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Aarik D

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  1. Greetings Watchers, Today we are releasing patch 3.9.5.0 for Pillars of Eternity on Steam, GOG, EGS and Xbox PC. Patch Notes:Combat and Mechanics - Global Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons. Combat and Mechanics – Turn-Based Mode Specific Increased the minimum initiative of Adragan actions in TBM. Seal type spells no longer disappear immediately when placed in or outside of combat. Trail of fire dropped by Fire Stag now appears and works correctly in the Turn-Based Mode. Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target. Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect. Spellstamina: Fear Aura enchantment of the Dragon's Maw Shield no longer causes the Fear Aura effect to trigger multiple times in one turn. Encounter by the Sacrificial Pit in the Endless Paths of Od Nua Level 2 can now be progressed properly. Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode. Xaurips during the encounter with the Adra Dragon, now aggro properly towards the Player's party. Visual and Audio AoE preview of the Twin Stones Druid spell now appears properly in the Turn-Based Mode. User Interface and Interaction Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode. Threatening Presence no longer spams the combat log in Turn-Based Mode. Various “Active effects” have had their displayed values corrected in Turn-Based Mode. Several issues related to interacting with beetle-type enemies and their corpses no longer occur. Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn. It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”. Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself. Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled. Warning now appears when trying to switch between combat modes during an encounter. Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode. No Movement warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode. If you come across any issues, please contact us at support.obsidian.net Thank you for your continued feedback and support!
  2. Greetings friends! Thank you all for your continued feedback and for taking the time to report the issues you've been experiencing in Grounded 2. We are releasing a new patch today with additional stability fixes that we hope will improve your experience. We also want to remind you that while this update won't trigger a resources regrow, our Into the Abyss 0.5 update will. As always, please don't hesitate to report any issues using the in game report feature or our Grounded 2 Community Issue Tracker. Every report helps us identify and resolve issues more quickly. https://grounded2.obsidian.net/issue-tracker#contact Thanks for your continued support and for helping make Grounded 2 even better!
  3. Attention Halcyon Citizens, The Board is pleased to announce that Patch 2.5.9.0 is now available for PC, XBOX, and PlayStation consoles. If you don’t see the patch right away, please try restarting your PC launcher or console. Here are some of the changes/fixes we’ve been up to in this patch: Bug FixesEnvironments / Levels Fixed some issues with shadows in Byzantium. Fixed an issue with companion movement through the restricted areas On Scylla, fixed an issue with the tug ship displaying piles of crates. Iconoclast guards are now positioned to face the correct direction. Lighting Updated visuals to reduce the yellow fog and improve visibility. This is in Monarch Wilderness, Amber Heights, Fallbrook, and Stellar Bay. Adjusted character lighting to appear less bright. Combat The Purpleberry Launch projectiles now properly bounce. Improved Ellie’s pathing when becoming alert. Fixed an issue where a Corporate Technician will go alert once the player's disguise is degraded. Ash piles no longer float in the air. Enemies that are disintegrated in the air no longer spawn invisible ash piles. Killing an enemy from stealth, then saving and loading will no longer replenish enemy detection meters. Maxwell the Unique Impact Hammer has now been updated with a 2 attack swing combo. Fixed a crash after allowing Dodge penetration perk to end and dodging after it ends Fixed the debuff duration and lack of personality changes for Clive's Boarst Fixed an issue with SAM moving until the player repairs him. Menus / UI Companions do not gain the “Self Governed” perk after leaving the party. SAM’s tab now properly shows after they’re added to the party. Engineering skill beyond 150 will continue to decrease the number of weapon/armor parts a player needs to repair their items. The Resolve buff no longer stacks with itself. The Companion tutorial correctly appears when first gaining SAM. Terminal in Terra 1 has been fixed to show a "[Continue]" option. Added Inspect button prompt to the General and Junk Inventory tabs Restoring settings to default in game does not change the language of the game. Fixed an issue where the player would get a flaw before fully accepting. The controller can now be used to inspect Ammo in Inventory. Inventory sorting settings remain consistent after a Save/Load or changing locations. Quests The doors will now properly open if the player moves while entering the Sublight Freight Storage from the main entrance. The player is now able to return to Dash Whitlock and ask for the passphrase. Fixed an issue where Junlei would come back to life on the Unreliable. Maverick Johnston will open the door if the player speaks to a companion. Fixed an issue with dialogue during The Empty Man. Fixed an issue with C3 turning hostile before saving Berthold. Fixed a beacon for the objective "Defeat the Iconoclasts" Door near Clive's office elevator is fixed Fixed quest dialogue with Junlei We appreciate all of you and want to thank you for your continued support, patience, and understanding while we continue to make The Outer Worlds even better. Please continue to share with us any issues you come across at Obsidian Entertainment Support and we’ll continue to do our best to address them. We hope you continue to have fun out there, exploring the Halcyon Colony!
