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Hawke64 last won the day on August 10
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Thank you very much for the detailed response. Leap of Faith and Sapphire Safari sound fine - I liked Long Live the Queen (including the untimely demise near the ending because I did not get the magic crystal), so will try after completing the games I am currently playing (Planescape: Torment and Blasphemous 2). Regarding the match-3 games, I recently finished Creepy Redneck Dinosaur Mansion 3 and it was an amazing experience (the story was about game development). Though, might not be the most suitable title to zone out to.
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I have claimed the bundle and played Treasure of Nadia for 30 minutes. I am unsure what I expected in terms of writing and gameplay. The 7GB of looped pre-rendered animations are generally fine, I guess. If anyone else tried any of the other games in the bundle, is there anything worth playing (that is not Postal 2)?
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Random video game news... RNG is your friend!
Hawke64 replied to Frak_the_2nd's topic in Computer and Console
Queer Games Bundle 2025 is up. Later this year due to the technical/admin issues, as I understand, and not related to the MC/Visa bs. https://itch.io/b/3062/queer-games-bundle-2025-with-10-option https://itch.io/b/3063/queer-games-bundle-2025-pay-what-you-can-edition -
Random video game news... RNG is your friend!
Hawke64 replied to Frak_the_2nd's topic in Computer and Console
Some far-right group pressured Steam and Itch.io into removing content by lobbying the payment processors. I'd guess that it was not so much due to those particular a*holes, but because of the general political situation in the US. Nonetheless, let us stand together against censorship. https://www.rockpapershotgun.com/itchio-apologise-for-frustration-and-confusion-after-delisting-thousands-of-nsfw-projects Petition: https://www.change.org/p/tell-mastercard-visa-activist-groups-stop-controlling-what-we-can-watch-read-or-play Contact information of the payment processors: Mastercard Phone (US): 1-800-627-8372 US option selection for operator: 1, 1, 2, 2, 2, 1 Phone (outside US): 1-636-722-7111 Email: customer_support@mastercard.com Online form: https://www.mastercard.com/us/en/personal/get-support/ask-mastercard.html Visa Phone (US): 1-800-847-2911 US option selection for operator: 1, 1, 2 or 1, 1, 3 Non-US phone numbers: https://usa.visa.com/contact-us.html Email: askvisa@visa.com Online form: https://usa.visa.com/Forms/contact-us-form.html Paypal Phone (US): 1-888-221-1161 Phone (outside US): 1-402-935-2050 Hours: 6am - 6pm PT Online form: https://www.paypal.com/uk/cshelp/complaints -
Deathloop is free on EGS. It still refused to run for me, but at least I don't have to refund it. The Dragon Age and Mass Effect artbook bundles are available on Fanatical: https://www.fanatical.com/en/bundle/dragon-age-comics-and-art-book-bundle https://www.fanatical.com/en/bundle/mass-effect-comics-and-art-book-bundle (now I know what was the logic behind the "no helmets in the vacuum" design)
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For me, the premise and the artstyle were appealing, but the combination of no highlighting for the interactive items, the lack of settings, the "gather X of Y items to proceed" aspect, and the protagonist was not. --- Desta: The Memories Between It seems to be a turn-based sports-like game with rogue-like elements. The graphics and visual style are nice, the controls consist of the mouse buttons, though the gameplay is not exactly my genre (I did like Pyre, though). Virtue's Heaven Demo
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The Bookwalker Mistakes were made - the game is unpleasant, from the story to "puzzles" to accessibility and I missed the refund window (granted, the last part is on me). The text seems to be from a cancer research paper. So, from this moment, I named the MC F_ckface. It is fitting if nothing else. And at this point I realised that even if I cannot refund it, I can still save my time. Pretty visuals alone cannot hold a game. Rebel Transmute. It is a decent Metroidvania, though I am not too fond of the semi-ranged combat. Very nice otherwise. The Steam screenshot function does not work, though.
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Homebody The "Damn it, Zippy" collection. The screenshots under the spoiler tag are spoiler-y due to the puzzle solutions, locations, or Zippy's appearance.
