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SteveThaiBinh

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Everything posted by SteveThaiBinh

  1. SteveThaiBinh replied to Calax's topic in Way Off-Topic
    That forum went ages ago - supposedly on the grounds that, in the absence of any actual information about PNJ, it was attracting spam. I, for one, miss the various ninja/pirates/crates threads.
  2. SteveThaiBinh replied to Calax's topic in Way Off-Topic
    Yes, and twice in one day no less. I think they must not like WOT, because in a move reminiscent of the Italian football verdict, it's now been demoted to the bottom of the second division. What was our crime, I ask you? Woo hoo. Perhaps the 'Computer and Console' forum could be renamed, then?
  3. Yes, it is. Just take it on its own terms, and don't compare it to other great RPGs. It truly has a lot to offer.
  4. Glad you enjoyed it. Don't replay it to exhaustion, though - wait for the Restoration Project to finish their mod. Peragus is OK to do again, because you know you have the whole rest of the game to look forward to. I rarely complete Malachor V, though.
  5. Alas for the Chinese, the Indians have constructed a massive defense fortress in the little bit in the bottom left corner that was left off so the road could go through, and the attacking Chinese forces will be untrained to deal with it.
  6. Humidity is 41% here at the moment, so not bad at all. Is it higher in California? I hate humid weather, and when I lived in Japan and had to pay the very expensive utility bills myself, I often put the air conditioner on dry-only mode. This uses a lot less power, and I could still use a fan to cool myself down.
  7. It's a balmy 35 Celsius, or 95 Fahrenheit outside, though due to rise later in the week. Happily I have very good air-conditioners and my employer pays the utility bills. It's hard to link one specific event to global warming, so the debate might not be terribly fruitful. Oh go on, you know you want to.
  8. I never made it to the end of that, after a bug caused an entire city to react, when I first arrived, like I'd already been there and screwed them. I guess when I've exhausted every other game I like, I'll give it another try. I'm playing Baldur's Gate 1&2 again. Epic!
  9. After which no other games would be necessary or possible, thus killing the industry off. If I were video gaming industry overlord, I would commission a dozen games that I'd like to play, then abolish my position forever and resign.
  10. I'd love to see all of those, but each game would require a thousand designers. Personally, I'd prioritise better writing of both story and dialogue, and fewer fantasy cliches. I'd also like to see the designers of every game choosing at least one area where they're going to try something new and push the envelope a little.
  11. Someone who wished he was working on a Transfomers movie, perhaps? I agree that TNG picked up in the third series, and I think it peaked in the fourth and fifth. Still not as consistently good as Stargate: SG1 at its peak, though I'm saying that having watched Stargate several years later and my tastes may have changed.
  12. I hoped, and still hope up to a point, that Bethesda will make a good Fallout 3, but the signs from Oblivion were mixed. On the one hand, I never felt this was just a game that had been churned out for cheap profits. The designers clearly cared about the came and put a lot of attention to little details that weren't particularly the kind of thing the 'mass' market appreciates. On the other hand, the promised improvements over Morrowind didn't materialise. Better story and dialogue systems? Not in the version I played. I guess there's no reason to believe Fallout 3 will be any different. It would be nice for a developer like Bethesda to use its massive success with Oblivion to try something new, but probably not good business sense.
  13. Exactly. Kind of a lucky escape, maybe? The article says the ship was already tilting when it left port. What could have caused this, but wouldn't have immediately signalled the need to stay in dry dock?
  14. Not so. The distance from the Earth to the Moon is 385,000km, or 385,000,000 metres. Taking the average height of a human as 1.3 metres (only counting from foot to shoulders, of course), you would only need about 300,000,000 people to form a tower reaching to the moon. I think a standard-issue cycle helmet for the guy at the top would be more than sufficient.
  15. This is also my fear. The Conroe processors sound like such a better deal than anything else available that at the moment I'm feeling it's worth the wait, but only for a month or two. If they're delayed or not available for ages, then I'm getting an Athlon.
  16. Lots of the people I've met so far today haven't even heard of this. I told as many as I could, but I think we're probably doomed anyway. Wouldn't it be better if we all stood on each others' shoulders and made a tower reaching to the moon, then we could use the moon to push against?
  17. Happy Birthday to You Happy Birthday to You Happy Birthday Dear .... errr .... Cantousent? Happy Birthday to You
  18. I watched Dungeons and Dragons tonight of all things, and for the first time, too. It was like an extended episode of Mighty Morphin' Power Rangers. Was it really as cheaply-made as it looked?
  19. Apathy is death!
  20. I'm interested, but as I haven't actually played the game yet, don't you dare give away the ending! I can't play until I get back to the UK and pick up a copy. It doesn't appear to be in the local stores.
  21. I think Europeans, Asians and Africans would have to blow, and Americans would suck.
  22. I've been using the AF levelling mod and have nothing but praise for it. I got a headache reading the faqs about how much fiddling and unnatural gameplay was needed to avoid developing a flawed - and doomed - character at higher levels, then I installed this mod and didn't give it another thought.
  23. And the moral of the story is...
  24. It's a fair comparison, I think. There are lots of side quests which you can do or not do as you like, but lots of areas are closed off until you make progress in the main story, which itself is linear until the very end. Multiple endings, though.

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