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Elric Galad

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Elric Galad last won the day on October 7

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About Elric Galad

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  1. Yeah, maybe, because there might have been an external cause. Usually, the game does whta it says, except for very specific (such as the summoning part). EDIT : what it says in the gamefil ! of course not what it says on the UI About the summoning issue, changing the implementation could fix the problem, even if the root cause isn't really explain. Maybe I could try implementing it as a status on caster that summons something On Kill (instead of having the status on target).
  2. Dmg Roll is 65-90 ranges. 80 final damages feels like a graze. There is no weird stuff in the gamedata file unless I'm mistaken.
  3. The whole reason why Balance Polishing Mod changed it to an effect that works per encounter (but stacks twice faster and costs twice less).
  4. In my experience, Ninahaugth Killing Bolt does not summon a specter the first time you use it after loading your game. No idea why.
  5. Sure, Balance Polishing mod fixes it and I'm pretty sure Community Patch fixes it too.
  6. Concelhaut is desperately missing from your list. He's probably sad to be have been left alone.
  7. I'm pretty confident that Boeroer + Maxquest + Thelee + Constantin LĂ©vine (the master of the obscure cheese) + me put together beat Obsidian team. I don't even think the 5 of us would be required. Probably "pick 2" would be enough. I don't blame Obsidian though. It's not the same thing to do something as a job.
  8. New version is uploading, but I can't recall who gave me the script to reduce missing NPC in Serpent Crown (please claim to get your legit credit) : Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com)
  9. Future BPM changes : Spell Resistance bugfix: Phantom Foes Flanked will be stacking, as for standard Flanked. This is both to give it an edge compared to PER Afflictions, and to give Deflection pure debuff (Divine Mark, Pike modal...)an ability to synegize with. Arkemyr's Mercurial Madness. What it does : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : - 6s Frenzied (Fit, Strong, +25% action speed, -10 deflection) with health bar hidden. The tooltip states 6s for these, but the Frenzy itself lasts for 6s and the other effects and child effect that will go away with it. - 6s Color Changed (nothing else) - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified What BPM file 1 will be doing : pure display, change make the former more obvious. What BPM file 2 will be doing : change it to : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : Cast time : 4.5s -> 3s - 6s Stun - 6s Disoriented - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified Twin Stones : Changed implementation so if the 2 stones connect at the same time on the same target, there will be 2 AoE (previously, the second AoE was not trigged). Raised AoE damages to 20-34 base pierce damages. In total, twin stones is : - 2x PEN 7 12-20 single target attack - 2x PEN 9 20-34 AoE attack In total, this is a bunch of damages, even if it is super hard to target (basically requires a friend to take some friendly damages).
  10. I almost always pick Thrust of Tattered Veil as mandatory Tier 1 spell pick. There will always be a day when an instant automatic interrupt is going to be useful.
  11. A man of culture 95% sur it is the former. For some reasons it has been coded differently. And since it is hard coded, it is unlikely to be changed.
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