color tone changes making it look like fog, like in this screen. Or it's the clouds. Or it's the r.DepthOfField.FarBlur that I set to 1 instead of 0. No idea. Mostly I try to angle or zoom/in-out the camera so the too-sharp/clear isn't in the shot much. I also tried to get rid of the general vignette/edge blurring by putting r.Tonemapper.Quality=1 under [SystemSettings] - it seems to "mostly" work but it's hard to tell at times. At least the private room isn't all fuzzy with the Moonlight light. No fog doesn't seem to apply to the Beast vivarium tho. Separated from main game. I haven't done much deco in the private areas. For one thing I haven't found very many deco items to use, and I was waiting until I had all the rooms. I think there's more than what I currently have.
  3. ...Deek is an argument for why some NPC's shouldn't be given idle lines. He stands in your "personal rooms" 100% because you have to talk to him if you want to change the room's mood lighting, and he spouts a few things depending what you're doing the most of. If you're in there for a minute, no biggie. If you're in there for an hour.... ...at least I finally got my Beast taming/collecting ability. Time to collect more.
  4. 12 pack cans, Diet Mt. Dew: ...a few weeks ago it was $7.50-ish. ...yesterday it was $8.20ish. Any bets on when it'll reach $10? I'd guess 6 months. I should probably quit caffeine soon.
  5. Oh, I just meant something like a cross rib beef or giant pork shoulders like from CostCo, alone, no sides. My mother would toss in cross ribs on a slotted broiler pan, or a simple metal V holder, at some really low temp - 150? 175? I forget - at 8m and it would be done at 5pm, that sort of thing. When I used to do them a lot I'd raise the temp to 225-250 so it would cook faster and it was fine. We're not very picky, just don't want it to chew like leather or something. The small pork shoulders from the grocery store I was doing in a crock pot since it's intended mainly for my soup and some casual hubby-sandwiches but the ones from CostCo are huge and won't fit in there so... The oven in this house, that convection fan goes on every time it heats up to temp, even in bake mode. It doesn't stay on the whole time in bake mod, but I find that weird. Don't know the workings of 'em tho, never had one before. I tried using the convection setting but it was browning way too fast so I put it on bake mode. ..at any rate, I think I'll stick to the smaller ones from the grocery store. Just thought I'd try it ... it wasn't all that much cheaper per pound at CostCo anyway.
  6. If you want to slow cook a giant roast in the oven, is it better to leave it on traditional bake or does that convection-bake setting work ok and if so how does it affect cooking time? Traditional thought was faster/higher temp = tougher but dunno what it is with these supposed convection ovens now.
  7. I don't mind some reading in games, but this is exactly how I feel about lengthy voiced dialogue cutscenes that won't let you even advance line by line (I read subs much faster then VA's talk, or if a replay). Occasionally I like a VA enough to listen just because, but most of the time...
  8. I think it turned to Autumn, color wise? More night scenics. imo game looks best at sunrise/sunset/night Gotta pay the respects! Yes I love cats, but this is just nightmare fuel.
  9. Got to learn about Beasts but no personal pet area yet. Got unlock 1. Puttered around. Then main quest has a sorta mechanism puzzle, and I think you're supposed trigger this thing, which gives a brief time (then it resets) that allows you to access something else - didn't take long to figure out the basics but problem is when I trigger it, character can't jump high enough to reach/land the goal spot. After trying multiple times in a few ways, then consulting a text walkthru (first time I looked one of those up), wondering what I was doing wrong (guide just says "jump to/across" but I can't?) I semi-rage quit. Edit: I'm sure I'm just missing something obvious but grrr. All the "puzzles" so far were really easy to do/figure out. EditEdit: I'm level 24 now and leveling is slowing down by a lot even w/quests. This isn't significant outside of the talent points.