  4. Hello friends, Patch 0.4.2 for Grounded 2 is now available to all players. Thank you again for your patience; we greatly appreciate the reports everyone has submitted to our support team! We hope this update will address the performance issues you've been experiencing. Performance Optimizations:Reduced the streaming range of the player, so that less things now load at one time. This should cause significantly less hitching around the Park This will cause all resources to re-grow through your bases Performance around player bases and the Park have been optimized to reduce stutters and hitching Omni-Tool Change:Due to the changes listed above, we have changed the Omni-Tool to one-hit all resources that are re-growing only through player-built structures This will occur again in the 0.5 "Into the Abyss" Update on August 11 We expect this to be taken full advantage of, have fun. Crashing/Stability:Fixed various crashes in 0.4.2. 35% of the crashes hit in 0.4.1 should be fixed in 0.4.2 Bug Fixes:Fixed an issue where AXL could be softlocked mid fight and roar infinitely Fixed an issue that was causing Half Int. Corner Stairs to change and rotate into a different position
  5. Greetings Commander! The Earth Directorate is happy to announce the release of Patch 1.2.0.0 to all citizens of Arcadia. This update addresses numerous bug fixes that you brought to our attention and much more! As always, we want to thank you all for your support and reporting these issues to us. Please don’t hesitate to contact us if you run into any issues, please reach out to us at via our Issue Tracker and our team will work with you to investigate it.  1.2.0.0 Patch NotesNew Features:Dangerous Enemies FROM BEYOND!A mysterious new type of Rift has reportedly appeared, containing dangerous beasts said to be aggressive, powerful, and immune to many types of attacks. They can be found in Paradise Island, Golden Ridge, Cloister, and Praetor. Visit the newly-built Terminals at the landing pad in each of the four listed regions for more info. Customizable Gameplay OptionsA fifth Difficulty Option is now available, “Custom.” Use these gameplay options to customize your game experience in new and unusual ways. Activate “Companion Permadeath” and try to save them before they perish forever! Try a “zero bits” run where buying and selling are impossible! Force yourself to a “Single Loadout” where you’re limited by what you can wear and hold! Or try to be the “Hero of Earth,” where death means your game is permanently over! Photo ModeYou can now clear the HUD and take photographs of the incredible art in The Outer Worlds 2 via the new Photo Mode option, available from the pause menu. Combine it with the “Wait” menu option to find the perfect time of day to illuminate your Commander, your Companions, or the Arcadian landscape. Appearance EditorA new mirror in the Captain’s Quarters on the Incognito now allows you to update the appearance of your Commander whenever you like. Change your physical appearance including hairstyle, tattoos, piercings and prosthetics, while retaining your character’s actions and choices. M.O.P.The Mode of Outward Presentation allows you to change the look of your character’s currently equipped Armor or Helmet to match any Armor or Helmet in your inventory, without giving up its gameplay benefits. Got a particular look you love? Make it your M.O.P. and stroll around Arcadia with confidence. Companion OutfitsWant to change your upgraded Companion’s outfit back to a previous look? Sliders have been added on the Companion information screen that will allow you to change the visuals for your Companions' Armor and Helmet while still retaining their current upgrades. Community Reported Issues: The game now displays an error message when available disk space at the drive root is low to prevent save failures. Players can now turn in “The Case of the Mystery Rations” to Huguenard even if they completed “Fusing Fractured Forces” and did not speak to Huguenard first. Fixed formula for calculating bribery costs in non-crime conversations. Costs should now be higher. The double jump boots and quest schematics are now automatically granted to the player if they leave Spire Grove without looting Jackson Plum's corpse. Inspecting the refugee's corpse during the "Arbitrary Measure" mission now correctly displays localized text in all languages. Companion banters should now continue to trigger properly after saving/loading in a variety of circumstances. Level Up Reminders will now remain hidden if disabled through settings, including after Fast Travel or Load. The Dependent Flaw's bonus damage from Companions now correctly persists after loading a saved game. Cursor is properly and fully disabled when switching between MKB and Gamepad input devices. Added Controller Pitch Multiplier which allows Controller Look Pitch (Y-axis, up/down) to scale relative to Look Turn (X-axis, left/right) for Controller Thumbstick(s). The Vendor Screen will now display if a purchasable Recipe is known and will display the current count of stackable Items (grenades, consumables, resources, etc.) already in the Player's Inventory. Simplified Chinese localization now correctly uses gender-neutral pronouns instead of masculine pronouns. The following section contains spoilers: Major Issues and Crashes: Activating Companion abilities shortly before triggering a forced conversation now allows the triggered conversation to occur. Resolved a crash that occurred in the Rift Lab after extended periods of play due to an audio resource leak. Addressed a crash on PS5 and PS5 Pro by improving memory management, especially when