Jump to content

Update Notes: 2.02


As always, there are many more fixes than listed.

 

Major Fixes

  • GOG Galaxy achievements now work.
  • A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
  • Added more optimizations for save and load.
  • Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines.
  • Fixed issues with Respec not working correctly with some edge case abilities and talents.
  • Fixed some problems that were being reported with self-targeting abilities (Like Frenzy).
  • Fixed problems with chanters not being able to set their chants properly after they have retrained.

Abilities

  • All Summoned weapons are now considered universal weapon type.
  • Fixed a number of issues with Nature's Bounty.

Items

  • Soulbound weapons are properly unbound when the bound soul dies.
  • Fixed issue where weapon switching recovery could go negative.
  • Shadowflame from Ninguath's Grimiore is now 4th level.
  • Removed enchantment cost of the Cumbersome item mod.
  • Lowered the enchantment cost for Spellstriking Confuse and Spellstriking Thrust of Tattered Veil.

Quests

  • Small Balance changes to the Alpine and Sky Dragon attacks.
  • Fixed a number of issues with the Devil of Caroc's reactivity in the soul awakening quest.
  • The Hunter's Favor should properly resolve if Thyrsc and Suldrun are killed before completion.
  • Stronghold attacks can now happen if the player level is over 13.
  • Caroc and Zahua now have a place in the stronghold.
  • Alpine Dragon is now set to never gib.
  • Vamrel's conversation will only fire once now.

Miscellaneous Notes

  • Quick items on the ability bar are now sorted by slot.
  • Afflictions display like other status effects on the party bar.
  • Fix a number of hotkey binding issues and bugs.
  • Accuracy for Bestiary entries now account for stances and shields.
  • Fixed a problem with Accuracy being reported incorrectly until the party enters combat.
  • Like 9

50 Comments


Recommended Comments



Torm51

Posted

wonder if they fixed the re-size of the log window every time I launched the game.

aaaaaaaaaaaaaand............ it's still there. LOL

 

Never seen that.

Torm51

Posted

Torm51 - if you right-click the Grey Sleeper, does it have an illustration in its description? As of 2.01, it was the only soulbound weapon without one.

 

Ya it gives a description.

AndreaColombo

Posted

Ya it gives a description.

 

Well yes, a description was already there since the beginning :) What I mean is, does it have a black-and-white illustration of the weapon in the style of the IE games? All soulbound weapons do except for The Grey Sleeper in 2.01. Example from St Ydwen's Redeemer:

 

dEZ5O0H.png?1

 

 

By the way, do modals retain their graphical effect upon saving/loading now?

Torm51

Posted

 

Ya it gives a description.

 

Well yes, a description was already there since the beginning :) What I mean is, does it have a black-and-white illustration of the weapon in the style of the IE games? All soulbound weapons do except for The Grey Sleeper in 2.01. Example from St Ydwen's Redeemer:

 

dEZ5O0H.png?1

 

 

By the way, do modals retain their graphical effect upon saving/loading now?

 

Gotcha.  Ya still no illustration.  sorry about that.

  • Like 1
lameover

Posted

Is Resilient Companion fixed? It should give +1 DR every 3 levels but the bonus goes away when you load a save.

Not fixed.

 

I've got Black Pages in 2.01, there was only one unique spell - Shadowflame.

It's in my inventory and no unique spells except shadowflame.

AndreaColombo

Posted

I've got Black Pages in 2.01, there was only one unique spell - Shadowflame.

It's in my inventory and no unique spells except shadowflame.

 

There's a chance it was fixed and the fix is not retroactive.

 

Have you tried giving yourself the Grimoire via the console to see what it looks like?

Torm51

Posted

I have all the spells from the black pages.  Must have been retroactive.

  • Like 1
lameover

Posted

hKz7.png

That is what i have.

Abc123rage

Posted

Wooo love me some update notes.

Torm51

Posted

hKz7.png

That is what i have.

Again I got them all.  so if you got the book before the patch it probably still wont be there for you.  I got the book after 2.02 and they are all there.