  10. --Couldn't stand Hogwart's mega game-fog anymore, it's like a white haze/20 year old dirty window, makes my eyes strain. I'll live without the foggy moor atmosphere. --There was another small patch today. I don't see a difference, but the tweaks I did made most of my issues go away already, with generally fluid 40-60ish. --I also finally realized (so I'm blind as well as a fool) that in Normal/Hard mode, while the giant "press this button" and huge colored head-rings went away, it instead puts very narrow/small colored halos around your head. So all I had to do was memorize what color = which button to push (block, dodge, etc) and Normal was now Story mode too. >.> But I don't want the longer spongier fights of Hard so eh, it's fine. Combat isn't why one plays this game anyway. --Gameplay-wise, this is much more adventure game than an RPG, in my definition at least. --dialogue choices seem to make zero difference so far --the outfits/skins are fun, but gear is not interesting. Legendary does not mean Unique, just highest stats and the most enchant slots I think? - you get enough of them (and they repeat at high lvls) where anything else is meaningless. eg, ithe systems are not deep or very engaging. Which is absolutely fine, I'm just saying if you want that, it's not here. --sneak killing everything you can is satisfying when you can do it. Which you can most of the time.
  11. Hey now, I put Field of Dreams in my "fave KC lead-role films" list a page or so back. ...occasionally I think about how most of my late-teens-20's faves are old enough now that some 20-somethings probably view them like I viewed 50's/60's movies growing up, if their parents didn't expose them to them. Supposed to be good/a "classic" but they haven't gotten around to it yet. Or have never heard of it at all. Time marches on.
  12. Well, I am an old fool. I thought I bumped it up to Normal but must've mis-clicked and it was still on Easy. >.> On Normal/Hard all those block etc. prompts I was seeing go away. That makes more sense. So you have to get good with recognizing/noticing all enemy tells to avoid being hit too often, where the often tight FoV makes it hard see them if it's larger groups. I might use a few potions now and then now. Still not difficult on Normal, but Hard ramps it up a bit and is a little more work/focus then I want for casual nose-picking exploring adventure. I feel like those prompts should only be on Story mode for those who truly wish to ignore combat, since they mean there's two Story modes, basically. >.>
  13. I personally found Bull Durham dull but it was very popular at the time. Not saying it's not a decent flick in its way, just wasn't my taste. Should also reemphasize that I don't dislike Costner. After the success of Dances w/Wolves he (and others) kept pushing him towards epic hero chr. status which doesn't fit him well. In terms of media/public opinion I think he first became a punchline during Waterworld and Postman, there was lots of negative publicity for various reasons (justified or not, who knows, not me). His later years I think he's kept to less showy roles and imo he's better off for it. I forgot to mention Thirteen Days. One of my fave political thrillers, despite all the poetic license the film takes with history (especially Costner's chr). But again, it's more because of the other actors/script vs. Costner. He didn't feel like a lead in that film at all despite efforts to pump up his role.
  14. I have my broom, I have my Room of Requirement, they keep sending me to learn ever more spells or broom upgrades or whatever else - when do I get to have Beasts ?? I keep seeing them in the wild, they run away (I don't have ability to catch/tame them I guess?) or ones in at camps in cages with locks. For that matter, who teaches lockpicking? lol Maybe the next one....
  15. He had blue eyes. He's just one of those where a single role caught the attention of people (Silveravdo) and then nearly everything after that, before Wyatt Earp and then Waterworld, was a critical and/or box office hit, or at least films that were talked about a ton (JFK comes to mind). He and his agent and whoever else in his team were just really good, for a while, at picking movies that would appeal to mass audiences.
  16. I'm guessing you haven't seen it (and I'm not recommending it), but his Robin Hood is similar in the sense that all most people remember is Alan Rickman's Sheriff, or maybe Morgan Freeman. His lack of strong dramatic on-screen charisma or facial expression usually makes him rather invisible or not especially memorable. Don't get me wrong, he's from my theater era so I have fond memories here and there, but I think the best I'd call him is...reliable. You know what you're going to get. I sometimes wonder if he's like Cruise, and should maybe be playing villains most of the time instead of the hero protagonist.
  17. Like, ones that go from some rock on the ground to whatever skybox limit flying has? That would be odd to be stopped in mid-air, but I suppose it won't be much different than the flying car in FFXV which was like that too. I was looking forward to flying around but even with that ini tweak largely fixing frame pacing issues for me, I picture it tanking again while flying and then CTD on top. I expect some things need to be accessed while flying but overall I enjoy hoofing it (it doesn't feel slow) enough I'm not sure I care too much at this point.
