IIRC, Wormerine has reported issues with this auto-detection several times.
What happens, the game pauses (often you can't see the enemy!!!), and then our party goes non-hostile (or rather, thinks the coast is clear). However, the slightest movement of time or the party, triggers the attack, and you have enemies rushing you, when your party let down the guard.
Expected behaviour:
-Enemy auto-detected. Pause.
-When I unpause, and especially when we have party AI on, my party should auto-attack the enemy/enemies.
*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Question
IndiraLightfoot
IIRC, Wormerine has reported issues with this auto-detection several times.
What happens, the game pauses (often you can't see the enemy!!!), and then our party goes non-hostile (or rather, thinks the coast is clear). However, the slightest movement of time or the party, triggers the attack, and you have enemies rushing you, when your party let down the guard.
Expected behaviour:
-Enemy auto-detected. Pause.
-When I unpause, and especially when we have party AI on, my party should auto-attack the enemy/enemies.
*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
2 answers to this question
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