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severxsever

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Everything posted by severxsever

  1. Oh, bard of the boards! Won't you wax philosophical with me?
  2. Hmm, I like the hilt, but the blade leaves something to be desired.
  3. Thanks once again, our delightful font of wisdom.
  4. If my prefrontal cortex could experience premature ejaculation, it certainly would be doing so about now.
  5. Woah... nice stuff. It's nice to see a greater range of party members. Oh, but my main point is: who is that person wearing the Star Forge robes?
  6. In some ways, early release dates get me excited. They could indicate that a dev team has a clear, succinct vision. The release of bad games has been prolonged by developers scrambling to half-fix unsatisfactory game elements that are glaringly obvious after the game has been all but finished.
  7. I can't help but buy into the hype.
  8. Ha, if you think that'll be a deterrent, then you don't know Jaesun very well.
  9. No, I don't. You act as if content can simply be tacked on like so much wall ornamentation. The developer's have an idea, they have a complete idea, of what a story will be and they work to get it finished to the minutest detail. If they're finished ahead of schedule, then, well, the game is finished ahead of schedule. And I sincerely doubt that Obsidian will speed up the formulation of content simply to ensure an early release date.
  10. Whether the game is released in December or in February, it will have have the exact same amount of content. An earlier release simply means that it'll be a bit buggier than it would be, had it been released later.
  11. Ha, now we'll see how dedicated Obsidian truly is to its fans. Keep your fingers crossed, internet pedophiles.
  12. Respectful criticism is of paramount importance in this instance, as well as all others wherein something is being produced. This is not to say that I find it easy to express all of my doubts, as numerous and as unintentionally insulting as they are. Firstly, I am really not interested in the technical aspects of producing this mod. While I'm sure that a lot of work is involved with this, drive and dedication to the project are the only real prerequisites neccessary to code a reasonably palatable mod. Storyline, however, as well as the strengths, weaknesses, and realism of both PCs, enemies, and everything in between is much more difficult to 'get right'. In my opinion, the current storyline of your mod, to say the least, is unsatisfying. I mean, aside from the irksome fact that Malak, a character suitably dealt with and put to rest, has once again risen to parodize himself for lack of a more original villian, the whole concept of Malak as a droid is patently absurd. First of all, why on Earth would he be reincarnated in such a fashion, if it were even possible to do so? He was a Sith Lord; no one will mourn his passing. The jedi obviously wouldn't want to ressurect him, nor would any sith, hungry for personal power and glory as they are. Also: a droid version of Malak wouldn't -- couldn't -- be Malak at all. It's possible to replicate basic physical attributes, as well as peripheral behavioral values, but it would certainly be impossible to replicate Malak's exact brain chemistry down to the pulse-fire of every neuron and the exact architecture and placement of every axon, dendrite, and synapse. He would be Malak at a cursory glance only. Hell, it doesn't even seem like a droid could use the force. I have all these problems with one subset of a subsection of a section of the mod as a whole. New game play features leave much to be desired, similarly. The new force powers being added are simply silly. A jedi, a sith, already has access to devastating powers of mythic proportions. Either one of them can twist the elements themselves around said force user's iron will. To add powers like "force destroy", seemingly several times again as destructive as "force lightning", is to simply give in to a primal urge that whispers "more is better, no matter how uneccessary". In order to balance these powers out, you'll have to then make enemies strong, thus negating the purpose of adding disproportionately strong or useful powers in the first place. You'll end up with a game wherein your character and his enemies mock the environment in which they exist, for all their strength. Who needs giant starships when your measly PC can employ "force nuke" to destroy entire planets by himself? I think I've said my piece, for now.
  13. Well, I've got to say that I'm sad to see Juhani get h4xxed, but I guess that she and her homosexual problems did warrant ueber OMG pwning of the highest degree.
  14. Who developed the storyline, if I may venture to ask?
  15. That thread set a precedent of reason and maturity on these boards. A precedent soon torn to shreds and defecated upon, assuredly, but I don't think that detracts from the thread itself. This gets my vote.
  16. I usually focused on charisma more than anything else. Revan, as described by hir actions in the Mandalorian wars, always seemed to have more charisma than wisdom.
