Suggestion, have Eder "knocked out" during opening pirate battle, rather than "dying". Not sure if this is tied to difficulty or not, but I just started a game where he dies on the ship then isn't available to be in your party on the beach.
It might be a minor thing because people who know the importance of the Eder companion, and want him as a companion can just save-scum and reload an autosave on the ship, but for players new to the franchise, it'd be pretty easy to accidentally 'never get' Eder from the get-go.
I recall an 'Axe of the Bloodgod' interview with Josh Sawyer where the gal doing the interview (can't remember her name, sorry) didn't know who Eder was because in her game she never talked to him when he was standing by the tree in Pillars 1, Josh sort of went on a side-explanation about trying to make companions more obvious because it really subtracts from the game and messes with the difficulty when the first tanky/fighter isn't available (not to mention it being the companion people tended to have liked the most in surveys). I feel like this is exactly such a situation where players can 'miss' getting an important and meaningful companion...
Yea, players should be able to kill or blow off their companions if they want to, but I feel like this might be an inadvertent choice when he dies before the game even starts, in the chaos of a battle that the player doesn't even control him because he's not in the party yet (just some dude on the ship the player talks to when he/she wakes up).
Question
tid242
Suggestion, have Eder "knocked out" during opening pirate battle, rather than "dying". Not sure if this is tied to difficulty or not, but I just started a game where he dies on the ship then isn't available to be in your party on the beach.
It might be a minor thing because people who know the importance of the Eder companion, and want him as a companion can just save-scum and reload an autosave on the ship, but for players new to the franchise, it'd be pretty easy to accidentally 'never get' Eder from the get-go.
I recall an 'Axe of the Bloodgod' interview with Josh Sawyer where the gal doing the interview (can't remember her name, sorry) didn't know who Eder was because in her game she never talked to him when he was standing by the tree in Pillars 1, Josh sort of went on a side-explanation about trying to make companions more obvious because it really subtracts from the game and messes with the difficulty when the first tanky/fighter isn't available (not to mention it being the companion people tended to have liked the most in surveys). I feel like this is exactly such a situation where players can 'miss' getting an important and meaningful companion...
Yea, players should be able to kill or blow off their companions if they want to, but I feel like this might be an inadvertent choice when he dies before the game even starts, in the chaos of a battle that the player doesn't even control him because he's not in the party yet (just some dude on the ship the player talks to when he/she wakes up).
thoughts?
Edited by tid2429 answers to this question
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