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  2. It could be lovely and prompt an entirely different decorating theme when they get around to making more decor objects.
  3. ohhh, we have the mite rug and the weevil and bee rugs, but what about an actual Tatami Mat mad with pine, and in the beautiful reddish hue
  4. I'm the same, I've swore so many times at my ANTonio that my neighbour actually had to make sure I was okay, we had a laugh about it
  5. 1. I feel like the flattest version of a pine floor we could get would look like a tatami mat. 2. I definitely want this as well as the chandeliers. I wouldn’t mind some lantern, looking light fixtures as well. 3. When they expand to the water part of the game, I think that’s when we will end up with harvestable bones based off the first game. Whether they will make the bones that are found on land stay decor or also become harvestable is unknown to me. I do think the use of sunken bones versus land bones can’t overlap if sunken bones are used in the same kind recipes as in the first game.
  6. it might happen, maybe have 3, the main one then one for meds and the other for armours, because swapping between the gas mask and head piece is annoying via the inventory when you get Stealth Bombed by a Stinker
  7. the mounted archer is a thing i would love, my idea though, no aim, so basically the LT, on controller, doesn't zoom in, also no perfect draw
  8. i agree with most of these, the only one i know about is the grass issue, they are working on it but it'll be a while before it's sorted, i think its part of the coding because ive noticed when it regrows, same with husky weeds and dandelions, the stump remains when it "grows back"
  9. It has bothered me since the first game that I could not put certain building pieces such as stairs of the long side of the triangle pieces. I understand that side C is not the same length as A and B, but the snapping points could be adjusted on that side or there could be an alternative set of stairs that fit that direction that do not mess up the grid line feature. The more conversations I participate in regarding grass and stems either respawning when they shouldn’t or not respawning when they should, make me more and more certain I want weed killer and fertilizer your character can spread to turn on/off the respawn flag for grass/weeds. Buggy reviving us is an interesting idea. There are times they out live the character you are playing. I feel like this might have to be a buggy upgrade feature. It’s a bit like having a fairy in the Zelda games only those are one time use and the buggy is multi-use. The point of the milk molars displaying as they are found is that if you do reach a point where you don’t want to blindly search (likely with a scab upgrade to assist in the hunt in the near future) and can’t figure out which molars you’re missing, you can look at another map online and compare. In the map’s current form the molar icons act like the landmark icons: “You found this. Congrats”. You want the molar icons to act like the disc icons that are: “Hey, There’s something here. Come get it.” I honestly wish that the map didn’t have the disc icons and I had to find those locations on my own or from in game clues. I acknowledge this is personal taste though so perhaps one of the options players could choose at start of the game could be whether they wanted certain icons display as you found them or deactivate as you found them.
  10. or, when we get the explosion epicentre, as I suggested on another post, perhaps the bomb could have used the 420 in its creation, creating an entire haze like wasteland (like fallout 4s glowing sea) and this is the big boss at the end of the gauntlet, maybe an infected mantis, just not with the decapitation, but similar, once you defeat it, the infection manipulates it and you have to kill it again
  11. go into Game Repair, Recover Backpacks. They should appear outside the Onboarding Facility. If they don't, Save and Load. Even the Issue Tracker says to do that
  12. Today
  13. 1. I do not think so but I am not sure, it's highly unlikely 2. Maybe. Personally, i want hanging lights, chandeliers etc 3. I am hopeful, there are many rat skellys we could harvest, maybe like foods, chunk by chunk, maybe we could also grind the bones into bonemeal as better fertilizer
  14. the inventory 'issue' is more around equip/unequip. The way it works is it needs to unequip say the daggers for instance before equiping the torch, now it will unequip into the first available slot, then leave a slot where the equiped item was, picking something up from then will put it in the available slot, then it repeats. This is actually the most efficient way for the inventory to work. Reworking the inventory to have designated slots is 1. Inefficient and 2. May cause a drain on memory usage as it would need to think an empty slot for your gas mask is actually filled. Its irritating, yes, but efficient
  15. You have to open the hotpouch and select the torch manually
  16. You only have to look at one of those grizzled old farmers that wore t-shirts and jeans for their entire lives to know sunscreen is a good idea: upper body, they look like a leathery dried out raisin about to keel over because of skin cancer, but lower body looks like they've de-aged 40 years. Yeah, I think I'll keep wearing sunscreen.