  18. Hogwarts: --they did a good job with not making me feel like there are (silly) invisible walls everywhere. Either it's fairly linear dungeon/rooms where you don't expect a lot of freedom, or in the wide open, if it looks like you can maybe get up, there's probably a way. I did find the map edge (shimmering) once via climbing a cliff face - but see, I was surprised they let me climb way up there in the first place. --I did bump up combat difficulty to Normal. I'm sure there's a few tougher bosses later, but so far enemies have been cakewalks with Basic attack and one or two spells and barely trying, since it gives you all the block etc. prompts (maybe you can turn those off, haven't looked). The talent/skill system, I feel like I'll barely need any of them. I haven't used a single potion and I already can't pick any more up. --That said, I don't consider easy combat a negative here. it's still pretty fun and there's more moves and spells to learn for more combos for variety. It's an adventure light-rpg, not a constant action/mega-hard game, and that's fine with me/what I want. --some of the later Main Quests become more involved/longer. Improvement. --Dinner time, then maybe I'll finally get my broom.
  19. ^ Was that in Cyberpunk? I don't remember that at all, but I didn't play it very far and my memory is pffft. But yeah, all games with a large focus on tons of outfit looks should do it, imo.
  20. Ok, I think this worked for me: https://gamerant.com/hogwarts-legacy-pc-stuttering-fix/ gpu shader cache was already on, but I did for some reason have hardware-accelerated GPU scheduling Off at some point (probably for another game, haha!), turned it on. In the Engine.ini, since I have 11GB v-ram instead of 8gb, I put the -r.Streaming.PoolSize- to 6144 (raise in increments of 1024 is the advice). Not sure that makes much difference over 5120 except totally maxing out vram, I might drop it back down. I'm back to the native/no-dlss settings I largely had before and while the outdoor/fps dips are about the same, the difference is the massive frame pacing stutter/lag at that FPS is mostly gone. GPU utilization went from 30% or so to 85%, if that means anything. So it now plays like I expect sub-60, even sub-40, to play. For those who think even one fps under 60 is totally unplayable it still won't be great but for an old fart like me, it's very tolerable vs. the resolution/settings I want. Edit: I have not tested yet whether DLSS still seems to cause constant CTD with FT for me, or not, with these changes.
  21. I'll see your new threads and raise you... ...also found a leather version of a wizard hat somewhere. I like the "transmog" concept in this game. Tiny gear inventory but everything you buy/pickup for even an instant becomes a skin you can apply to anything you actually wear. Or make the gear slot invisible. So I just sell EVERYTHING but what current best-stat I'm wearing. I've been occasonally buying stuff I like just for the skin, then immediately sell it again.
  22. Well, I've decided for myself, DLSS causes CTD's during fast travel (and random other times) far far more often. I played for hours, no DLSS, no CTD's with FT. Had DLSS on and suddenly CTD almost every single FT. Turned it off again, haven't CTD'd at FT yet. I've downloaded DLSS version 2.5 and 3.1.1 that you can stick in the Hogwarts Steam folder cause supposedly it's outdated, but haven't tried it yet. Just went back to playing native at Medium/High (View distance is always on Ultra) and outdoor drops to 38. Haven't tried capping to 30. btw there's also a bug of the game not recognizing your saves/chr. exist anymore. There's a complicated process fix for it that may work in most cases and I think it's quite rare to happen, but ... eh. The game on Steam actually ran a little better (fps and CTD's) before release day and that 300MB supposed DLC "patch." Still liking the game overall a lot (I'm lvl 18 and I think I'm getting close to having my broom), but getting a little fed up. >.>
  23. To be fair, not sure if it's actually assigning spells. I open that menu, change a spell, it CTD's. I close menu after changing spell and take one step, it CTD's. That sort of thing. Anyway, I went into nvidia, made a profile for Hogwart's and set that performance mode setting to Prefer Maximum vs. Adaptive. So far haven't had another CTD, but as always, could be random coincidence lol. I gave up and put DLSS/Quality/mostly Ultra on. While everything in the castle was 50-60 (at mostly Medium/native res), there were more and more forest spots where fps dropped below 40 and in this game, that is often motion "laggy" enough where even I care. I'll just sit back another foot.
  24. I seem to be getting a lot of CTD when I reassign spells. >.>
×
×
  • Create New...