exiting the Companion Upgrade screen or Workbench. The following section contains spoilers: Content & Quests: Fixed a crash that could sometimes occur when talking to Factor Metadier after leaving the Zyranium Manufactory. Updated scripting for the “Half-Truths in Advertising” quest to handle a number of edge cases, including the quest telling you to return to Willard but Willard not properly closing out the quest if Crawford was killed at the AC camp after giving the party the briefing Resolved issue where VPs in ACHQ would disappear after capturing Spireton. Ambient NPCs around Westport area will now bark more frequently. Mental Refreshment lecture sequence will continue to play properly even if interrupted by save/load. The following section contains spoilers: Combat & Systems: The "Cave Cleanup" quest now correctly updates after all Raptidons in the cave have been defeated. Hold input audio will no longer infinitely loop when breakdown all junk action is complete The Escape Suit now reliably dispenses a smoke bomb and grants camouflage when your health drops below 30%. Skipping an audio log with the controller now properly stops the hold sound effect when the skip is complete. The game now correctly handles and validates calendar time when loading older save files to prevent potential errors. The Serial Killer perk description has been updated to more clearly explain when hearts are guaranteed to drop Added Breakdown lists for Zyranium Armor and Gary Armor Screen shake and sound effects from rifts no longer play while the rift is in stasis. DLSS can now be updated directly from Nvidia, allowing users to receive the latest improvements without waiting for a game update. Bribe options in certain conversations now always appear and display the correct amount, even if you don't have enough money. Creatures, like the Gorvid or Raptidon, now use correct getup animations Improved trigger volumes in Fairfield and other regions so that they fire more reliably Waylaid Grenades achievement is more consistently progressable when shooting player thrown grenades. Players will maintain ability to interact with objects even if the inhaler is used during Sneak Attack Niles' Spotter Perk now reliably lowers NPC detection rates The food icon in the HUD will be greyed out when the player is at full health. Throwables now cost energy during TTD Companions will now crouch while in elevators when the player is crouched or in stealth. Some overpowered weapons (Bullet Blender, Rattler, Chainspark Cannon, Biggest Fan) have had their effectiveness reduced, to be more in line with other Unique weapons. Cleo’s The Hunt has been made much more effective, to be more in line with other Unique weapons. Animation: Conversations triggered by proximity now reliably position the camera, preventing overly zoomed-in views of characters. UI/UX: Idle Camera Unavailable text will now wrap to present properly in other languages Resolved rare instance where RPG Interactables did not properly give correct XP when the skill check had multiple requirements Reverting graphics settings in the main menu now correctly restores previous values instead of applying changes. Pending graphics settings, like Resolution changes, are now correctly preserved when switching and reverting Window Modes in the settings menu. The blur effect that appeared in the crafting menu after successfully crafting an item has been removed. Setting Descriptions no longer clear on Unhover, allowing manipulation of the Scroll Box for longer descriptions. Hovering the Subcategory headers still clears the Hover state. Caps Lock is no longer usable as a Key binding (excluding the default for Auto Sprint) Default All hold audio/fill will properly deactivate while addressing Key binding modals Settings that must be Applied before updating/saving now indicate their pending state, and the Apply input hotkey is highlighted. Settings with Sliders now respect their overall Step increment when leaving their Minimum/Maximum values Removing unnecessary formatting from failed Conversation Response Nodes (Handheld Only) - Disable pixel snapping to keep the Credits from shaking Reworked how pending Graphic Settings (Window Mode and Resolution) are applied in-menu and when attempting to leave without applying. In-menu Apply no longer prompts the player to Keep/Revert the changes, and the exit prompts offer 3 options: Apply/Keep and Revert (which still exit Settings after applying the selected behavior), and Cancel (returning to the Settings menu with the unconfirmed Settings still pending). Additionally, VSync and other graphics settings apply immediately on any change and no longer Revert if the player rejects Window Mode or Resolution changes later. Inez will show a max of 2 Ability Charges as soon as she acquires the relevant Perk The Player will only be referred to as Commander by default in Character Creation if a valid name isn't committed Radio Station entries in the Wireless screen now show a Stop button while Selected/Active to indicate a click will deselect/disable the associated Station When splitting a stack for Buying/Selling in the Vendor Menu, the Player's current Total Bits will also be displayed Miscellaneous: The version text in the Russian localization no longer displays an erroneous comma. The game version in the top right corner now displays correctly without an unnecessary comma when the language is set to Polish. Updated correct French translation text to some armor items in player inventory screen. The Praetor Lightning Tower terminal now displays the correct exit option instead of placeholder text after recalibration is complete.
