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A bad bug: Party auto-detects enemy too early and go non-hostile

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IIRC, Wormerine has reported issues with this auto-detection several times.

What happens, the game pauses (often you can't see the enemy!!!), and then our party goes non-hostile (or rather, thinks the coast is clear). However, the slightest movement of time or the party, triggers the attack, and you have enemies rushing you, when your party let down the guard.

 

Expected behaviour:

-Enemy auto-detected. Pause.

-When I unpause, and especially when we have party AI on, my party should auto-attack the enemy/enemies.

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Subbing. The auto-pause on enemy spotted is really borked right now. In addition to sometimes triggering way too early or unexpectedly, sometimes it doesn't trigger at all (for enemies that turn hostile after an interaction or cutscene, like the titan or the enemies in the adra).

Hey IndiraLightfoot,

 

Thanks for the post! This bug is in our system and is currently being worked on in house. It is pretty frustrating to encounter, I know :/ but remember;

 

You the best,

 

-Caleb

I like big bugs and I cannot lie...

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