  17. It never ceases to amaze me just how gullible, irrational, and naive your averge gaming-board-goer is.
  18. Yes, a Jedi Sentinel should be the universal class. However, in KotOR, it was not. It possessed the flaws of the guardian as well as the flaws of the consular, while boasting the strengths of neither guardian nor consular. It has a consular's BAB progression, a consular's feat progression, and an inability to specialize in the lightsaber. However, it lacked the consular's force power progression and innate force-power enhancing feats. A sentinel will gain an extra 2 hp per level over a consular, true, but that hardly begins to make up for its other defficiencies. The sentinel has an inferior BAB progression relative to the guardian, inferior feat progression relative to the guardian, and an inability to specialize in the lightsaber, as guardians can. Sentinels also get 2 less hp per level. The one advantage that the class has over a guardian is the extra 2 force points it gains per level. However, considering that a jedi gains one extra force point for every level that his charisma and wisdom attributes exceed '10' (i.e. - a jedi with 11 charisma and 10 wisdom will gain one extra force point per level), base force points are rather insignificant in the scope of things.
  19. If you simply want a happy ending, then I wasn't referring to you. However, happy endings and vindication of your role playing decisions are hardly phrases synonymous with each other.
  20. What is this belief that all of a character's actions become moot if he or she is killed off? Death does not invalidate one's life. If anything, it, death, makes the events of one's life more precious.
  21. And also not quite campy enough to inspire widespread criticism of otherwise distinguished actors (or voice actors, as the case may be).
  22. One of KotOR's greatest failings was its total disregard for those who wish to play transvestite characters. Aside from making obsidian's tranny fan base happy, including rather, shall we say, "extravagant" fashion choices will also really potentiate the role playing experience for many. For example, consider the dialogue choices made available to your character while facing Yuthura Ban and Master Uthar after having retrieved the sith lightsaber in Naga Sadow's tomb. Instead of muttering drab, boring lines, like "Sorry Master Uthar, I'm with Yuthura on this one" or "I choose me!", your tranny-Revan could so easily exclaim something spicy and vibrant, such as "Join Yuthura, why? Sorry honey, but I'm more sith than both y'all put together!" (this would be followed by a few quick finger snaps and a sassy shake of the head, to show those naughty sith just what they have gotten themselves into). Hot damn would that have been exciting! I'm tingling all over just thinking about it. Also, if you think that crushing Malak on his home turf, with all conceivable odds stacked against you is epic, then can you even imagine how heroic doing the same thing in high heels would be? I think Obsidian's choice is clear. In fact, I'm not sure that they can afford not to make it.
  23. Yes, very nice find, Jaguar. However, I think that the article seriously overplays power attack's "to hit" penalty. In kotor, in general, I'd say that decent AB is fairly easy to achieve, while decent AC is fairly difficult to obtain. I never concerned myself with connecting blows, as I simply assumed that it was self-evident that my attacks would nearly always find their mark. However, I also assumed that attacks by higher level opponents would always have a fair to more-than-fair chance of hitting. I made a scoundrel 6/guardian 14 that single-wielded a blade, wore the best robes available, used masterspeed, got a +10 to AC from inherent class feats, and had a +8 dexterity modifier. All these bonuses gave him an AC of 40, which is the second highest AC achievable (You can get 41 AC from using master force aura or whatever it's called). Yet, even with defense set this high, enemies such as: tarenteks, holy sand people, rancors, and master dark jedi all hit me a fair amount of time. Malak, of course, -- even when under the affects of "plague" -- never really missed.
  24. My argument is based upon the supposition that the ten extra damage is added to each and every attack, as I already stated. I'm also similarly certain that this is so, though I haven't been able to narrow this belief down to an exact percentage. I probably should test it out, eh.
  25. No, you misunderstand; as strength goes up, the power of flurry increases. The lower the strength, the more effective power attack becomes. Power Attack holds a slight edge over flurry even at 30 strength (which can be gotten quite permanently, by the way: with a base strength of 20, a +4 strength implant, the dominator gauntlets, and Revan's Robes, you can even get 34), and this advantage only increases as strength descends to more moderate plateaus. As to master speed: yes, I think that most use it continuously during combat. Without it, power drastically decreases. The extra attacks and ac more than make up for the paltry round that will be wasted casting it. Whether every hit lands or not is irrelevant, as the amount of hits landed while using power attack will be basically proportionate to the amount of hits landed while using master flurry. The minus three to hit penalty administered by power attack is relatively as insignificant as the minus one to hit penalty extolled by flurry. It can be argued that this difference of 2 AB actually means something, but, all things, including flurry's ac penalty, considered, the penalties associated with both feats and the % chance to miss while using either one doesn't really give one feat any tangible advantage over the other.
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