  6. Greetings Friends! On your marks, get set, Buggy Racing! Thank you so much for everyone who provided feedback and bug reporting during our PTB period. Playgrounds Mode has been updated and includes a brand-new starting map and Buggy Racing! The 0.4.1 Update also includes Steam Deck Support, and a much-needed fix for our PVP Community. Happy brawling! Grounded 2 Executable Swap:We have officially changed our exe version: WinGRTS → Win64. As of this update, Steam Deck Users can now link a Microsoft account and play online with their friends/use crossplay functionality. Note: With this executable change, all player settings will be reset as a result of this change. This is a one-time reset, and we plan on saving your settings in the future permanently. We do apologize for any inconveniences this may cause you. Playgrounds - Buggy Racing and New Map is now available!New Playground Starting Map - Lakeside Loop New Racing Mode for Playgrounds that allows players to build their own racetracks: 1-4 Players can race each other on buggies in either point-to-point or lap races New Playground objects to allow players to make their own racetracks Race Start - Allows players to begin the race Race Waypoint - A basic checkpoint illuminated by a short column of light Race Waypoint Gate - A rectangular gate illuminated around the edges. Sticky Sap - Something to slow down the racers. Speed Boost Pad - Something to give racers a temporary speed boost Bug Fixes:Fixed a bug where every perfect block was stunning the attacking Character in PvP. Fixed a bug where Handy Gnat did not have unlimited range. Fixed a bug where hanging stuffed creatures would fall after changing the mode. Fixed a bug where incorrect death messages were displayed after death from gizmo. Fixed a bug where knocked over Mallet get back to its previous position after updating the game to the newest version. Fixed a bug where opening the Building Grid or crafting menus would cause a crash on lower end PCs. Fixed a bug where Player on Steam Deck was always joining first Multiplayer lobby listed instead of the selected one. Fixed a bug where Steam players sometimes were unable to see hosted games. Fixed a bug where the sizzle from gizmo would not stop increasing. Fixed a bug where title was freezing when Client was sorting mixed and unstacked Smoothies of different types. Fixed a bug where Web Master mutation could be quickly upgraded by repeatedly using Web Throw ability on a Snail hidden in its shell. Fixed a bug where Wooly Whoppers were not available in Playgrounds. Fixed an issue where Arachnophobia Safe Mode would not affect the O.G.R.R. Wolf Spider Creature Card preview in SCA.B 2K’s Data menu. Fixed an issue where certain resources would not count toward Rock Cracker Mutation progression. Fixed an issue where player could attack their own Black Ant Buggy. Fixed an issue where Player could reach a specific spot in the King Dozers Arena corner which rendered them immune to most of the King Dozers attacks. Fixed an issue where the Player was unable to delete the save file associated with a Playgrounds map that was published multiple times. Fixed an issue where the player would disappear and lose all movement input after being AFK in Handy Gnat. Fixed an issue where the Shared World logout save would be deleted upon renaming a prior save and restarting the title. Fixed an issue where the title would crash after removing/recycling the ladder. Fixed an issue where turning on “Read to Me” and setting subtitles to All would crash a game on Steam Deck. Fixed an issue with a “Customize” Keybind still working after changing or deleting the mapping. Fixed an issue with displaying wrong error message when trying to publish a playground, while being disconnected from the internet. Fixed an issue with Ladybug ram attack dealing multiple hits while sprinting around the King Dozer hitboxes. Fixed an issue with picture overlapping with the text and the main widget in the Playground’s creation screen. Fixed an issue with the Creator and Download Code not updating after the first map was selected. Fixed an issue with the items in the upgraded Buggy’s storage being deleted after the Player’s death. Fixed an issue with the Orb Weaver Buggy taking twice as long to hatch. Fixed an issue with the Steam Deck hard locking in certain menus. Fixed an issue with Xbox Network Login screen remaining on the Main Menu screen on Steam Deck. Bug Fixes From PTB to Live:Fixed Various Stability Issues Thank you so much for your continued support and we look forward to seeing your Buggy racecourses! Please join our Official Discord Server and share your Playgrounds with us, we are very eager to check them out and might do a Playgrounds showcase live on our dev streams. As always, stay safe and stay Grounded.
  7. Attention, citizens of Halcyon! The Board is pleased to announce that Patch 2.5.8.1 for The Outer Worlds: Spacer’s Choice Edition is now live. All spacers playing on PC, Xbox, and PlayStation 5 consoles should receive the update the next time they visit the colony. Our changes include economy rebalancing, unique item improvements, bug fixes… and a brand-new feature to the game: grenades. Economy RebalancingAddressed macro economic community concerns in early, mid and late game. Players will find more Bits in the beginning, more consistent Bits to be found in boxes, lockers, and lockboxes, and additional items available to spend your Bits on as you go. Equipment dropped by enemies now reflects appropriate wear and condition, presenting wonderful fixer-upper opportunities for the resourceful Engineer - and less buyer’s remorse on that shiny Pristine Assault Rifle you just bought. Reworked Tinkering to increase Bit costs based on weapon and armor level instead of the number of times a weapon or armor has been previously Tinkered. Addressed both economic and usability concerns with Consumables, standardizing costs and extending buffs. Fixed several