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Retreating ships immediately attack again with full HP!


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Have noticed the same thing, although in my case it was the AI ship who tried to get away. When I re-entered combat their hull was magically at full health, although it was only 1-2 seconds after the previous bout ended. Our hull was not fixed, so this could be pretty frustrating in some cases.

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Hello all,

 

This was indeed reported post release, and should already be resolved in patch 1.1. Let me know if it is still affecting your games!

 

Best,

 

-Caleb

I like big bugs and I cannot lie...

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On 6/14/2018 at 5:04 PM, Cdiaz said:

Hello all,

 

This was indeed reported post release, and should already be resolved in patch 1.1. Let me know if it is still affecting your games!

 

Best,

 

-Caleb

Yeah, imagine someone googling this 2 years later, and found out it's still not fixed yet! Enemy ship just jumps like a bit farther away with magically full shield, and full hp crews in that 2 seconds they took to run away, while our ship is still damaged. 

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