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Torm51

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Posts posted by Torm51

  1.  

     

    I think Dragon Age Inquisition was actually really good... I'm not sure why multiplayer has to be the scapegoat for the flaws in a game...plenty of single player games launch full of bugs and multiplayer wasn't at all part of the reason... in fact many times multiplayer takes no resources away from single player Bc it's often a separate team with a separate set of skills that works on multiplayer... it's a false mindset... that said, if the game has serious issues I see why you'd say the priority isn't adding features but correcting problems, especially if they don't have a separate team to develop multiplayer...

    It never had serious issues as far instability (for PC guys etc) its only crashed on me once in over 1200 hours of play (thats embarrassing) what I mean is its a complex system under the hood for combat so they had to fix a lot of abilities that were not working as intended. I loved DAI as well at the start but for some reason when patches for DLCs started releasing they never fixed a KNOWN BUG google it a lot of people had it (PC users) that made your characters just lock up during combat and jumping was the only way for them to keep moving. Bioware had done the last patch on the game after that DLC and never fixed it. I wrote them off after that :-/

     

    I see what you are saying but just me personally I like all the focus to be into the RPG combat system/stories and items and forget about multiplayer.

    I understand why you would be frustrated, but a post-release patch incurred bug is hardly evidence that multiplayer development ruins single player development... It's irresponsible of them not to fix it, but it's not a pre-release development error, it's post-release support that's the problem there...

    Can't argue with you there friend. Good point. Maybe I'm just biased and want my SP experience to be top notch and I'm afraid multiplayer might divert attention. Lol

  2. I have not but In the early days of the game people had guides on it and respecing was not available at the time.  That being said with the expansions and the AI update its a different game.  Granted the AI update is not a big deal to solo guys as it just changed the behavior of enemies like Monks, Barbarians, and rogues to go after squishies instead of dog piling the tank.

  3. The boots called Patchwork Boots that you got from a certain quest in the Stronghold gave you a per rest one time use of a version of the Paladin Lay on Hands that you could use as a heal or as a CC that pushed and stunned against the Will defense vs enemies  

     

    I think the Paladin in POE was really good (after a few patches was just ok on release imo) but something they lacked as a front liner (if you played a front line paladin) was some type of control to keep enemies from attacking your back line.  Since their is no aggro control in the game (which is great) do you guys think it would be fair to give Lay on Hands a bonus skill (that you would have to invest in like Bonus Knock down for fighters) that lets you do some type of control CC ability like Exalted Hands did?  

     

    Or are Paladins already too good as front liners and them not having CC (without items) is intended?  This was there one weakness as a front liner and thats ok every class has a weakness just asking.  My best tank Paladin had both those boots and a belt that let him use knock down once per encounter.  It was like he had a few levels of fighter (he had Veterans Recovery also).  

    • Like 1
  4.  

    but what caused it?

    Well, you've spotted it yourself: Zealous Charge.

     

    There was a problem with Spiritshift and boots of speed. No wonder charge gives you a similar problem.

     


    The base run speed during and out-of-combat is 4. But you do benefit from movement increasing effects only during combat.

    I haven't looked in the code, but I suppose what happens is:

    - you run at speed 4

    - you enter combat and your speed becomes 4 + 2, because of Zealous Charge

    - you spiritshift, and probably the movement speed is hard set to 4

    - spiritshift ends (*) and 2 is subtracted from your current speed.

     

    (*) you can check if this problem occurs only when spiritshift is ended due to combat end; or always.

     

    Well I'm pretty sure he's moving 6 cause once it fixed itself I tested it in the Wooded Plains by just running away from mobs until they de aggrod. In spirit shift form he keeps up with everyone in the formation. Also when the run speed bug happened he was not shifted.

     

    Anyway have we found ways to fix the issue if this happens again? Other then apparently walking into the Bounty Lounge lol

  5. I was doing a bounty and afterwards Hiravious started running really slow. I think this was some speed bug with Zealous Charge which I'm running on my Paladin. It fixed itself by walking into the Bounty Lodge in Caed Nua (odd fix) anyone know why this happened so I can avoid it next time?

     

    Hiravious has no movement speed gear other then Zealous Charge. I did have boots of speed in my inventory but not equipped.

     

    Lastly, no he wasn't running out of range of the aura. He was def in range and running at normal speed in combat and extremely slow falling behind out of combat.

  6. Ogre Druids don't use Relentless or Returning Storm as far as I know. If you charm one then the others will unleash their spells onto him instead of you. Also works if you charm a normal Ogre. Their will defense is bad. Don't use spells against them that target fortitude. It's their highest defense and if you graze the duration of the spell is halved. It's better to use CC that targets the will defense (if you have). 

    Secondly I dont bother with Ogres until about level 8 or 9 for that reason.  They are beefy and your DPS is not good enough to kill them quickly until then.  That being said I have done the bounty and level 3 of the Paths at lvl 5 and 6 using a lot of CC targeting Will defenses as Boer mentioned.

