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Unarmed Questions


Nybling

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Just pulled up the beta again after not touching it for a while and have to say a lot of the changes are great!  But I do have a pair of questions.

 

1) how can I determine what my delay time is when using my fists?  I can see damage, accuracy and penetration on the character screen, but haven't found anything about delay time.

 

2) does the talent that reduces weapon delay when dual-wielding work with unarmed?  Mostly just curious.

 

Thanks for any help!

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The passive ability "Two Weapon Style" does work with fists, yes.

 

For base attack speed and recovery time you need to hover over weapons.

 

Yeah, that works for items, but when I'm just using fists, I don't see anything.  Do you happen to know the base attack and recovery time for unarmed?

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You can summon The Long Pain fists which IIRC act like fists but count as "weapons" that you can hover over and see the recovery time of. I forget what the base times were when I checked, though.

 

There's no way to see the times on regular ol' fists, as far as I can tell.

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If you have two guys attack each other in town, one using fists and one using any fast attack weapon they'll attack at the same time so fists are the same as fast attack weapons that do more damage than slow one handers so they are the king of DPS.

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Unarmed monastic training doesnt increase your fist’s basic damage, so it’s totally trash.

That depends. Novice's Suffering was also not altering base damage in PoE but adding a flat damage bonus (that was a bit higher than Transcentent Suffering's because it had to make up for he lesser base damage) that scaled with MIG. Aand we had Sandals of the Forgotten Friar which added even more of that flat damage, but that's only a sidenote.

 

Because of that somewhat weird mechanic all grazes and also Carnage did nearly the same damage as hits and crits did - which resulted in a very predictable and also reliable damage output with lowish acc. Everything you needed to do was buffing MIG.

 

It was gimmicky but no trash at all if you knew what you were doing. Jojobobo showed a barb in WMII with Novice's Suffering and it was pretty good. I had a version of Edér with Novice's Suffering and he was doing retty good (decent dps while you can omit all the dmg mods but go for the defensive/cc stuff). Now I haven't tried to do that with Monastic Unarmed Training and don't know if it can be used in the same way, but I think it's too early to say that it's trash - I mean unless you tested that and still say it's trash of course. :)

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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Unarmed monastic training doesnt increase your fist’s basic damage, so it’s totally trash.

That depends. Novice's Suffering was also not altering base damage in PoE but adding a flat damage bonus that scaled with MIG. But because of that weord mechanic grazes and also Carnage did nearly the same damage as hits and crits - which resulted in a reliable damage output with low acc. Everything you needed to do was buffing MIG.

 

It was gimmicky but no trash at all. Jojobobo showed a barb in WMII with Novice's Suffering and it was pretty good. Now I haven't tried to do that with Monastic Unarmed Training and don't know if it can be used in the same way, but I think it's too early to say that it's trash - I mean unless you tested that and still say it's trash of course. :)

 

 

Yep, it gives you an additive damage bonus to your fist, so if your fist has low basic damage it is not very good.

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ROFL - you are right. I just made a char with it and it's utter trash even at higher levels. Does roughly half the dps of a light weapon (same attack speed and recovery).

 

The decision to give a percentage-based dmg bonus to unmodified fist damage was quite silly. The ACC bonus works well, but can't balance out the very low damage output.

Deadfire Community Patch: Nexus Mods

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