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Good Old Games still oldies but goodies
Malcador replied to melkathi's topic in Computer and Console
Couldn't give us good games? Dumb to not charge the antiwoke moaner types though. -
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This is actually a build I considered I'd probably play it is a regular berserker/troubadour early with int affliction resistence from Devil of Caroc Breastplate, and let the confused kills loose when I can chant Many lives. I wonder if there is a way to reach 20 int wile confsed without sacrificing too much in return (I would like double chants). I played a very similar character with Gladiator's Sword + Tuotilo's palm as an Unbroken/Trickster. I tried to abuse the unbroken disengagement attacks with Ryngrim's Repulsive Visage. Can't say I remember clearly, but iirc the combo wasn't super reliable. I think I haven't finished that run (but did play the build later on a hired adventurer on a run that I did finish). Your more straight forward take might actually work better, and I could actually use a shield that looks cool (big plus!) Now I'm thinking about doing the Unbroken/Trickster again with The Willbreaker as main setup, and a 2nd setup with an actual shield vs bosses. I would very much love an unbroken build that could reliably trigger supercharged disengagement hits, but not sure if there is a way to do that. This sounds pretty strong, not sure where I would put it flavourwise, but sounds like an egaging build to play on your main character
- Today
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Can’t load/view saves (Xbox)
xImAzazel replied to FirstToFire's topic in Grounded 2: Technical Support (Spoiler Warning!)
Another update; I am not sure if the two are tied together, but I have since stopped having had this issue ever since limiting my frame rate to 120fps, and turning my FOV down to 110. (Both settings at the time of the error were 120 FOV and Unlimited frame rate.) -
I keep getting caught on the lip of the floor whenever I go up the stairs in my base, please fix this.
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Grounded 2 Bugs and Feedback
Aralil replied to Makayla's topic in Grounded 2: Feedback & Suggestions
Hi, It would be super awesome if equipped items were ignored by the hot pocket option. I keep a couple of extra canteens in storage and every time i use the option i have to dig into a chest to get it back. I now only use the one chest i keep them in to so that I dont have to go hunting it down lol -
I second third and forth this. also fun fact that's called Katsaridaphobia.
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Good Old Games still oldies but goodies
ShadySands replied to melkathi's topic in Computer and Console
Same. I already have them too -
Good Old Games still oldies but goodies
Hurlshort replied to melkathi's topic in Computer and Console
I love the idea, but not that games list. I don't need Huniepop or Postal in my games library. -
CrazyDanes started following No Saves/No Multiplayer
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Had just hatched my first buggy when I got pop up stating game update needed. Game updated and restarted. Tried to continue my saved single player game but no saves. Closed out and restarted game. Same thing. I also tried to start a new game and will not save now either. I click save game and nothing happens. Also tried to start a multiplayer game and keeps popping up a message saying I have to have an Xbox Live account (which I do) but when I hit ok, nothing happened. Uninstalled and reinstalled game. Didn’t work.
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Jack_mc7r started following Keyboards input sticks when receiving too many mouse inputs.
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Just got the game through Steam, and I like to bind my interact key to my M4 key. When I started out, I noticed that when I spammed the pickup key, my character would move randomly and haphazardly, even without my input. I further realized that after I unbound from M4 and back to E, the issue stopped. Once I got a little deeper in the game, I realized it was all mouse inputs. I just keep walking into enemies when I attack more than once at a time, and I cannot use the dodge because it won't take the input until the last one is complete. It's almost like the game pauses the keyboard actions until the mouse input resolves. This is leading to my progress being halted due to my inability to effectively combat harder enemies being effectively removed.
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Shared Worlds Not Syncing Issue
dylan78adkins replied to Clover Steel's topic in Grounded: Feedback & Suggestions
I am having this same problem, my brother currently host our shared world. His save is 32D 18H. Sadly, when i go to host the shared world the only save i can see is 15D 8H. I really hope this gets fixed. Whats the point of a shared world when it dont work -
First off, I’d like to start by saying I love the game. I think it looks stunning, and I genuinely enjoy it. That said, there are some unwanted bugs (pun intended—I’ll take any opportunity to make that joke). I had pretty high expectations, and to be honest, I was hoping for a little more. Now, I get that it's early access, so it's understandable we didn't get all the content yet. But coming from Grounded 1, which had custom game modes, it's frustrating to see settings that we could potentially alter—yet they've been locked. Personally, I'd love to change the behavior of the backpack system when dying, but right now, that’s not possible. This wasn’t a huge issue until one of the current bugs caused my backpack to glitch way out of bounds on the map after dying… that’s happened three times already, and it’s incredibly annoying. I also expected there to be some kind of upscaling available. I’m not running cutting-edge hardware, but it’s far from outdated. Based on my experience, I don’t think the current recommended and minimum specs are accurate for comfortably playing the game. I'm well within the recommended specs, yet I frequently encounter low FPS. It's not a total dealbreaker, but it definitely didn’t meet my expectations. Then there’s the crashing—within the first hour, the game crashed on me twice. Again, I know it’s early access and quirks are expected. But that brings me to the in-game settings and button mapping… Every single time I reload a save file, I have to re-adjust my settings. I don’t want dash mapped to Ctrl—I want it on Alt. I want crouch mapped to Ctrl like almost every other game. But I have to change that every time, which wouldn’t be such a big deal if the game didn’t keep crashing. Also, I can’t change the resolution to windowed mode. The moment I exit the options menu, the game automatically forces the resolution back to full screen. Like I said, I love the game and I’m having fun overall. There are a few other “bugs” I won’t even mention, since those feel expected in early access and I can live with them, even if they’re a little annoying. But coming from Grounded 1—which had everything—and into Grounded 2, where early access was promised to be just as big, I feel like I had higher expectations. Nonetheless, I love the game… but please, these issues are making it really difficult to keep playing.