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I have played and finished Creepy Redneck Dinosaur Mansion 3. It is a heartfelt story about game development. It is also a Match-3 game. And a visual novel. And a horror game. The protagonist, J.J. Hardwell (the name and personality are hard-coded and not customisable), former Postal Inspection Service agent and the newest agent of the ATS, is on his first mission to investigate the mansion of a suspected super-scientist, Duncan Dockright III. Generally, the game is well-written and technically well-made, with the diverse dialogue options, victory conditions, and “battles” (not all matches are battles), the trait system based on the story branches completed, and the quality-of-life features, such as the fast-skip function and highlighting the previously-chosen options (which may have other branches behind them). There are a few issues, most notably, the UI for the Match-3 sections seems to be controller-focused and rather uncomfortable, which is odd, considering how smooth and responsive it was in the demo. The skip function does not work for some animations and, as mentioned, the highlight does not take the post-option branching into account. The few keys that are used are not possible to rebind. While it is possible to replay from any unlocked checkpoint (usually every 1-2 matches), the game uses auto-saving into a single slot, so Windows Explorer is the only option for save file management. It is not unusual, but nonetheless disappointing. The graphics, music, and animations are expressive and fitting and the game is VA-free. --- I have also finished Homebody. It is an excellent puzzle horror game in the modern setting with a time loop - each time the protagonist dies, the evening restarts from entering the house, which the group of friends rented for their trip. It is also a remarkably accurate representation of social anxiety. The house is a closed system with a specific schedule and everything needed already being there. The puzzles are logical and reasonably straight-forward and there is an optional hint system starting from “Have you noticed A?” to “To do A, do B first”. The dialogues are well-written with several options and can provide hints for the puzzles as well along with more background story, such as the relationship between the group members and their lives prior to arriving at the house. The relationship progress persists between the loops and most of the puzzles are not random (I think, there is only one exception). The graphics are expressive and easy to read and use the PS1-style aesthetics. The music and sound design are fitting and build the atmosphere and suspense. The game is VA-free, allowing a smaller size and requiring less processing power. The controls are comfortable and rebindable, offering both keyboard and mouse controls. The game uses auto-saving into a single slot, with 3 slots total, meaning that one has to utilise their file management system should they want to have hard manual saves. Considering that the cut-scenes are not repeatable, while the difficulty increases as the game progresses, the lack of manual saving is unpleasant. Additionally, upon continuing the game, the player always starts from a new loop, with the position in the previous loop lost. While the loops are short and the memories are saved, it is still undesirable. I am also unsure whether interpersonal interactions should be considered universally better than seclusion. Each person is different and what works for the extroverted neurotypicals can be extremely uncomfortable for a neurodivergent person (see the gamers during the 2020 lockdown meme). The social systems were built by and for extroverts and must change to accommodate everyone, not only them. Overall, it is an excellent horror game with the above-mentioned technical flaws.
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I started the main quest after finishing the Shivering Isles, so it was a bit awkward. --- It is amazing how much better the faces look like with the mod. Took 3 attempts to figure out that I could rest and heal the knights who were too keen on getting killed.
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Should be obvious what game it is. https://strangescaffold.itch.io/crdm3
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The UK government seems to be inspired by Trump and Putin and is actively going after the people with disabilities and trans people. Also the refugees. https://www.youtube.com/shorts/A2zfEwGFOmg https://www.huffingtonpost.co.uk/entry/supreme-court-ruling-endangers-womens-rights-trans-group-warns_uk_6808b116e4b0deaad52734e3 Petitions to sign: For the people with disabilities: https://petition.parliament.uk/petitions/703827 https://petition.parliament.uk/petitions/721918 https://petition.parliament.uk/petitions/721828 https://petition.parliament.uk/petitions/721547 https://commonslibrary.parliament.uk/research-briefings/cdp-2025-0091/ For trans people: https://petition.parliament.uk/petitions/701159 https://petition.parliament.uk/petitions/704793 https://petition.parliament.uk/petitions/712741 https://petition.parliament.uk/petitions/700312 https://petition.parliament.uk/petitions/703861 https://petition.parliament.uk/petitions/700652 https://petition.parliament.uk/petitions/705870 https://petition.parliament.uk/petitions/700219 The protest in London is planned for 25 May.
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Found this gem (might be in a wrong order, but each screenshot should be self-contained; it is a single-player game):
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Broken Roads. The game opens up after "just" 7 hours (if you use the Fast Mode and do not comb the locations for loot and XP, it should be faster). The combing part requires tapping the highlight key, while also hovering over everything with the cursor - the XP&loot gains are rather limited, but some interactive points are quest-related and are not possible to highlight with the key. The devs really liked the old adventure games and disliked accessibility, I suppose. The main quests are time-limited and the journal does not anyhow mention it. Nonetheless, I appreciate the opportunity to continue the playthrough, while being able to actually fail the quests (1 important NPC died, but I did not like him anyway). The combat UI seems to be console-focused - there is a wheel menu in combat and you can use the scroll mouse button to switch between the 8-item wheels. The quick item bar is such an obvious thing to have. Then again, so are the item highlights. Some NPCs the party shot repeatedly got up after the battle like it was nothing. Fortunately, most of the foes do remain dead. With the default builds, only 1-2 companions are effective in combat. My melee build is "situationally effective" - the ammo for the ranged weapons is not limited, though reloading is required, so I probably should have equipped everyone with rifles and aimed for the Intelligence + Awareness stats (so they can shoot reasonably accurately at least twice per turn). But too late now.