  17. Ive had 2 backpacks just up and disappear. One was transported underground to a area i can't get to(its near a anthill but i checked head to toe and said it wasnt near that area so im certainit isnt just lost). And the second one said it was at the outpost but thats not where I died and it was just a floating icon above nothing. Other than these along with some other bugs I'm sure will be patched up at a later date I quite enjoy the game :3
  18. Hi, i am currently building a base with acorn stairs and this + the other basic base features require a lot of Acorn materials. However since the last patch guaranteed an acorn top for each acorn i am currently owning like 100 acorn tops and 2 acorn shells. To me it screams like a wrong balance of resource requirement vs ressource drops. To fix this, i think i have a neat idea which could be incredibly handy while completely fitting the game's flow. How about: New grinder recipe = grind an acorn top into a few acorn shells Let me know if that seems feasable
  19. I have a full farsi translation of pillars of eternity. The whole game is translated and organized into the correct file structure to b e displayed in game. you can verify this by checking the contents of the "out" folder in this GitHub link: https://github.com/PillarFarsiGuy/PillarTranslate.git The only problem id that unity, the engine PoE runs on, does not support Persian/Arabic script. I cant find a solution for this on any forums or ai research agent. Im asking many reddit subs but with no answers anywhere. If you would like me to keep working on this please let me know. Farsi is the most underserved language of over 80 million speakers in the gaming world so this would open a huge door. Please let me know if you know a solution. P.s. everything outside of the "out" folder is the program I ran to translate the game. let me know if you have any questions about it.
  20. Received an email from support stating they are now aware of the issue and to wait for a new patch. It is now showing on the official Issue Tracker in the Progression section.
  21. Hi, I once did a melee Stalker/Goldpact Knight which was very sturdy and used his very high accuracy potential (Zealous Focus, Stalker's Link, Flames of Devotion + Ring of Focused Flames, Marked Prey, Accuracy Wounding Shot) to deliver the deflection debuff of the Blade of the Endless Paths (-4 deflection on crit, stacks 5 times, also gains accuracy throughout the fight with every second). The result is a "marking" character with sturdyness, nice single target dmg and support who stomps a single enemy's deflection into the ground (for you, the party members and the wolf, too). It worked very well as frontliner.
  22. On multiplayer host my game will crash just trying to upgrade at ranger station and in the crafting bench non stop
  23. Hey all! I've been theory-crafting a Ranger/Paladin hybrid that focuses on marked prey, stalkers link, zealot's accuracy(?), damage over time gear, and sneak attack bonus with a wolf companion while staying alive as long as possible, any ideas for stuff that could make this build really shine?
  24. I had it working for a short while and I thought everything was fixed but then my friend was hosting and I crashed and it stopped working again. Once again I have to get off my buggy, equip or unequip my torch, then get back on. I just want a simple button to do it again. What was a simple process is now a questionably functional multi-step process.
  25. I’ve only encountered it a couple times. Visually it was like the dandelion fell through the map. Not the stems, but the dandelion stalk before it pops into stems.
  26. Many of us are collecting an obscene amount of bug parts at this time and while I’m sure at some point will be using them to make repair glue and things of that nature, let’s go a little little morbid and Halloween. Much like we used the grinder to grind up mushrooms for mushroom blocks in Grrounded 1, I’m suggesting grinding up the bug parts to make a slurry and bake it into a stone that looks like the kind of marble. White marble feels wrong for bug parts so maybe one that’s green with some red veining.
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