Consumable pickups that could not be picked up. Unique Item ImprovementsAll Unique weapons, armor and helmets have had a usability and balance pass. Adjustments were made to stats and abilities of many Unique items. All Unique weapons and armor can also now be fully modded by players, except for a permanent “Unique” mod that gives each item its more readable Unique qualities. All Unique weapons that had just standard damage output have had their base damage increased slightly. Tinkering changes allow early-game Unique items to remain viable throughout the full game. New Thrown Grenade FeatureThe highly requested feature of Thrown Grenades have come back in time from The Outer Worlds 2. Enjoy blowing your foes to bits with the trio of the destructive Explosive Grenade, highly-corrosive Bio-Mass Grenade, and the chilling Frost Grenade. As the hot new items on the market, Grenades are still mid-rollout throughout Halcyon! Visit your friendly weapons vendors or nearly any vending machine to purchase these new devices of destruction. Default control schemes have been slightly reconfigured in the style of The Outer Worlds 2 to include a dedicated Grenade Throw input. The Companion Move, Attack and Follow commands are now combined into one context-sensitive input. For Gamepad, the Emergency Medical Inhaler is now on the D-Pad Down input, as in The Outer Worlds 2. Purchased Grenades will appear on the updated Weapon Radial HUD, allowing a quick swap between the Explosive, Bio-Mass, and Frost Grenades. We’ve written new in-game tutorials regarding Grenades and all related changes for additional information, future reference, and/or the occasional chuckle. Bug FixesEnvironments / Levels Added 300 Bits along the tutorial path to the Unreliable (but we’re not saying where). Fixed an issue where the player could get stuck inside the Geothermal Power Plant, causing them to slowly go insane with Chester Higgins. Players can no longer clip into the landing at the top of the elevator to the Circus Time Freighter on Scylla, causing them to fall through the elevator. Walking outside of the safety barrier on Scylla will now properly kill you. Improved ambient lighting and surface reflectivity on rocks and bushes in the Monarch Wilderness. Removed unintended contrail effects from the UDL Gunship during the Radio Free Monarch mission. Removed visible debug strings from most terminals in the RR&DD Labs. The typo of “RR&DD Labs” is still quite visible. Players can no longer pickpocket NPCs through solid glass no matter how high their Sneak skill is. Players can no longer read Datapads through solid glass no matter how high their Reading skill is. Brought in a mortician to fix the makeup on Hortense Ingalsbee’s corpse in Byzantium to better match her appearance in life. When viewing the Model Needler Gun using the Investigation Board on Eridanos, the Model Needler Gun will actually be there. Fixed up a group of textures across the game that spontaneously inverting their color schemes. Removed some floating junk in the Gorgon Overlands. Fixed issues with shadows in Stellar Bay. Addressed an issue where the player would get stuck at the cave entrance in the tutorial area. Combat Critical Hits with the Prismatic Hammer’s Power Attack no longer deals 0 damage for characters with minimal Intelligence. You can no longer be too dumb to wield a hammer. Fixed an issue with the Flamethrower VFX while in TTD The Medical Drone with MacRedd’s outlaws in the Back Bays has taken its Hippocratic Oath, and now heals (the outlaws) instead of harms (you). Defeating the Alpha Canid will now properly cause all other Canids at the party to get bored and leave. ( When loading an autosave created at the start of the Slug Queen boss battle the player no longer gets softlocked. Turret traps can be destroyed with a flamethrower. Menus / UI The so-called “Competent” Skill Unlocks for Inspiration and Determination are now competently assigned to their correct skills, with Inspiration’s giving the Critical Damage boost and Determination’s granting the Armor bonus. The Paranoid flaw no longer stacks an extra debuff on the Lie skill specifically, and the Extra Paranoid status effect will stop being so “extra” in adding a new stack of its debuff every time you just highlight the Lie skill. Added an entry for the “Resolve” buff in the Buffs page in the Codex. Highlighting a status effect on a Companion’s details screen no longer makes the Journal forget how to highlight everything else. We’ve fixed an issue where the performance drops significantly while scrolling through mods, which would sometimes lead to a crash. The "Resolve" Skill buff is now fully visible when viewing the Status Effects section of the Character Details section in the Ledger. Fixed Adaptive Trigger functions on PS5 triggering outside of gameplay. Consumables show their stacked duration appropriately in the Character tab. Quests The Following Section May Contain Spoilers: Grace Romero no longer conveniently “forgets” about the missing Zoe in A Few Kindred Spirits, even if you talk to her about Adelaide first or convince all the Deserters to go back to Edgewater. Choosing to attack the Hacked Mechanical in the Lord of Blight Quest on Eridanos no longer sometimes enrages the entire spaceport. The ‘Shipping Note' that the player is told will be on Ella Tinsley’s desk in Sublight Freight Storage will now be on Ella Tinsley’s desk in Sublight Freight Storage. Jasper Low’s CHEM Lab audio log now plays automatically after you’ve gone through all the trouble of getting the dang thing from him. With full sincerity, please continue to share with us any issues you come across, and we’ll continue to do our best to address them. If you come across any issues, please contact us at support.obsidian.net The Board thanks you for your continued support, patience, and understanding while we continue to make The Outer Worlds even better. Enjoy your visit in the Halcyon colony!
