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Issues with NPC/Item Surveys


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#61
J.E. Sawyer

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Some of the items people make will become quest rewards, some will be on enemies, and some will be placed as treasure.


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#62
Marceror

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Oooooh. A thread full of rich people. Can I be your friend? :dancing:

Yeah, I'm having problems desiging the custom trash that will litter one of the streets in Project Eternity. But I suppose that my problem will have to wait till the more important folk have been helped. :)



#63
Mannock

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Hello there everyone! Another item backer here.

 

A few questions for Josh regarding the backstory of my planned item.

 

Even though I'm creating a backstory for an item, some part of it regards the character who wielded it and therefor have questions relating to that.

 

1. Naming an orlan. I looked at your post a few pages back regarding names and they seemed to be categorized culturally (or regionally) and not racially. Does that mean an orlan could very well have the same name as a human (or did I totally missunderstand?)? And is it possible to PM the (two) names that occur in the back story of my item to see if they fit the setting at all (I think my names might be way offside)?

 

2. Military.

 

a)What can you say about the military structures in (or around) Dyrwood? Are there any armies (or perhaps slightly smaller units; regiment or brigades)?

 

b)If yes, are they structured like our armies are/were?

 

c)Are there any military forts (or equivalent) in Dyrwood?

 

d)Are the military units (regardless of size, I assume there are atleast minor units such as companies) tied to individuals (a warlord, a baron, a king, etc) or to a certain region or country?

 

3. Does lions exist in this setting?

 

That's all for now. Thanks!



#64
Sykid

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By the way, is there a tradeoff for suggesting a very powerful item over a reasonable one? Will people be much less likely to see it?

 

A very powerful item is going to be much more likely to be edited by us because we need a lot more low- and mid-power items.  Additionally, low- and mid-power items are much more likely to be found by players since they will often be placed in earlier game areas.  Even a weapon like Applebane can be fondly-remembered by players.

 

 

Not to disagree on the importance of quality low-power items, but wasn't the premise of the backer pledge that it would be an epic, high level item that would be one of the best in the game?



#65
Sykid

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When I think of "epic" in Obsidian games, I think of items like Leech, All-American, and Aleema Keto's Robe.



#66
Hiro Protagonist II

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Not to disagree on the importance of quality low-power items, but wasn't the premise of the backer pledge that it would be an epic, high level item that would be one of the best in the game?

 

I'd have to agree. Considering the cost of the pledge and how it was advertised on the Kickstarter page, it was to be an epic high level weapon, armour or artifact and one of the best in the game.


Edited by Hiro Protagonist II, 19 December 2013 - 09:38 PM.


#67
Sykid

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Not to disagree on the importance of quality low-power items, but wasn't the premise of the backer pledge that it would be an epic, high level item that would be one of the best in the game?

 

I'd have to agree. Considering the cost of the pledge and how it was advertised on the Kickstarter page, it was to be an epic high level weapon, armour or artifact and one of the best in the game.

 

 

I'm not really even concerned about the cost.  I wanted to contribute to a developer that I believed in for a game I was eager to see succeed. I get that +5 and Sun Blades are too powerful, but Applebane is not really an epic item even by mid-level D&D standards.


Edited by Sykid, 19 December 2013 - 09:50 PM.


#68
Hiro Protagonist II

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Applebane in IWD 1 is only a +1 dagger with no other properties. I've never recalled ever seeing it probably due to selling it with all the other +1 items.



#69
Marceror

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I guess I better get out of this thread before property values begin to drop. I'll just have to take my custom trash ideas elsewhere... where they'll be appreciated....

 

:getlost:



#70
Jon of the Wired

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The "Backstory" field for NPCs has been expanded from 500 to 1250 characters. I hope this proves useful to someone else in addition to me, otherwise I'm going to feel like a bit of a jerk for bugging them about it :).



