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Showing content with the highest reputation on 01/25/26 in all areas

  1. This! Some years ago, I watched the occasional Fox news articles and some Fox youtube videos (to avoid the echo chamber thing). I seriously thought at first, that I was watching some surreal satire in the comments sections until I realized those people actually believed what they wrote. Made me despair for the state of the world.
  2. I figured I would test it more and sure enough crashed my game almost immediately with Stunning Blow and MT in the offhand. Just had to add a bunch more accuracy - I don't think I was quite high enough to truly go infinite on PotD with modded extra upscaling. Also, I had Seeker's Fang in my main hand for my last playthrough on a transcendent, so I think the giant raw damage was killing all the low-fortitude weaklings before MT even hit them (so maybe the consistent order of hits with full attack abilities does matter in some contexts). Currently making a "safety valve" mod that does not interfere with the self-proc, but prevents the infinite loop. By setting `MaxTriggerCount` to a finite number I think it may stop the loop from going infinite. I just one-handed MT hit a dummy three times in a row and my game did not crash. It hangs for a bit, but the loop does stop even when every Red Flag Flying hit is a crit. I need to tune the value a bit to see if I can cut the loop off earlier. At `MaxTriggerCount: 30` it still overflows the combat log before stopping itself and hangs for a good second or two.
  3. OK, so I have read through the thread where the Red Flag Flying self-proc was discovered and discussed, and it is my go-to monk loadout now. In that thread y'all pointed out that it is much less risky in the offhand, but will still crash the game if player accuracy exceeds enemy defense by over 100 points (every hit is a crit). After playing for over 100 hours with Mohora Tanga in my monk's offhand I think there may be more to it. Even with multiple stacks of +20 accuracy from Scordio's Edge + SoF (like 5+ when I've tested it), I never crash the game when it is in my offhand unless I do a regular auto-attack. If I use any other active ability that does a full attack (such as stunning blow) it has never crashed the game, even though I get massive Red Flag Flying chains. One thing I have noticed is that the animation from the standard auto-attack will often attack with the offhand weapon first (and these are the only times I crash my game), but a full attack ability will always attack with the primary weapon first, then the offhand. I have not tested this with Entropy or other 100% crit conversion methods yet, but my accuracy has been so high that it is in effect the same thing. @Boeroer did you ever crash the game with an active ability full attack, or was it always with auto attacks? I am curious if I am on to something here, or if it is just the luck of many, many draws. Also worth noting that I strictly play turn-based. Not sure if that matters. To the OP: my vote is 1) Magran's Favor (main) + Mohora Tanga (offhand) for single target annihilation or 2) one of the mortars (main) + Mohora Tanga (offhand) for widespread destruction. You can add bolt catchers, etc., but it is not needed if you have some way of boosting your accuracy. I see Mohora Tanga as a worker thread that proceeds in the background allowing you to attack over and over with the main hand weapon due to Swift Flurry/HBD procs, so there is much less need for a multi-hit weapon in the main hand. Then the question becomes: which one-handed weapon is best to hit with over and over? In my estimation, this seems to be something with Bleeding Cut for single targets and multi-hit mortar AOEs for groups. Seeker's Fang is, of course, also great if you want to MC with Cipher, particularly if you are willing to make a bunch of Soul Blade max focus stacks permanent with SoF/CG - then you are holding an absolute nuke that deals massive raw damage and basically has its own version of Bleeding Cut. Also has a cool multi-hit cone AOE once/encounter that won't proc Swift Flurry/HBD, but will proc the giant raw DOT once on each target and the smaller, but stackable raw DOT three times on each target. With the potentially sky-high intelligence of the monk, the cone is actually pretty good sized too.
  4. They spew so many lies, it's really incredible. But why should they not... it worked the last time. Nobody is holding them accountable.
  5. 1 point
    I feel like jumping spiders would definitely be something you would see in a U.S. Park , actually I'm surprised they weren't in Grounded 2 in the beginning but oh well maybe this suggestion will help bring them into the game Jumping Spider - Neutral : jumping Spiders thrive within tall grass areas and gardens jumping spider drops spider chunk and spider legs which could be used to make a pair of shoes that let you jump a little higher or something like that .
  6. Hello all! Last week we had the opportunity to take part in the brand new New Game+ Showcase. Gameplay Director Gabe Paramo and Lead Character Designer Dimitri Berman spoke with the New Game+ Showcase crew about what players can expect in the next update. They discussed previously announced items from our roadmap like the new weapon type -- a two handed quarterstaff -- photo mode, New Game Plus, as well as something brand new coming to the anniversary update: new playable races! That's right, players will now be able to choose from all available Eora races: human, elf, dwarf, orlan, and aumaua at character creation. Fear not for those who are already deep in a playthrough, though. As previously announced, you'll be able to change your appearance well after character creation if you'd like. Along with that news, we also announced that Avowed will be coming to PlayStation 5 in time for the anniversary update as well. PlayStation 5 players will also get all of the updates that were released previously as well as the upcoming anniversary update on launch day of February 17th. The price of the game is also being dropped to $49.99 for the base edition and $59.99 for the premium edition. Pre-orders for the PlayStation 5 version of Avowed are available now! We have more to share about what will be coming with the anniversary update in the weeks to come as we approach the February 17th release date—stay tuned!

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