Neverwinter Nights Community Update
March 28, 2008
Well, it seems I can't get to this blog in any sort of timely manner. Working on the patches has taken up much more of my time than I anticipated. Because of this, I am going to offer community members the opportunity to send in articles for the Blog. Your articles can be about anything NWN2-related. If there is a bit of Custom Content you like, a persistent world you are excited about, a module that seems fun and interesting, or anyt
Neverwinter Nights 2 Community Update
December 21, 2007
This is the last Blog for 2007. As we bring a busy year to a close, we'll take a look at a cool product, some shuffling in the Purgatorio team, an excellent modification to the game, another great tileset from the RWS guys and an update on the 1.12 patch progress.
An Interesting Product
Normally, I wouldn't be on here talking about other products, but we have been having some fun with this one, so I thought I'd share.
Neverwinter Nights 2 Community Update
September 7, 2007
Today's Community Update brings us a look at the Arcane Scholar of Candlekeep prestige class in the upcoming Mask of The Betrayer expansion. We will also get a look at some community-made Visual Effects packs and the Persistent World Spotlight is here again. Also, in case you didn't know, the 1.07 beta patch has been released, so we talk about that a very little bit.
Beta Patch 1.07 "Premonition" Released!
The 1.07 Beta p
Neverwinter Nights 2 Community Update
April 1, 2008
Hello everyone,
Today's update is kind of special. We have a great announcement to make and I just couldn't wait until later.
NWN2 Expands to the Wii
That's right, Neverwinter Nights 2 will soon be available on the Wii!
We have been working on this since the release of NWN2 and we are really happy to see it come out soon. It has taken a lot of work and a very dedicated and talented team of developers, but we are finall
Question: Could flying ever be a possibility?
Answer: The NWN1 and NWN2 engines really don't have a concept of up or down when it comes to how the engine sees the world of the game. Adding that understanding would probably require a lot of work and the re-writing of large sections of the engine.
Neverwinter Nights 2 Community Update
June 27, 2007
So this week, we get another peek into one of the new playable races in the Mask of the Betrayer expansion, some great custom prefabs to make your modules more interesting and easier to implement, a couple screen shots from Rogue Dao Studios' Purgatorio mod and the first Persistent World focus for the Community Update. Enjoy!
Mask of the Betrayer Secrets: Genasi
With Mask of the Betrayer, Genasi will be making their debut. Ma
Neverwinter Nights 2 Community Update
February 29th, 2008.
Being that today is the 29th of February, a slightly different day, I thought I would do something slightly different for today's Blog. For about two hours today Khaveen gathered questions from members of the NWN2 community then passed them on to me for answers. For various reasons, I was not able to answer all of them, but the vast majority are answered below. I am also going to announce a new contest for the NWN2 community.
Rich Taylor brings us another look at what's happening on his end:
Here's a list many of the scripting changes made in 1.06 so far. Most of them come from the 1.67 and 1.68 updates of NWN1.
ActionRest() - The bIgnoreNoRestFlag wasn't actually doing anything. It will now force rest even if the area is flagged NoRest or there are monsters nearby. If the character is still in combat, it will not force rest.
CreateItemOnObject() - Added new string parameter to provide the newly create
- By Rich Taylor
Just a note about a few more 1.06 things. But first, regarding 1.05 Final, it seriously, really, probably, maybe, should be coming out early next week (which means this week - Rob)... That's about all I know about it. =)
EnableAreaWater() - Turn water rendering on/off in an area.
SpeakOneLinerConversation() - Now takes a volume parameter (Only supports talk, whisper, and shout)
SetScale() - changed to accept x, y, z axis as parameters
Dedicated Server now correct
Written by Rich Taylor, Lead Programmer.
Whew, sorry for not finishing off the UI Objects. There's not too many left to document here before all the basic UI types should be covered, I think...
Anyway, on to UIListBox. UIListBox is a container similar to UIPane and anything listed under UIPane that makes sense for UIListBox probably does the same thing under UIListBox. So I'm going to stick to discussing the attributes that are unique to UIListBox. Refer to UIPane for the basic attribu
Neverwinter Nights 2 Community Update
November 2, 2007
Hello everyone. It's update time again. For this issue we will be taking a look at a mod by Chimneyfish that makes the NPC heads available for playable characters. We will also look at an area prefab by SGK73 and we have a small interview of Kaedrin, author of some great Prestige Classes and some expanded spell books for some of the NWN2 Prestige Classes. But first, before we go too much further, please take a moment to answer thi
Neverwinter Nights 2 Community Update
October 19, 2007
Hello everyone! It has been a while since the last Community Update. Things have been pretty busy here, with the release of Mask of The Betrayer in Europe and America - with Australia not too far away. The forums are super busy everyone seems to be enjoying the game.
