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skizelo

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Everything posted by skizelo

  1. Yes I believe so. That bug seems to be the indiscriminate eating of clicks. This only ate a few specific clicks, and also transformed others. I could select a save file, select a character, select an ability, cancel out of that ability with no problem. But I couldn't fire that ability. There's also the issue of refusing to attack: Clicking on an enemy would still register as a click, but instead of for an attack, it was to move to the location the enemy was standing on. And again, those "move to" clicks registered fine for me.
  2. A reinstall didn't fix it, but resetting keybindings to default did. I can attack by clicking on enemies, use abilities, and so forth. I've not tried binding attack to other keys, but I hope it works for you too spores.
  3. Small update, turns out it's not isolated to a save but something w/ my game. I started another playthrough and immediately couldn't attack or target with abilities. I'll post another log file, and then try a reinstall. e: log https://drive.google.com/open?id=1EqySLgtlHbmZBd_LSpWEMtQ2hNRSJBqh
  4. Sure, no problem. Here's the output log https://drive.google.com/open?id=1AABit55fTdjp9g7tEX0RnYn-64N9i7St Assuming that's a log of my latest session, I think that has all the problems - both the eaten clicks when trying to cast a fireball, and the transformed clicks when trying to attack. I can't think of anything I've not described already. I first noticed it on the water-logged street on the first island. Now that I think of it, it might predate the attempted ambush because something felt odd fighting the looters before.
  5. I can't attack! In combat when I mouse over an enemy to to hit them, the game instead gives an order to move to that location. When I'm trying to cast a spell (or throw a grenade or use a targeted ability) it eats the click totally. I believe this is different from the "mouseclicks not registering" bug in the known issues thread, as the clicks are otherwise responsive. But the only way I can fight is to turn the AI on and just let them mill around. I caused this midway through the game by trying to pre-empt an "[attack]" dialogue prompt by binding the attack key to A (as in default PoE1), then clicking on the currently-friendly npc. Rather than starting combat, nothing happened, and then later when I gave up and started combat through dialogue, I couldn't control anything. Sadly I don't have a savefile of that map because I hoped it was a fluke that would reset itself, and I'm playing a stealthy-talky character so I'd gone over the autosave before I knew it was persistent. I'm uploading a savefile which should replicate the issue, as it's persisted over a few restarts and several map screens. I hope unzipped google drive is ok. https://drive.google.com/open?id=1fBUenFHOxk9hY_ghcD5BoeKv3nmdObJg
  6. I was wondering where Eder was. He got (I assumed) Knocked-out during that first combat and I figured he'd reappear later in the game. RIP I guess.
  7. I had started off with Expert mode (or w/e it's called, the one that turns off all the helpers) and then disabled it. After loading a game after a while off I started getting a lot of tool tips as they triggered for the first time. I hit "minimize tool tips" and the sound of it closing, of dry paper rolling up, started to play continually. This bug is not fixed by saving and reloading.
  8. In the opening encampment dialogue where Heothan is threatened by the Glenfathan leader I rushed him (using responses 2 then 4). After the dialogue ends, the leader moves forward a little and Heothan is placed prone but not wounded. If either the PC or Calista engages him as he's walking forward then he'll stand still. If you break off after that then he'll still stand there. If he's not engaged until after he's finished moving he'll act as normal. I've managed to reproduce this bug and have the savefiles both before and after. Where do I send them?
  9. After combat, a KO'd character wont revive. Everyone else did, except for one. I've initiated and won a second round of combat (without the character) to try and jumpstart it but without luck. I think this happened because somehow during combat they and an enemy coexisted in the same space, but I don't really know. Since he's keeping the game in combat mode, so I can't save and reload which has resolved previous lasting status effects. I can load an earlier save but I don't want to because that fight was hard and I don't want to do it again! PS: As you can see in the screenshot, I entered cheatmode with the idea of entering godmode to get him up and moving again, but I don't know the code. Any help there?
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