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Featured Replies

1. Blizzard description mismatches effect (Recovery Time is different from Action Speed): image

2. Two Weapon Style description missmatches effect (same as with Blizzard)

3. One Handed Style icon makes you think of marksmanship due to that arrow: image

4. Clicking on Weapon in Firebrand (and other summoned weapons) description doesn't show you the actual weapon: image

5. "Cannot die" description on Barring Death's Door and Shieldbearers talent is kinda vague. "Prevents from falling unconscious" would be a more exact note. image

6. Taste of the Hunt - had it's per-tick damage fixed, but visually it still displays total amount: image

7. Withdraw actually doesn't stun, and resistance vs might afflictions doesn't help here. It completely incapacitates instead. It would be nice to edit the description, before players go for aumaua rogue-priests) image

8. Some DoT's don't have penetration listed: image

9. There are a few problems with spiritshift form display in inventory screen: image1, image2

10. Fighter's Charge ability does nothing except consuming discipline.

11. Terrified effect doesn't prevent enemies from using hostile abilities. See Scirocco: image

 

 

Edit:

12. Pollaxe weapon is missing it's attack data: image

Edited by MaxQuest

I always think shieldbearer’s prevent death special is almost useless because you already heal the dying ally with LoH, so unless the damage incoming is higher than the HoT, it’s useless....

Hey MaxQuest,

 

Thanks a ton for the post! Ill make sure all of these are either already implemented or in if not.

 

You the best x 11,

 

-Caleb

I like big bugs and I cannot lie...

To clarify - Pollaxe isn't just missing it's attack data in the info card, it doesn't add anything to the characters attributes (damage) when equipped, like it's not even being held.

  • 2 weeks later...

I'm not actually in the Backer Beta, so sorry if I'm not supposed to post here hehe.

I've been scouring very recent beta videos for available abilities and noticed that the Frenzy upgrades (both Spirit and Blood) have the same issue as point 1 from the original post - they say +25% Recovery Time instead of Attack Speed? It seemed like it may be a typo, so I thought I'd mention :)

The base Frenzy appears to still correctly say Attack Speed.

 

So excited for the game! Thank you!

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