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Everything posted by Lord_Mord
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Who is Mirke?
Lord_Mord replied to Infinitron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
If they would really decide to make Ydwin a full companion, but leave out the fishing and sea monsters, I would be really, really, seriously disappointed. -
I burned it on a CD once, together with rather normal music (Tom Waits and stuff). Everytime I listen to the CD, there comes this moment of silence, when you realize, that you didn't actively listen to the music anymore. Then I think "There it is" and just listen to the silence for a short time. I think, I even would buy it. I should. I mean, even if his intentions were different: He created this moment.
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It is so interesting how different people perceive that kind of stuff. I never really got into Penderecki, but Cage instinctively makes sense to me. But apparently it isn't supposed to be serious either. In the beginning the showmaster says "I take it seriously. If you are amused, you may laugh". I think that describes it best. Personally I consider it music and really enjoy listening to it. Even the laughter of the audience adds to the whole experience. It is not totally random and one can hear that, the whole performance has a clear structure and rythm which I find quite calming. As if the natural sounds of an environment were somehow magically ordered, but in a not obvious way. It's as if he searches for the minimum amount of order necessary to consider something music. Well, I don't really know how to put it. I guess, either you dig it or you don't.
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Wow. That makes a big difference. I almost like it that way. Still not my taste, but I think I can dig it now. I listened to Soyoung Yoon with PoznaĆ Philharmonic Orchestra conducted by Marek Pijarowski. She plays it way to nicely. Compared to Oistrakh it sounds like the soundtrack to a fantasy movie. Being nationalistic doesn't automatically mean that you have a vision. Many people confuse that these days. You can't just borrow a vision. I am using Xan as a profile pic, so as you can imagine, I can pretty much identify with that. It is not the tone that I don't like about Sibelius, it is the pathos. In my opinion pathos buries the vision under theatrical gestures and inappropriate emotional overstatements. But then again... How do you musically paint a finnish landscape without pathos? (Sry, if I sound pretentious. I can't always find the right words in english)
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I don't know. Seems a little bit ... fuzzy to me. Visionwise. Strong start but whole passages of that thing only consist of meandering around, sometimes the oboes or other instruments kick in a bit, as if they don't really know if it's already time. During the Adagio it gets worse. Like the soundtrack to a sad romantic movie about two undecided persons with a very short attention span. Unless ... unless the vision was that of a violin that was being shot at and is dying lonely in the woods. Small glimpses of hope here and there, but deep down we know the wound is terminal and in the end the oboes will get it. (OK, not the oboes. The other violins. But that is kind of sick and not that funny.) But what do I know? Maybe I'm just a little simple-minded. I'm a guy that mixes Bach with Captain Beefheart. But both of them got vision, nobody can deny that. So had Keith Emerson, Moondog, Meredith Monk, James Joyce, Burroughs, even Ayn Rand that stupid maniac and tons of other people, that simply didn't give a **** about customer feedback.
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Humor in Deadfire
Lord_Mord replied to a topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Please no. -
In my opinion, there is not much to decipher there. I am not a native speaker and not even good at english. My problem with the writing was quite the opposite: I found it oftentimes too silly. A lot of the characters don't speak as if they were part of a medieval or renaissance world and I fear that this will be getting worse in Deadfire. Part of the reason why I like Durance is the way he talks. He is on one hand convincing as a medieval character, on the other hand he does not speak overly complicated or strange from a modern point of view. For me the perfect mix between modern/simple/understandable and intellectual/authentic/poetic would be something similar to "The Name of the Rose". Of course, if I had to make a game, I would go far beyond that. I guess it would be as readable as Naked Lunch or Ulysses, just a whole lot dumber. I have a question: Which character, part of the game or piece of dialogue in particular did you find complicated? And did you play the game in your mother tongue?
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Seriously. That's how I understood it. That's not just me nagging around. The wheel existed before the gods did. The Engwithians took souls from it and built the gods, which feed on ... surprise ... more souls. But the wheel already worked the way it does before all of that. The gods existence did not change things in that regard. Their purpose was just to give people moral guidance or something like that. Did I interpret something into the game or was that basically what happened?
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How wonderful it is to know, that no matter how far you've come, how independent and developed you are, how much you found out about the world around you, how elaborated your moral values, that there is always someone above you in the chain of command to have the last word. Keeps unwanted responsibility away very effectively. As far as I understood, they do not. It was always there, the engwithians just sucked souls from it to create and feed the gods. The Gods are nothing but artificial parasites. Just like in real life.
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Just like in the bible ... wait ... hm. Crappy book ... Edit: "All things happen in threes" That sentence just came back to my head. Now that is what I call a rule. There is no rational explanation (or every possible rational explanation) why things tend to do that, not in our world and not on Sigil and I dont care if there is. All things just happen in threes. Except for the things that don't. But all others do. Sry for the short answer, had a long day. Maybe tomorrow.