  8. PTB Update 1 0.4.1.9339Bug FixesFixed a crash happening on Linux devices We don’t officially support Linux outside of Steam Deck, but this should stop the “Crashing on Launch” Fixed a bug where the end flag appeared at the start of the race Fixed a bug where the default stamina in Playgrounds was not set to Infinite Fixed a bug where the “Loaded Games” menu, would not show any saves Fixed a bug where the virtual keyboard caused softlocks in Playgrounds Fixed a bug where Mouse and Keyboard did not work on Steam Deck Fixed a bug where status effects would stop the player from Mounting a Buggy Various Crash FixesFixed an issue on Steam Deck where it would crash when using the “read to me” option
  9. Greetings Watchers, Thank you so much for participating in our Public Beta. Today we are releasing Patch 3.9.4.0 on Steam, GOG, EGS, and Xbox PC. Please check out the latest fixes below: If you come across any issues, please contact us at support.obsidian.net Patch Notes 3.9.4.0Combat and Mechanics – Turn-Based Mode SpecificProne status in TBM will now include an additional 3 initiative delay on the victim. On cast tick for several TBM pulsing AOEs should now apply properly. Spiritshift no longer lasts indefinitely on enemies in TBM. Traps with ticking behavior should now work properly in TBM. Wall of thorns should no longer behave in real time in TBM. Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM. Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat. Xaurips in TBM with Adra dragon should now consistently aggro the player’s party. Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war. Visual and AudioSFX for Wall of Thorns should now play at the proper time in TBM. Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn. User Interface and InteractionCombat in TBM will no longer pause when tutorials appear. User cursor will no longer show the movement indicator when quitting out to the main menu. Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition. Ability tooltips will now display “Action used” in TBM when the user has no action point. Free action abilities will now indicate when the free action has already been used for the turn. Tooltip for toggle TBM button on the HUD now indicates its bound key. Current turn indicator will no longer display on the master when it is their pet’s turn. Arrow for collapsing center HUD element no longer clips with character portraits.
  10. Grounded 2 Executable Swap:We have officially changed our exe version: WinGRTS → Win64. As of this update, Steam Deck Users can now link a Microsoft account and play online with their friends/use crossplay functionality. Note: With this executable change, all player settings will be reset as a result of this change. This is a one-time reset and we plan on saving your settings in the future permanently. Playgrounds - Buggy Racing and New Map is now available!New Playground Starting Map - Lakeside Loop New Racing Mode for Playgrounds that allows players to build their own racetracks: 1-4 Players can race each other on buggies in either point-to-point or lap races New Playground objects to allow players to make their own racetracks Race Start - Allows players to begin the race Race Waypoint - A basic checkpoint illuminated by a short column of light Race Waypoint Gate - A rectangular gate illuminated around the edges. Sticky Sap - Something to slow down the racers. Speed Boost Pad - Something to give racers a temporary speed boost Bug Fixes:Fixed a bug where every perfect block was stunning the attacking Character in PvP. Fixed a bug where Handy Gnat did not have unlimited range. Fixed a bug where hanging stuffed creatures would fall after changing the mode. Fixed a bug where incorrect death messages were displayed after death from gizmo. Fixed a bug where knocked over Mallet get back to its previous position after updating the game to the newest version. Fixed a bug where opening the Building Grid or crafting menus would cause a crash on lower end PCs. Fixed a bug where Player on Steam Deck was always joining first Multiplayer lobby listed instead of the selected one. Fixed a bug where Steam players sometimes were unable to see hosted games. Fixed a bug where the sizzle from gizmo would not stop increasing. Fixed a bug where title was freezing when Client was sorting mixed and unstacked Smoothies of different types. Fixed a bug where Web Master mutation could be quickly upgraded by repeatedly using Web Throw ability on a Snail hidden in its shell. Fixed a bug where Wooly Whoppers were not available in Playgrounds. Fixed an issue where Arachnophobia Safe Mode would not affect the O.G.R.R. Wolf Spider Creature Card preview in SCA.B 2K’s Data menu. Fixed an issue where certain resources would not count toward Rock Cracker Mutation progression. Fixed an issue where player could attack their own Black Ant Buggy. Fixed an issue where Player could reach a specific spot in the King Dozers Arena corner which rendered them immune to most of the King Dozers attacks. Fixed an issue where the Player was unable to delete the save file associated with a Playgrounds map that was published multiple times. Fixed an issue where the player would disappear and lose all movement input after being AFK in Handy Gnat. Fixed an issue where the Shared World logout save would be deleted upon renaming a prior save and restarting the title. Fixed an issue where the title would crash after removing/recycling the ladder. Fixed an issue where turning on “Read to Me” and setting subtitles to All would crash a game on Steam Deck. Fixed an issue with a “Customize” Keybind still working after changing or deleting the mapping. Fixed an issue with displaying wrong error message when trying to publish a playground, while being disconnected from the internet. Fixed an issue with Ladybug ram attack dealing multiple hits while sprinting around the King Dozer hitboxes. Fixed an issue with picture overlapping with the text and the main widget in the Playground’s creation screen. Fixed an issue with the Creator and Download Code not updating after the first map was selected. Fixed an issue with the items in the upgraded Buggy’s storage being deleted after the Player’s death. Fixed an issue with the Orb Weaver Buggy taking twice as long to hatch. Fixed an issue with the Steam Deck hard locking in certain menus. Fixed an issue with Xbox Network Login screen remaining on the Main Menu screen on Steam Deck.