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sorry double post: a very good front liner who will be very self-sustainable despite the self damage- as long as he kills - is a Berserker/Beckoner or Troubadour. Max INT + INT items and a pet that heals +20 on kill. Amra as main weapon and 25+ MIG (rel. easy with the help of Frenzy and some +2 MIG gloves). High CON is also good. The key is to use Carnage and Amra's Riven Gore to accidentially kill your own skeletons while you attack the actual enemy with Bleeding Cuts. First Bloodlust will help you to speed up after any kill, you will get healed after any kill (including skeletons) which is a lot of healing. Then after getting Blood Thirst there will be no recovery after kills, the build turns into a bleeding cuts tornado. The only thing is: this is not a tank per se. If there's nothing to kill (quickly) he can do down fast. And party members with low health (under 50) can get instantly destroyed from Riven Gore while the Berserker is still confused. So better stay out of Carnage range. First you use Ancient Brittle Bones (Beckoner is the better pick), later Many Lives Pass By (Troubadour is better). You can use that also as Berserker/Fighter with Mob Stance on top of all the killing which makes it even more crazy (and sturdier) - if you have a Chanter in the party who can provide skeletons for you. But then you really really shouldn't go near this guy as party member.
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On Steam, on two different accounts on the same network, neither can participate in multiplayer. Both have valid and active Xbox accounts. Both can log in to Xbox live in game. Both get sent back to the title screen when you click multiplayer. Sometimes you get another login, sometimes you don't. Multiplayer is the whole reason I purchased it.
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Since you'd like a shield: I played a pretty straightforward main tank with an offensive twist for my party - made from a human Streetfighter/Devoted, themed as Gladiator. He used the Gladiator's Sword (obviously) and Bronlar's Phalanx (also kind of mandatory for the theme imo). Since swashbuckler Edér (no subclasses) always worked perfectly well for my parties in terms of tankyness, I thought that using a Streetfighter/Devoted shouldn't impact the sturdyness at all but improve the dmg output a lot. And it did. As main tank he will get flanked almost always, so no need for distracted or other "artifical" flanking shenanigans - just tank stuff and unlock "Heating Up" in the process, increasing recovery speed a lot and adding more sneak attack damage. Also Gladiator's Sword has incresed PEN (if enchanted fully) and the Devoted adds +2 PEN on top. That's +3 PEN with the sword for all pierce and slash damage which is great. Monastic Unarmed Training for enemies vulnerable to crush dmg. I'd use Hold the Line and Mob Stance for even more speed, Abraham for the speed and heal on kill. Large shield modal makes sure I don't receive damage much from spells while you can still move around with Escape. DEX could be a bit lower, PER a bit higher (to counter the -8 ACC from large shields). Armored Grace and Riposte obviously... I think I used Reckless Brigandine iirc for the added engagement, +AR when at low health and the added speed via engagement. I liked it very much because it performed a lot better than I expected. I guess it would work well with any good one-handed weapon, but Riposte and Mob Stance might favor battle axes with bleeding cuts. Against lower level kith the Magistrate's Cudgel should be absolutely devastating (crit => instakill => Cleave => maybe another crit and so on), but maybe then Mace + Devoted isn't the best pick (crush only). Stalker's Patience should also be great bc. Riposte and Cleave can trigger the recovery skip. It was a "hands off" character though - I didn't need to manage him a ton (like you would need to manage a Monk or so). I didn't even bother with special attacks like Crippling Strikes or so because he was a meat grinder just with auto-attacks. Used the Guile and Discipline for other stuff. Some players like that for their MC, others want "more to do" for their Watcher.
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I find the threat of raids incoming is far too long, I had to wait 2 in-game days for the last raid only for the game to crash as the raid started.
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I lost my shared save because my kid accidentally joined the game I was already playing on PC from my account on xbox while I was using the account on PC. It kicked me from the game and I haven't been able to load it since because it says I have lost the original save. He can still load it from his account on the xbox (we have a shared save) but because I own the shared game, I can't edit the save file or shared files from his account. Is there any way to recover the active save file?