#71
Chaos Theory

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And for anyone else designing an item, if you'd be interested in getting involved in designing a piece for of an entire set of armor, please PM me.  Need 4 more folks to make it work.  I'd like it to be full plate, but other than that I'm completely open to backstory and design.

 

 

No takers, huh?  Too bad...  Would have been cool.



#72
Labadal

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The "Backstory" field for NPCs has been expanded from 500 to 1250 characters. I hope this proves useful to someone else in addition to me, otherwise I'm going to feel like a bit of a jerk for bugging them about it :).

Very good news. I still feel that what I will come up with isn't good enough, but at least we have more space to flesh out our characters.

 

Edit:

 

My memorial text, couldn't come up with anything so I did a silly rhyme.  :shrugz:

 

Listen to secrets he did
For his knowledge people bid
A master spy was he
And his intel was worth the fee
Known by name but not by face
He could infiltrate any place

Edited by Labadal, 22 December 2013 - 04:47 PM.

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#73
Marceror

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And for anyone else designing an item, if you'd be interested in getting involved in designing a piece for of an entire set of armor, please PM me.  Need 4 more folks to make it work.  I'd like it to be full plate, but other than that I'm completely open to backstory and design.

 

 

No takers, huh?  Too bad...  Would have been cool.

 

Try to design your own suit of armor then, and see if Obsidian goes for it! :p

 

Sorry, I'll get out of the gold peoples' thread again.


Edited by Marceror, 22 December 2013 - 06:38 PM.


#74
Bryy

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And for anyone else designing an item, if you'd be interested in getting involved in designing a piece for of an entire set of armor, please PM me.  Need 4 more folks to make it work.  I'd like it to be full plate, but other than that I'm completely open to backstory and design.

 

 

No takers, huh?  Too bad...  Would have been cool.

 

That's a nice idea. I hope it works out.


Edited by Bryy, 22 December 2013 - 08:31 PM.


#75
Chaos Theory

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And for anyone else designing an item, if you'd be interested in getting involved in designing a piece for of an entire set of armor, please PM me.  Need 4 more folks to make it work.  I'd like it to be full plate, but other than that I'm completely open to backstory and design.

 

 

No takers, huh?  Too bad...  Would have been cool.

 

That's a nice idea. I hope it works out.

 

I'm starting to think that it will be nearly impossible to convince 4 of the 50 or so pledgers who threw a grand at this project to get together in a team instead of designing their own ninja item.  Plus, I have no idea who the others are aside from who checks in here...

 

But until I learn of a deadline for this, I'll keep the request open.



#76
Bryy

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And for anyone else designing an item, if you'd be interested in getting involved in designing a piece for of an entire set of armor, please PM me.  Need 4 more folks to make it work.  I'd like it to be full plate, but other than that I'm completely open to backstory and design.

 

 

No takers, huh?  Too bad...  Would have been cool.

 

That's a nice idea. I hope it works out.

 

I'm starting to think that it will be nearly impossible to convince 4 of the 50 or so pledgers who threw a grand at this project to get together in a team instead of designing their own ninja item.  Plus, I have no idea who the others are aside from who checks in here...

 

But until I learn of a deadline for this, I'll keep the request open.

 

 

If I had an extra grand of Fun Money just lying around, I would join like a rabid dog.


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#77
MasterPrudent

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And for anyone else designing an item, if you'd be interested in getting involved in designing a piece for of an entire set of armor, please PM me.  Need 4 more folks to make it work.  I'd like it to be full plate, but other than that I'm completely open to backstory and design.

 

 

No takers, huh?  Too bad...  Would have been cool.

 

That's a nice idea. I hope it works out.

 

I'm starting to think that it will be nearly impossible to convince 4 of the 50 or so pledgers who threw a grand at this project to get together in a team instead of designing their own ninja item.  Plus, I have no idea who the others are aside from who checks in here...

 

But until I learn of a deadline for this, I'll keep the request open.

 

If you don't get any takers you should design a breastplate that's clearly part of a set (like, I dunno, a breastplate of elemental protection that only mitigates fire damage - I know, not an actual thing in PE) and see if obsidian bites and creates the whole set around it.


