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  2. Update: this glitch also applies to all explosive damage resistance armor mods.
  3. Today
  4. I tried to explore most of the island before I touched the actual story content and wound up getting the mechanical parts for Hogarth and Westport a while ago in my save. Now I'm back at Westport and have convinced the three people to leave but have not been able to trigger a conversation with Hogarth. I even tried sabotaging the three facilities afterwards and the only thing that changed was some of the town npc chatter mentioning the most recent sabotage. I'm almost 20h in and would rather not have to restart the game from the beginning just for a single side quest.
  5. Yesterday
  6. now trillionaire exist just incase anyone have the delusion that they are not living in cyberpunk nightmare
  7. How to Open Mysterious Safe in Cloister | Outer Worlds 2|Game8 - Check this out. It shows the loot and says the third log is bugged.
  8. I returned to my ship to find the limited edition sprat not there any other pet I activate loads in fine but when I load the limited edition sprat nothing appears the option for it unchecks when I load in my save also .
  9. Only applies to the public_beta branch, released branch was fine at mentioned resolutions. When running in 1280x800 (native steam deck resolution) The combat/conversation log has empty black space above the text that will grow if the window is resized. Conversely, on my desktop in 2560x1440, the text escapes out the top of the window. Also a side note: I have so many resolutions and refresh rates available on my desktop, I have to incrementally apply larger and larger resolutions to get back to 2560x1440 because the larger ones are off-screen if running at 1280x800.
  10. So im trying to convince the order and auntie to work together. Im trusted by both factions, have spoke to ruth who is open to the idea and says i just need to convince auntie. But before i convinced ruth i had already told auntie i wasnt ready to commit to her yet and went about building my rep with the order. Now the only option ive got is to talk to the 2 aunties choice people and say “to hell with the consequences ill take the archive for you” (or something like that) Am i missing something? Seems pretty stupid to be locked out of something like this when the game seems to be implying its still possible.
  11. I was wondering if anyone could help me as I crashed the Station into Fadefields and when talking to Inez, I can't convince her to stay as it says "Required info not found" despite there being nothing left to find.
  12. Ever since I picked up Tristan and dismissed Niles to put Tristan in the party, Niles has completely disappeared from the Incognito. I can still add him to my party when I leave but he's missing from the ship and so I can't talk to him there or do any of his interactions. Has anyone else experienced something similar? Have you been able to fix it? I've tried various things like putting Niles in my party and then sending him back to the ship but it doesn't work. I would try restoring to before I got Tristan and sending Niles back before the dialogue to add Tristan to the party but I didn't notice the problem for a long time and I'm waaaaaaaaaaaaaaay past that now. Please help!
  13. For some reason, I can't choose "DLSS" as upscaling on my 4090. For upscaling, I can only choose TAA, TSR, FidelityFX 4 and XeSS. I can enable frame gen, and works fine. I just updated drivers.
  14. Hello! game version 1.0.4.2 patch I’ve encountered an issue with the Russian localization in The Outer Worlds 2. Some UI elements and dialogue skill checks display broken or untranslated text instead of proper Russian strings. This happens in several places, including: Dialogue skill checks (Speech, Intimidate, Lie, Science, etc.) Interactions with terminals and locks Various in-game prompts and tooltips On the English version everything works correctly — so it seems that some localization keys are missing or corrupted in the Russian .locres files. Below is an example of the issue — please see the screenshot. Could you please forward this to the localization team or confirm if an updated Russian language pack is planned in an upcoming patch?
  15. Yeah, I was having the same issue with early game weapons that had 1.5, 1.75 and 2x scopes, including the Prism Repeating Rifle that is fitted with the 2x Prism Scope. NONE of these scopes magnified. I posted on Reddit, and several folks said that the only scopes that work are the ones on sniper rifles. But, I started working my way through the A102 Skycutter facility last night and found a "Scoped Shock Machine Gun" that was fitted with a 2.5x "Telescopic Sight". AND THE SCOPE ACTUALLY WORKS. IT ACTUALLY MAGNIFIES THE IMAGE. So, it is not just Sniper Rifles where the scope actually works. I'm beginning to think that the scopes not working on all those other weapons is a bug.