  7. I think Dragon Age Inquisition was actually really good... I'm not sure why multiplayer has to be the scapegoat for the flaws in a game...plenty of single player games launch full of bugs and multiplayer wasn't at all part of the reason... in fact many times multiplayer takes no resources away from single player Bc it's often a separate team with a separate set of skills that works on multiplayer... it's a false mindset... that said, if the game has serious issues I see why you'd say the priority isn't adding features but correcting problems, especially if they don't have a separate team to develop multiplayer...

    It never had serious issues as far instability (for PC guys etc) its only crashed on me once in over 1200 hours of play (thats embarrassing) what I mean is its a complex system under the hood for combat so they had to fix a lot of abilities that were not working as intended.  I loved DAI as well at the start but for some reason when patches for DLCs started releasing they never fixed a KNOWN BUG google it a lot of people had it (PC users) that made your characters just lock up during combat and jumping was the only way for them to keep moving.  Bioware had done the last patch on the game after that DLC and never fixed it.  I wrote them off after that :-/

     

    I see what you are saying but just me personally I like all the focus to be into the RPG combat system/stories and items and forget about multiplayer.

  8. The only abilities that clear debuffs/provide immunity are:

     

    Paladin: Liberating Exhortation (temporarily lasts as longer more INT you have).

     

    Priest: Suppress Affliction, and each level of spells has a Litany to "something" just hover over the spell it will tell you what it makes you immune to (INT increases buff duration)

     

    Ring: that has a magic spell of suppress affliction attached.

     

    Confuse/cipher dominate can be casted on a Allie whose dominated/confused to reverse it.

  9. Terribad dude.  Its a single player RPG.  There is a ton of stuff that already goes into this (great) game and it still took them quite a while to patch it to the point that almost everything worked as intended.  To this day it still has bugs that needs fixing.  Game is too complicated to make imo and no attention should be diverted to multiplayer.  Waste of resources.

     

    Look at Bioware.  Every Mass Effect that had multiplayer got worse and worse (not that they are bad I still like them) but they diverted time and resources to multiplayer when it could of been made into a better single player game.  Same story with the Dragon Age series.  Leave multiplayer for games that are meant for it.  Not every game has to be multiplayer.

     

    *Grumbles*

    • Like 2
  10. yeah, I'm one of those that really REALLY hates all things mushroomy... especially sporelings and dank spores.

     

    noisy damn things (sporelings) with evil endless mind control and soul-sucking tendrils (dank spores), and immune to all the good disables.

     

    I love going after them with  fully enchanted, dual wielded, Bittercut and lagufaeth stilleto.  Slash and burn, baby!  ...well, slash and melt, anyway.

     

    too bad it doesn't work so well for swamp spores.  *sigh*

    Dude pencil me in on your Spore crusade. I will be your Paladin (if you got room for one ;))  They are notoriously annoying because of what they are immune to i hate them so much.  I love smashing the Radiant Spore as my ultimate revenge.  

  11. Totally viable. I find high move speed to be very useful early in the game, especially when it comes to bounties (so much xp so early if you can best them).

     

    Did one if you ever use a "one tank for close quarter/chokepoints, rest ranged" party with party wide high move speed (chanter chant or Zealous Charge + Fast Runner) + Shot on the Run?

    It's hilarious! :)

    What do you do in cave type/cant run anywhere fights with that crew?

  12. So in my infinite crappyness I am going to play a decent Con Paladin (15) cause i just like HP ok i know its dumb and for the massive fort defense!  my frontline is a DW fighter (sabres) and a Eder 2handed Fighter (soldier) ... and taking Zealous Charge not focus this time.  As my fighters have disciplined barrage and Aloth has eldritch aim plus running Durance.  I like the battlefield control capability of the fighters plus the high movement speed of zealous charge....should i even bother with FoD this time?  I find FoD in big fights with dragons just BLEH.  I think the Paladin is better in the utility role in these fights (running away) to dodge breathes, create distance and CC the Dragon and marking for constant knockdowns from fighters.  Thoughts?

     

    Stats for my Paladin: (I never min max this time I just doing what the developers recommend for fun)

    MIG 15

    Con 15

    Dex 9

    Per 10

    Int 15

    Res 14

     

    I am playing a Kind Wayfarer so maybe get FoD for Sword and the Shepherd? This is what I was thinking for abilities:

     

    1. LoH

    3. Zealous Charge

    5. Liberating Exhort

    7.Coord Attacks (stack with marking)

    9. Reinforcing Exhort

    11. ?? (Rightous Soul?)

    13. Immolation

    15.?? (Aegis of Loyalty)?? 

     

    I know i have a priest but i have found that having 2 ways to get people out of dominate frees up my priest to cast other buffs.
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