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#78
J.E. Sawyer

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Not to disagree on the importance of quality low-power items, but wasn't the premise of the backer pledge that it would be an epic, high level item that would be one of the best in the game?

 

By all means, design whatever you want, but if every backer at this tier insists on proposing the equivalent of +5 holy avenger long swords, the likelihood that a given player will see any one of them will spiral downward.  Applebane was an example of an item that a huge number of players saw (and evidently, remember), not what I actually think backers should propose.

 

This is the backers' chance to design an item for the game.  Maybe you want to propose the equivalent of a +1 icy morning star or a suit of +2 hide armor.  Or, maybe you really do want a +3 long sword.  If a backer uses this opportunity to design something that's like hundreds of other items, it may not stand out.  My comments are not meant as a prohibition, just something to keep in mind.


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#79
J.E. Sawyer

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Hello there everyone! Another item backer here.

 

A few questions for Josh regarding the backstory of my planned item.

 

Even though I'm creating a backstory for an item, some part of it regards the character who wielded it and therefor have questions relating to that.

 

1. Naming an orlan. I looked at your post a few pages back regarding names and they seemed to be categorized culturally (or regionally) and not racially. Does that mean an orlan could very well have the same name as a human (or did I totally missunderstand?)? And is it possible to PM the (two) names that occur in the back story of my item to see if they fit the setting at all (I think my names might be way offside)?

 

2. Military.

 

a)What can you say about the military structures in (or around) Dyrwood? Are there any armies (or perhaps slightly smaller units; regiment or brigades)?

 

b)If yes, are they structured like our armies are/were?

 

c)Are there any military forts (or equivalent) in Dyrwood?

 

d)Are the military units (regardless of size, I assume there are atleast minor units such as companies) tied to individuals (a warlord, a baron, a king, etc) or to a certain region or country?

 

3. Does lions exist in this setting?

 

That's all for now. Thanks!

 

1. Yes, people in the same culture often share names, regardless of race.  Orlans dominantly come from a few areas: Eir Glanfath (where they tend to have Glanfathan names), the Dyrwood (Glanfathan or Aedyran names), and Ixamitl (loosely, Nahautl names).  PM me your ideas.

 

2.

 

a) There are quite a few military structures/fortified areas in the Dyrwood ranging from fortified cities to castles.  The Dyrwood does not have a standing army, but many erls keep professional soldiers organized in groups the size of a platoon or (for high-conflict areas) a company even during peacetime.  The Saint's War was fought in part by these private armies but dominantly with peasant soldiers.  The Dozen, the twelve men and women who held Dana Eobhainn Bridge to ensure the destruction of St. Waidwen, were all peasants.

 

b) More-or-less yes, though there may be a few differences.  The "lieutenant" rank in the Dyrwood uses the title "steadman" but is functionally the same.  There are no subdivisions of steadman, sergeant, or corporal ranks.

 

c) Yes.  Fortified communities are not uncommon, especially near the Dyrwood/Eir Glanfath border.

 

d) Professional armies serve their employers, who often are nobles (though sometimes simply wealthy individuals).  Of course, all of those nobles pledge (and re-pledge) to serve the will of their elected duc.  This does not always work in practice.  When nobles levy armies in the Dyrwood, they only lawfully do so under a ducal order of conscription.  The service that peasants pledge is to the duc and their country, not individual nobles.  In practice, they always serve under regional nobles (typically erls and thayns).  Erls and thayns hold hereditary positions.  Ducs are elected by the seven erls.

 

3. Lions exist in this world, but are exotic in the Dyrwood.  Staelgar are the dominant big cat in Eir Glanfath and the Dyrwood.  They have a tiger-like build, lion-like mane and tail, "sabre" teeth, and a dark spotted coat.


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#80
Tamerlane

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...

 

Do staelgar live communally like lions, or are they solitary like most cats?






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