Braven Posted May 16, 2018 Share Posted May 16, 2018 (edited) "We didn't start the fire. It was always burning, since the world's been turning..." The idea of this build is to have an immortal paladin that uses never-ending sacred immolation to slowly roast all enemies. It plays on the unlimited zeal theme that chanter's brilliance inspiration invocation provides, combined with the shield-bearers death immunity subclass perk. If soloing, you can multi-class to chanter and do the same thing (it doesn't need anything from the last two tiers), but the build doesn't come together until level 19 that way. if using a companion, the chanter and paladin can both be single class which allows the build to come together at level 13 instead of level 19. Before level 13, stay back with a gun and just play support with your aura and healing ability. Also wear heavy armor and anything with second chance or CON/HP bonuses to avoid getting one-shot from the minimized CON. At level 13, you can shed the armor as it will no longer be needed. Class: Shield-Bearer Paladin Race: Nature Godlike (Increased Power Level and INT for higher sacred immolation damage and longer lay-on-hands duration). Alternatively, something that helps resist afflictions is good. I think paladin has none for strength so coastal might be good to prevent getting stunned. Maybe there is a helmet that works good for this build? Not sure.) Armor: None. Damage mitigation doesn't matter at all in this build. I guess whatever you find that provides affliction resistance. Weapon: Weapon(s) that provides affliction resistance/immunity. I hear there is a sword that makes you immune to intellect afflictions - you don't want to be charmed, though maybe give that to the chanter since you can gain INT resistance with the Mental Fortress ability. Shields will give you a couple extra engagement if you have a full party to protect. Or just pick whatever is best for adding further affliction resistance or increasing the damage of sacred immolation. Str: 18 Con: 3 Dex: 19 Per: 15 Int: 20 Res: 3 Stat Thoughts: Resolve is not needed since any impactful afflictions (ones that can disable), you will counter with resistances and you will have sky high fort/will/reflex too so you won't get hit with afflictions too much to benefit from the duration reduction. Deflection is worthless since you will be immortal anyway. Likewise, Con is worthless due to immortality. You could increase CON and lower DEX or PER instead... which is certainly better before level 13, but the theme of this build is to not care about health so I dropped it. If you don't like dump stats, just move CON and RES up, and lower DEX and PER. Active Abilities: Greater Lay-on-Hands, Sacred Immolation, Exalted Focus (also sworn enemy with zeal refund, if you run out of passives to spend points on. Can also upgrade sacred immolation to heal allies, if going full party) Passives: All that provide defense or resistance against afflictions; with highest priority to resistance to down-grade the disabling ones. After that, you can buff fort/will/reflex... you should be able to get them all since you only need a couple active abilities and are single class. Also get anything that helps power level or resource regeneration. Flow of combat: Cast Lay on hands whenever the "can't die" ability duration is about the expire to ensure you and the chanter don't die. It only costs one zeal and you will get one zeal every 3 seconds. With high int and power level, lay on hands immortality should last over 10 seconds. This, along with affliction resistance, will ensure you and your sidekick will never die regardless of the amount of incoming damage. The concentration from lay on hands will ensure you never get interrupted too. Since you will have extra zeal beyond what is needed for lay on hands, you can apply sacred immolation to do the actual killing of enemies. The raw damage doesn't matter because you can't die. Edited May 16, 2018 by Braven Link to comment Share on other sites More sharing options...
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