  11. Greetings Watchers, Today we are releasing Patch 1.3.9.4 in the Public Beta on Steam, GOG, and Xbox PC. To check out the latest changes and bug fixes, please make sure you are on the Public Beta Branch. To opt in to this current update, use the Public Beta branch. STEAM: In your Steam Library Right click on Pillars of Eternity, and select "Properties" Select the "Game Versions & Beta" Tab, and click the "public_beta" branch. Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download. GOG: Open GOG Galaxy and Locate Pillars of Eternity in your Owned games library. Click on the Options button next to "Play" Hover over "Manage installation" and select "Configure" On Beta Channels, change "Disabled" to "Public Beta' and click OK. Xbox Insider HUB PC: To install the app on a Windows device: Press the Start button , enter “store” in the search bar, and then select Microsoft Store. Select Search, enter "insider" in the box, and then select Xbox Insider Hub. Select Get or Install. You can reinstall this app any time from the Store if you change Windows devices or use more than one. Open the Xbox Insider Hub, and then select Previews. Choose Pillars of Eternity, and then select Join. Read the Terms and Conditions of participating in the preview, and then select Accept. If you come across any issues, please contact us at support.obsidian.net Beta Patch Notes 1.3.9.4Combat and Mechanics – Turn-Based Mode SpecificProne status in TBM will now include an additional 3 initiative delay on the victim. On cast tick for several TBM pulsing AOEs should now apply properly. Spiritshift no longer lasts indefinitely on enemies in TBM. Traps with ticking behavior should now work properly in TBM. Wall of thorns should no longer behave in real time in TBM. Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM. Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat. Xaurips in TBM with Adra dragon should now consistently aggro the player’s party. Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war. Visual and AudioSFX for Wall of Thorns should now play at the proper time in TBM. Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn. User Interface and InteractionCombat in TBM will no longer pause when tutorials appear. User cursor will no longer show the movement indicator when quitting out to the main menu. Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition. Ability tooltips will now display “Action used” in TBM when the user has no action point. Free action abilities will now indicate when the free action has already been used for the turn. Tooltip for toggle TBM button on the HUD now indicates its bound key. Current turn indicator will no longer display on the master when it is their pet’s turn. Arrow for collapsing center HUD element no longer clips with character portraits.
  12. Today we have news to share about an update coming to The Outer Worlds as well as changes being made to the store pages. Starting today we will be pushing a couple of updates to The Outer Worlds through the Spacer’s Choice Edition. Today’s update is to test our release pipeline and fix a few issues that are in the game. The second patch will be larger bringing performance fixes, lighting changes, a host of other quest and gameplay fixes, and bringing in a brand-new feature to the original game: grenades! Along with the second patch, we have big store changes planned. Starting May 27th, the base game edition of The Outer Worlds will be delisted and the Spacer’s Choice Edition will be the single version of the game going forward. For those who already have the original version of the game in your libraries, it won’t be going anywhere. After May 27th, however, the only version of The Outer Worlds that will be available on most store pages will be the Spacer’s Choice Edition. The only platforms not affected by this are Xbox One, PlayStation 4, and Nintendo Switch. But wait, there’s more! If you have at least the base edition of The Outer Worlds in your library before May 27th, you will be receiving the Spacer’s Choice Edition free. That’s right, free! This is for all platforms that the Spacer’s Choice Edition is on (Xbox Series X|S, PlayStation 5, Steam, Epic Games Store, GOG). After May 27th, The Outer Worlds: Spacer’s Choice Edition will be available for $39.99. A few other store changes are coming to those who have Xbox Ones and PlayStation 4s. After May 27th to upgrade to the Spacer’s Choice Edition from the base game on Xbox One and PlayStation 4, you will need to own the base game and both DLCs for The Outer Worlds. That said, we are removing the paid upgrade path and as long as you have everything, the Spacer’s Choice Edition will be yours. The base game and DLCs are also getting pricing adjustments to $24.99 and $14.99 respectively on Xbox One and PlayStation 4. For the full patch notes on today’s update please head to our forums and stay tuned for the larger patch coming at the end of May!
