Cammy is great. Oh yeah me love new forum software, long time Outside of trying to make your party Unfair viable* (as in playing on Unfair the whole time from start to finish), she's actually one of the better companions - Spirit Hunter is a really good Shaman subclass. Offers good support, decent martial prowess and hexes - and she doesn't run away when you go down the more evil paths of the game - well, of course she doesn't. *Not a problem of Camelia alone. The various patches of the game introduced sweeping nerfs to many mechanics that were, while broken, a staple to make some companions really good to use even on Unfair. Some survived the nerfs, more or less. Ember went from deleting endgame bosses in a single turn to "only" dealing upwards of 600 damage per turn, so there's nothing wrong with bringing her along, but others not so much. There's a hilarious exception in Wenduag - with the new classes she does really well as Sharpshooter, if you don't mind having to babysit her, like, a lot, and with Lann being a waste of a party slot in this day and age, that's a win, I guess. If, uh, you don't mind having Wenduag in the party. Good old times of double dipping AC gains, pet levelling being bugged, Crossblooded bloodlines stacking dragon element damage buffs, Greater Vital Strike damage being multiplied by critical hits, Geniekind stacking and Loremasters being able to pull the wildest feats out of their butts. The issue is not that you can't make companions work on Unfair - epsecially when you play one of the stronger mythic paths, an Angel with a merged spellbook will, even with all the nerfs, still pretty much win the game, but you need to get to that point, and the journey is that much less arduous if you take properly min-maxed mercenaries. Playing Unfair is an excercise in making the game as easy as possible on your patience. Can't really recommend it. Much better to just play on Core Rules and have fun with the game.