  16. I don't suppose y'all can reveal whether or not there are any plans to revisit Deadfire with these turn based improvements? These PoE1 modifications seem like extremely reasonable and solid improvements to TB mode.
  17. Thank you for this wonderful second chapter. I cannot find the character sheet for my characters. There are no instructions in the manual, and I doubt you would have omitted something so fundamental. The weapon information does not take into account all the bonuses I have earned, so I kindly ask: where can I find a summary of my statistics, such as critical chance and other bonuses? Thank you very much for your support. Translated with DeepL.com (free version)
  18. To anyone stumbling across this post - my prayers have been answered, Obsidian released full OST, including radio stations, as a separate entry on Steam. Love you, Obsidian.
  19. So I have the same bug. Im on xbox SX and upon getting to lvl19 I got only 2skill points instead of 3. At that moment I was inside the garden in cloister (the xp from discovering triggered the lvl up). However, by loading a former save before going on cloister and going on praector instead and lvl up there I got my 3points. Tried the same thing again in the garden on cloister, 2 points again. So I dont know if its link to the planet or the location within it but apparently it works fine elsewhere. Guess I will try to level up again somewhere else on cloister see if it work. If not I will have to go outside of it any time I want to lvl up
  20. I'm playing the game and I'm really enjoying it. The only issue I'm having so far is that it would be great to have customizable markers to add to the maps, not just the blue dots, but also markers for weapons, chests, or doors that I can't open yet, so I can go back and open them later. I can't remember everything to go back, and I'm sure I'll forget some things. And honestly, using the blue markers is confusing, since I use them to move around the map, but I can't really tell what they are. I don't know what you all think, but I think it would be a really cool feature to have in the game. Cheers PS: Excuse my English, but I speak Spanish and not that much English.
  21. So what are you playing now? Is it good? I'm at the beginning but with extra turn cypher seems really good with quick focus and spellcast without delay.
  22. Same too me. Althought gameplay was really really good I was very very disappointed with Avowed and the story/writing around it. In outer world 2 lines are so funny and characters felt alive, THANKS.
  23. I was thinking about this too it would be great
  24. i'm having the exact same problem. this game's quests are buggy as hell. this is the third quest (fourth if you count a completed mention that won't disappear) that's impossible to finish due to bugged out npcs. the other two being that moon man guy in the brig, and i can't turn in the quest for the lightning towers because the quest giver has vanished. i've been loving the game so far, but what the hell?
  25. I have observed that after combat lost health is automatically regenerated. However, it seems food & drinks consumables are used to regenerate that lost health. Which is why the food & drinks menu was often empty after some time of playing. So, I don't experience a bug where food & drinks just disappear, but are rather consumed automatically out of combat. The codex entry for 'Food & Drinks' is a bit misleading as it states "manually" but there is no mention of it being automatically used. Perhaps other players are experiencing the same with regard to an 'empty' Food & Drinks menu.
  26. Quest Mechanical Matriarch is bugged. The hidden door in the Automech Production Facility won’t open. I don’t get an ‘open hidden door’ option. I’m playing on PS5. The quest seems to be bugged and I can’t progress. Anyone else with the same problem? I found someone on Reddit with the same issue but no workaround yet I guess. Would be nice if this could get fixed
  27. Hello folks, as you may know by the title, there’s a bug in third person where your character does not blink at all, lacking face expressions. I can tell this is a bug because in your “Menu Inventory” or in “Idle mode” you can see your character blink, expressing more emotions. This might not mean much to other players but it simply game breaking for me. Im hoping Obsidian Entertainment sees this as it can easily go unnoticed due to it also being a First person game. I’ve loved what they did in Third Person so far but the “plain Jane” face gets unbearable when you see your companions or Npc’s blink more than your character.
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