  13. Greetings fellow spacers, The Board is happy to announce that Patch 2.5.7.0 is releasing on PC, Xbox consoles, and PlayStation consoles for The Outer Worlds: Spacer’s Choice Edition. If you do not see this update right away, please know that it may take some time to populate and become available. Changes/fixes that are included in this patch are as follows: GeneralCompanions' status effects are no longer obstructed by their HP bars. Shooting from the Storm Cannon repeatedly at a close target no longer results in severe FPS drops. The heat effect coming out of the Unreliable will no longer stack up each time the player arrives in the ship's proximity. When the Font Scaling setting also scales up the UI icons appropriately. Fixed "artillery cannon" typo. Fixed "Shipping" typo in Fallbrook. Players are now able to sleep in either of the two beds when exploring Ash's old Outpost for 'Little Memento' on Monarch. Players are now able to manually save while under the 'Concuss' status effect throughout the title. Fixed an issue with the Super Scoper 3000 zoom where the zoom would not properly display. Felix’s book “Systems and Serfdoms” now appears in his room when acquiring it in Roseway town. The arrow is now greyed out when there are no more options. Status Bar displays all relevant Status Effect icons. The workbench now displays ownership of items when navigating through the workbench during gameplay. The gate will now load correctly while moving from Rizzo’s Distillation Station to the Bridge. The Item repair tutorial will no longer cause a freeze when switching to the inventory tab. SAM’s weapons can no longer be taken and equipped by players. Environment decorations no longer look the same as items the player can pick up. Players no longer become stuck when falling between two crates at the Spaceport. The sights are now centered after modding the Hunting Rifle Hyper with a Funtimes Barrel and a Gyro Sight. Frey's Bar Cart no longer disappears from Unreliable after revisiting Relay GB-23. Mods have correct VFX when inspecting them in the inventory and then viewing them on the ground. The shadows on the cans no longer appear dark when viewing them in the office in Phineas Lab. A companion's armor displays correctly if players wear a different type and modify it in the Workbench during gameplay. All aptitudes are correctly shown being applied when selecting them and viewing the summary screen. Mods display correctly for tinkered Elite Troop Armor. Players will no longer encounter a stuck spot when jumping/crouching into the 2nd floor of the General Store with insufficient Mag-Picks in Edgewater. Fixed a typo with the quest beacon text. Udom Bedford and Vicar Max will now play correct dialogue when attempting to turn in Phineas for the first time. The hacking and picking locks tutorial now triggers correctly when the user has a high lockpick skill during gameplay. Players can no longer get stuck when jumping in between a crate and pipe by the fence at the Geothermal Plant. Fixed an issue with the state of Anton on the Groundbreaker. A Workbench in the Covert Lab correctly unlocks a 'Point of Interest' icon when moving near it. DesignPlayers will now receive only one +10 from a Bonus Support perk when the companion is in the party. Leveling to multiple of 5 in Player Ship now updates the Companion UI tabs to indicate new Perk point available. Extend-O-Sight properly increases to both Effective and Max Range to 25%. The Paranoid flaw description has been updated to “Repeatedly getting caught by guards has made you jittery, especially when roaming around Restricted Areas or sneaking.” QuestsSanjar and Zora are now only present inside the OSI Temple if the Player triggers a truce between them to happen. Once players agree to get the Radiator parts, regardless of chosen dialog, they can talk to other NPCs about them. Solution Vital now updates after killing Captain Irion on Scylla. Players can give the NVTUR mech the collected phonographs and complete The Electric Fling quest. The 'Weathered Lockbox' is now turned in when completing the 'Little Memento' quest in Amber Heights. The user is able to pick up the phonograph while doing the ‘Electric Fling’ quest. Sophia will no longer give the Player “Signal Point in Space” after the Player acquires the targeting module. The quest objective ‘Speak to Spencer Woolrich’ no longer remains active if the user speaks to Bellhop Owens and retrieves the security footage first. During BOLT with His Name, Huxley will no longer be invisible during the conversation after releasing her from the locked room. PerformanceFPS Performance improvements: When exploring Fallbrook. When in conversation with Percival Platt. Performance has been improved when exploring Roseway, Eridanos, Monarch, Emerald Vale or Gorgon for the first time. Player can no longer fall through the ground while walking from islands to the Grand Colonial Hotel. Performance has been improved in tutorial area, where first Marauder enemies appear. Performance has been improved in Emerald Vale Junkyard POI. Framerate will no longer steadily drop as the player is continuously shooting onto any metal surface. Please contact our support team if you run into any issues. https://support.obsidian.net/contact We appreciate all of you and want to thank you for your continued support, patience, and understanding while we continue to improve the game. Please continue to share with us anything you come across. Thank you all for being amazing, and we hope you continue to have fun out in the Halcyon Colony!
  14. Hello friends, We are releasing patch 0.4.0.2.3661 on all available platforms. Thank you so much for your patience while we get fixes out. If you come across any additional issues, please contact us on our Issue Tracker. General Change: Spider Webs will now de-spawn after 24 hours. This change was made to help players who did not get the spider web fix in 0.4.0.1 This only functions when the player is not near it Bug Fixes: Fixed an issue where Buggies had trouble hitting resources up close it should now be easier to bust resources on the Ladybug Buggy Fixed an issue where a Buggy could permanently become unavailable if it died after the player Fixed a crash when loading your world This is also the same bug where you would lose progress in your world after re-loading your same save Fixed an issue where the Client would not have their Buggy assigned upon relogging in Fixed Various Performance Issues around the park and Various forms of optimization has occurred in 0.4.0.2 This will not fix all hitches, but it should be significantly better. We plan to have more optimization fixes in our next update. Fixed an issue where you were unable to swap camera modes after getting stuck in a spider web Fixed an issue where the Space Bar | or A on controller, had no effect when customizing the SCAB.2k Fixed an issue where “A Strange Warning” quest could not be completed on a specific save
  15. Greetings Friends! Thank you for reporting these issues to us. We are releasing the 0.4.0.1 Hotfix for Grounded 2 on all available platforms. If you don't see the update right away, please try restarting your console or verifying your game files.  If you come across other issues, please contact us at Support. Thank you. Bug Fixes:Fixed a bug where the host would be forced to re-select a teen after a client joining a session Fixed a bug on Steam Deck that forced joystick icons on screen Fixed a bug where spider webs took over The Park causing Performance drops This is retroactive to your save file, but the spider webs are still present by default. We suggest that you remove them Improved Buggy Calling inside the Black Anthill

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