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  2. Clair Obscur: Expedition 33. It's just a bigger and more polished version of Clair Obscure: Expedition 34. *ba dumm tis* If you don't get the joke with 34, then you just haven't played the game yet. Go and fix that. Unless you're @Bartimaeus and are very likely to be creeped out the by character looks. Not sure what I can or want to add to the discussion at the moment, other than to join in with the superlatives. Outside of the same-y and "feels generated by AI, but art direction clearly says it they were crafted deliberately" hallway-shooter style levels, it is easily game of the decade material. Well, if one just ignores the mini-games found in the beach areas. If you're not like me and can let go of an achievement (and, uh, don't really want the swimsuit outfits for your characters anyway), just don't bother. Given the small team that made the game, the problems with the level designs can easily be forgiven. The minigames though, dunno, really. Someone tested those and left them in. The other things in the game that almost drove me mad are very much my own fault. It's not the game's fault that I spent almost twenty hours going through areas I very clearly wasn't supposed to be yet, just because it is possible with the combat system. Also not the game's fault that the areas of the final part of the game that weren't designed for super high level parties are pretty lackluster with an overpowered party. I mean, after all, you're not really supposed to grind levels from the mid 20ies to the early 80ies in Frozen Hearts - especially not before finding the limit break pictos.
  3. Since the patch, the Tactical Trajectile Defense-Drone helmet seems to be blocking my own bullets.
  4. So far so great! Simple gameplay mechanics, but enough of them to make it interesting.
  5. In retrospect, the biggest difficulty in original Starcraft comes from the horrendous pathfinding. Where you click and where the unit goes sometimes, randomly coincide.
  6. Today
  7. Amendment - Only 3rd person camera is broken (which is how I play), first person is still working.
  8. Wanted to report that the new Patch just installed today (playing on Xbox) has broken the game. When firing any ranged weapon, all bullets now fly sideways off screen (to top right), so enemies cannot be targeted. I have tried multiple weapons, plus console and game restarts and nothing has helped.
  9. I have reached level 30 and don't appear to be gaining any more xp to continue getting skill points. I have unspent skill points, but they're not enough to do anything, not enough to add to a category to get me high enough to do anything. With the inability to respec or the lack of anything similar to Fallout's mentats or clothing with skill+ to them, or skill bonuses to the companions, I'm locked out of a lot of activities. There are chests I can't open, rooms I can't get into, those satellite whatevers at the chapels on Cloister can't be turned on. I'm missing out on experiencing a lot of this game due to lack of points. We only get 62 to spread across 12 categories and we don't even know which ones are beneficial until we encounter the situation. And some options require 11 or 15 or 17, one even had speech 20. ? How are we supposed to even experience those things without enough points? Can you please add something that allows us to bump up a skill category even temporarily so we don't miss out on all of this stuff?
  10. https://steigan-no.translate.goog/2025/11/ukrainas-ostlige-forsvarsverker-faller-som-dominoer/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp&_x_tr_hist=true
  11. The same exact thing keeps happening to me with the terminals or sometimes when I make a choice in a dialog tree that ends the conversation. It’s like 4-5 mechanical clicking sounds at a quick tempo. I thought it was quest-related — like a sound indicating that the action I just took locked me out of a quest line. Pure speculation on my part. If anyone can explain this I’d really appreciate it.
  12. First: I am aware this is a semi-duplicated thread. There are already a number of notations on specific broken quest chains, including the one that sent me over the edge. Second: My intention is to offer some background on game design and development. Many of the errors within Outer Worlds 2 are not knew, and are replications of design problems in games old enough to legally purchase alcohol. Third: That means many of the solutions to fix the issues with broken quest chains and broken skill/perk/trait/background checks are already known. The simplest fix is to simply finish the companion system. That means adding Skill Buffs, Traits, Backgrounds, and Perks to companions. Then following through and exposing the companion Skill/Trait/Background/Perk through to the player. The 37 minute long video digging into the breaking quest chains, as well as the background in development, and some of the proposed solutions is posted here: https://rumble.com/v71iuow-outer-worlds-2-dont-do-that..html Also, yes, for anyone in Obsidian who has access to the Social Media accounts, yes, this is the same video in a post directly tagging Microsoft affiliated accounts over on X.
  13. A Way Back to the Light is the one under the Archive where the Order Provost Coulter wants the lifts reactivated. I have them reactivated and I've been back to tell him twice now, even used the lift to go up and sign off on An Equitable Arrangement with Bishop Ruth, and yet it stays on my Task list. Every time I talk to him it seems to revert to earlier converstations - "Congratulations on your determinative victory" because his soldiers helped take the start of Cold Storage. I can't get him to move past that whenever I initiate conversation with him. Can't Complete A Way Back to the Light
  14. Tristan's voice has stopped being filtered by his helmet after applying his first mod kit. wondering if anyone else has encountered this bug?
  15. I just fixed this by talking to Gertie Hewett. There is nothing telling you to talk with her. Infuriating.
  16. At first I thought this just needed to be done a specific way, but after more research and seeing what others have been saying about it, I agree it probably is just bugged. I told everyone to leave permanently(wound up killing Aza because she attacked me afterwards) and I didn't get it. I thought maybe you need to piss them off enough to get them to leave you rather than the other way around, but your testimonial as well as others appears to prove that also doesn't work. Well, here's hoping there's a solution soon.
  17. Having the same issue. I have access to floors 2 and 3 (from Inez quest) and that's it. Auntie just told me to join her next door which seems like poor wording when the quest marker shows downstairs. It is just unavailable.
  18. Same here, locked and can't progress or leave the area.
  19. Kind of forgot I had gamepass. Looking through the library I landed on The Alters.
  20. I find first person better for combat. The most important mod for me (besides no random dragons) is the alternate start one. It still allows you to get a rumour about Helfen and be the first to get there after it's destruction, and link into the main quest, but the different starts really help make your character yours.
  21. Has anyone had issues with these trophies specifically? All For None: Had every living companion die or abandon you for good Go Out With A Bang: Killed 3 enemies with a single shot of the Big Bang Ad Hominem Homicide: Killed 10 Enemies that are taunted with the Popup Gun's Ad Drones I've done them all on different playthroughs, I finally unlocked SA Quarterlies Quantified (Paradise Island books) on my 4th playthrough after it bugged on the last 3
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