  • Like 2
lameover

Posted

You got the book 2.02 i got the book in 2.01, so spell fix is not retroactive=)

  • Like 1
Torm51

Posted

correct my friend.  Unfortunately.  But I do have Missing textures as Xaurip Champ spears and ogre clubs are pink :( is there anything I can do about that?

junki

Posted

What does "universal" weapon type mean in terms of talents and such? Does this mean the quarterstaff that my wizard summons is now no longer a quarterstaff? Or does it mean it's now a quarterstaff and, say, a crossbow as well?

drunetovich

Posted

Where are CC balance changes? Party AI updates?

junki

Posted

Does Monk's Crucible of Suffering now stack with Turning Wheel?

Dinky Dino

Posted

What does "universal" weapon type mean in terms of talents and such? Does this mean the quarterstaff that my wizard summons is now no longer a quarterstaff? Or does it mean it's now a quarterstaff and, say, a crossbow as well?

 

My guess is they are like soulbound weapons where they count as all weapon types when comes to talents like those that give +6 accuracy to certain weapons. So if you have say a weapon focus on soldier, you would still get +6 accuracy with any universal weapon type that aren't in that category which I think now includes all summoned weapons.

  • Like 1
brindle88

Posted

Hi ALL

 

Firstly would like to say a huge thank you to obsidian for making an AWESOME game. My favorite since BG2.

 

Can I please bring to your attention: RANGERS ARE INCREDIBLY UNDERPOWERED AND BASICALLY OBSELTE.

 

For the following reasons:

 

- They have only one ability that differentiates them from all other classes capable of using ranged weapons; swift aim. This is the only ability of substance. All other ranger abilities are mediocre and almost useless.
- A Rogue and a Fighter who specializes in ranged combat is far more affective then a ranger.

- The rangers companion WILL DIE as soon as it enters front line combat in a medium difficulty fight.

- The only other Ranger ability that looks promising is stunning shot, though is useless for the above reason. This is also a high level ability. EG mages can stun/ confuse at very low levels and don't require a rodent to run around to enable it.

- I have finished the game on hard and you can hardly tell the difference between a mage/priest with a ranged weapon compared to a ranger.

 

PLEASE OVERHAUL RANGER. THIS IS RIDICULOUS . HONESTLY!

AndreaColombo

Posted

^ what's the last patch you played? Rangers were overhauled in 2.0 and are now considered a very good ranged DPS class.

Dereck3o3

Posted

Thanks to developpers. What's new in v2.02.0749 ?

Sighia

Posted

"animal companion combat bonuses" always disappears when a ranger respec.

AndreaColombo

Posted

From the main 2.02 thread:

 

 

We have updated the beta branch to build v2.02.0749, which should:

  1. Fix the pink Ogre and Xaurip weapons
  2. Fix a problem choosing chants after respeccing a Chanter in special circumstances

Thanks for all of the feedback.

Dereck3o3

Posted

Thank you AndreaColombo, and.. happy to see you here !

  • Like 1
Nurgles Socks

Posted

is this an update for everyone or just if you are signed up to the beta of the new patch?

I'm on my first playthrough, at level five. would you advise getting the new patch or waiting?

BAdler

Posted

Hey, everyone. Looks like there was a little bit of miscommunication on our part which caused confusion in the update notes.

 

The note that mentioned "Draining Item Mod should only drain 15% attack speed now" was incorrect, but it requires a longer explanation.

 

In The White March a new Item Mod was created that was intended to drain a small amount of attack speed from an opponent and grant it to the weapon's user. Erroneously, this mod was initially named "Draining." Because we already had an Item Mod named Draining in the base game it was causing the old Item Mod to get removed from older weapons when it shouldn't have. To fix this issue the new Item Mod was renamed to Ambushing. This meant that weapons that use the attack speed draining effect used the Item Mod named Ambushing and the older weapons that used the Endurance draining effect used the Item Mod named Draining.

 

The update notes incorrectly referenced the older name (Draining) when mentioning that a bug with the Item Mod had been fixed. This is the cause of the confusion.

 

Unfortunately, Ambushing doesn't properly describe the Item Mod effect, so it is being changed to the name "Time Siphon."

 

In conclusion, Draining is remaining the same (Endurance draining) and Ambushing is now named Time Siphon (and has had its attack speed siphoning reduced to 15%). The name change for Time Siphon will take place in the 2.03 update.

 

I apologize for the confusion that this caused.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...