This week we are going to take a quick look at some of the community works. Robinson Workshops is close to releasing a treasure chest full of builder goodness
Neverwinter Nights 2 Community Update
July 20, 2007
This week's NWN2 News Update was delayed so that we could bring you a certain piece of news.
Pool of Radiance Remastered Released in Spanish
The folks at the Spanish community Neverwinteros and the Spanish translation group ClanDlan have translated the original Pool of Radiance Remastered by the Hall of Fame author Markus 'Wayne' Schlegel into the Spanish language.
The mod is fully translated and available for dow
Neverwinter Nights 2 Community Update
September 29, 2007
We have had a busy week with the release of Mask of The Betrayer and the 1.10 patch. As such, the update had to be pushed back slightly, hence the Saturday update this week. For this update we will talk a bit about the 1.10 patch, Mask of The Betrayer and take a look at a veritable cornucopia of community-made custom content.
1.10 Patch
The 1.10 patch was released this week. It is the 1.07 patch with only data fixes, to cu
Neverwinter Nights 2 Community Update
June 13th, 2007
NWN2 Game Update Version 1.06 Released!
That's right, the 1.06 game patch has been released. French-language users may have a little trouble downloading the patch. You can download the patch from the NWVault Official Patches page while we work on a fix. As always, we want to hear about any issues caused by the patch. You can let us know here, in the announcement thread on the Bioware forums.
We Have a Winner!
Congratulatio
Neverwinter Nights 2 Community Update
August 31, 2007
For this edition of the Community Update, we are going to start off with a note from Nathaniel Chapman. He is one of the Assistant Producers on NWN2 and MoTB and is now leading the effort for ongoing support with the game. This is in the patch notes, but I thought it would be good to post here as well. We will also take a look at the Invisible Blade prestige class and some great spears made by community member, Feydakin.
Rich Taylor gives us a peek into what will be in the 1.05 patch:
While the 1.04 patch is about to come out for NWN2, the 1.05 patch isn't too far off either. Rather than make 1.05 a big patch like 1.04 is, we want to release a small, quick patch to try and quickly resolve some issues the custom content community for NWN2 is running into.
I recently revamped the auto-updater to allow for incremental patches. This means that if someone had 1.02, the patcher would patch them up to 1.03, t
Neverwinter Nights 2 Community Update
Well, it's that time of week again, where I need to dig into the production list and scour the community for those things that may interest you.
Mod-Making Contest Complete
Monday was the last day for submissions to the mod-making contest. The theme for this contest was Grimm's Fairy Tales. We have quite a few submissions and, after playing a couple mods yesterday, I think the competition is going to be pretty fierce. The exteriors I have se
Neverwinter Nights 2 Community Update
August 17, 2007
Time for another Community Update! This week we will take a look at a great Community Initiative, read a bit about MoTB from a player's perspective and check out a couple great community modifications.
Community Content Compilation
Thunderblade_33 has taken the initiative to develop a Community Content Compilation project. Rather than steal his thunder, I'll let him explain it:
I think this is a great idea. You
Neverwinter Nights 2 Community Update
November 21, 2007
This week we will take a look at some community content, a single player module and a return of the PW Spotlight. I have also started things off with a look at the 3C project - Something everyone should be interested in contributing to.
Community Content Compilation (3C)
Follow this link to download: http://nwvault.ign.com/View.php?view=NWN2H...tail&id=186
for the 3C Forums, and additional information, just
Question: Is it possible to use NWN custom creatures (meshes&texture) in NWN 2?
Answer: For creatures the changes between NWN1 and NWN2 are really too radical to use the old creatures. It's probably possible to import non-animating models though. Hopefully, we will have some tools out to help with Custom Content soon.
By Rich Taylor
A new callback in 1.06 is:
UIObject_Misc_ExtractData( sourceobject, datatype, index, destinationvar )
This callback can be used to extract the data imbedded by the engine within UI Objects. First I'll go over the parameters, then I'll give some examples.
sourceobject
This parameter is used to define which UI Object we are extracting data from. It accepts the following options:
selected:listboxname - By replacing 'listboxname' with the name of the listbox yo
Neverwinter Nights 2 Community Update
Here we are with the second installment of the Community News. It's been a busy week, to say the least.
Update to the 1.05 Game Update Update
I think it's fair to say that the 1.05 patch has been my least favorite patch so far. Not because of content - the content of it is great - but because it has been a thorn in our side like no other. When we released the patch to everyone, a seemingly small issue was found that caused the toolset error ou
By: Rich Taylor
In 1.05 there is a new attribute that all UI Objects handle called hideoverride. If true, this attribute sets a UI Object hidden and keeps it that way until a script says otherwise via the SetGuiObjectHidden() script function.
This can be used to keep an item hidden that the GUI may try to make visible regardless what a script tries to do, such as a row in a list box.
As a result, objects that are set hidden via SetGuiObjectHidden() will STAY hidden no matter what,