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Showing content with the highest reputation on 02/25/24 in all areas

  1. Following the first topic about "Fast Switching shield" and from the discovery @tackthumb find (in the comments of the second link, below) There is two weapons you can switch between them to create a "breaking loop", the first as buff for your party, and the second as most powerful CC effect for enemies with shield or meidum/heavy armor. Of course, some other weapons could be great for fast switching character, but these ones are certainly the most impressives. For AI script: Have weapon set 1 and weapon set 2 with the weapons or schield you want to switch between. Then, if you set up a script with whatever trigger (e.g.you have a Constitution affliction, set to NO) that simply switches between weapon sets all the time (gets executed per game loop - so several times per second). (from @Boeroer explanation in the first topic, below) * The first weapon is restricted to Chanter, it is Sasha'S Singing Scimitar with the enchantment Companion's Prelude. According to the Wiki description, Aura: 2% stacking Action Speed bonus for each held Chanter Phrase). The Action Speed bonus is working on current action for them in the aura. That mean, for each Scimitar switch, the bonus is applied and cut the action time for the party (the weapon animation like the reload move for Arbalest is not skipped however). So with a chanter who constantly switch between these weapon sets the party will benefit from chant + scimitar buff. Multiclassed with a rogue to riposte when attacked, with some armor like Blackened Plate Armor or Kāhako Nihi, etc, used to link an Ectopsychic Echo or Dimensional Shift, summoning many lives skellies, etc, this character locked is not unactive of course. * The second weapon can be used by anyone, and he dont need to be locked for the whole fight : Thundercrack Pistol with the enchantment Charged Field (Aura (excludes self): -10% Action Speed, -5 Melee Accuracy (if a shield, medium armor, or heavy armor is equipped). So however have one of these items is instantly "stunned" by an indefinitely extended recovery time (like for Strand of Favor, +10% recovery time each time the AI switche to the pistol give quickly some absurd numbers). It is also doable in solo run because once you have "charged" enemies for some IRL minutes, you are free to stop the AI script and take a regular weapon : enemies will stay charged for a long time. This is a nice way to try some stuffs on some bosses. To illustrate my point, Dorudugan was locked down after his first hit against my lvl13 party, for the test. Too bad none of my characters could hit him because their too low level, and after some minutes IRL of Fast Switching Weapon, my character with the Thundercrack Pistol did stop the AI script : Dorudugan was stopped for at less one hour IRL at this point. Of course, not everyone are concerned by the conditions, but be careful to not have a character in your party with one of them, or you should wait - with no way to know how many time. Berath and Eothas have an armor by the way, so technically a level 1 watcher with any Miss-to-graze item can kill them... Link mentionned on top of the topic :
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  2. Yes, it's definatly weird. Never seen that happening before. I will watch and observe the combat log in future fights to see if it happens again.
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  3. Anyone trying Last Epoch? It's out of early access finally. It needs a company/not steam 3rd party registrations so I was kinda ignoring it, but now I see it has a full Offline ability and my interest has suddenly skyrocketed. Plus getting good gameplay reviews. Negative user reviews at the moment seem to mostly regard the typical laggy/long load/access server at launch issues (they're working on it). But since I don't care about Online playing, no skin off my nose. It does have a cash shop but so far no indications from anyone that it's p2w, just cosmetics and things like portal skins, maybe ala Path of Exile etc. Only $35 too. Hm.
    1 point
  4. I want to say thank you for your efforts. Had no hope anymore that I can play it with bigger font but now i just edited the files with notepad++. Now I have german version with bigger font. I cant wait to finish POE 1 to start with deadfire! There is just one little caveat: bigger font doesnt work with a mod that improves the german Translation. But I can live with that. Thank you very much again!
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  5. constentin covered it but just wanted to add that clear out does at least give you two chances for your weapon to hit on your main target. you only get one shot at landing a poison, but you can at least double up your chances of actually hitting hte weapon attack (which is required for the poison). because of the hoops you have to go through to use poisons, poisons are best used if you target the lowest defense (i kept both a fortitude and a will poison in my quick slots), and you target enemies that you aren't currently targeting (for the damage) and/or prioritize an important debuff (storm toxin or stone joint... theoretically fungal bile could be useful, but there are easier ways to knock off 1 AR). simply trying to land a poison for the damage in other situations is going to be a waste of poison and action economy.
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  6. Went and drew blood for my bp meds, and had my BP taken. My meds ran dry a couple of days ago, and there was a new nurse and she got very concerned and expressed so about my 170/110 which caused both me and the more senior nurse that knows of me to chortle. "Oh, it's about 100 to go for his personal record"
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  7. Poison, like the paralysed effect from the Rogue's Shadow step, is applied only once, with the first bullet-target in aoe (even if this one miss, in this case the poison is not applied). Appliying another same poison will refresh the duration (so dont stack) ; another poison can be applied however. So the three answers are negatives .. The only poison that stack with itself is from Rogue's Toxic Strike. It also work with AoE weapon.
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