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Posted

​The only changes are that weapons with recovery all gained one second. This affects bows and implements, firearms are the same.

 

Two Handed Ranged

 

  • Arbalest
    • Blunted criticals - no extra damage from critical hits but the extra penetration still helps
    • Unfit for melee - enemies have +10 to hit you in melee
    • 23 - 28 pierce damage Avg = 25.5
    • penetration = 9
    • Range = 12
    • Attack time 0.7 seconds
    • Reload time 6.0 seconds (not affected by armor)
    • DPS = 3.81
  • Arquebus
    • Blunted criticals - no extra damage from critical hits but the extra penetration still helps
    • Unfit for melee - enemies have +10 to hit you in melee
    • an unmarked -5 accuracy
    • 24 - 32 pierce damage, Avg = 28
    • Penetration = 9
    • Range = 12
    • Attack time 0.7 sec
    • Reload time = 6.8 sec (Not affected by armor)
    • DPS = 4.12  ​3.73
    • DPS w/-5 accuracy = 3.79   ​ 3.43
  • Crossbow
    • Bonus crits - 10% hit >crit conversion, roughly = +2% damage w/o considering penetration effects
    • Unfit for melee - enemies have +10 to hit you in melee
    • 19 - 24 pierce damage, Avg = 21.5
    • Penetration = 7
    • Range = 12
    • Attack time 0.7
    • Reload 5.0 (not affected by armor)
    • DPS = 3.77
    • DPS with hit>crit = 3.85
  • Hunting Bow
    • +5 accuracy
    • Unfit for melee - enemies have +10 to hit you in melee
    • 12 - 17 slash pierce, Avg = 14.5
    • Penetration = 5
    • Range = 12
    • Attack 0.9
    • Recovery 3.0​  4.0
    • DPS = 3.722.96
    • DPS with +5 accuracy = 4.10​  ​3.26
  • War Bow
    • unfit for melee - enemies have +10 to hit you in melee
    • 14 - 18 damage slash pierce, Avg = 16
    • Penetration = 7
    • Range = 12
    • Attack 1.1
    • Recovery 3.0  ​4.0
    • DPS = 3.90   ​3.14
  • Rod
    • 13 - 19 slash pierce, Avg = 16
    • Penetration = 5
    • Range = 8
    • Attack 1.1
    • Recovery 3.0  ​4.0
    • DPS = 3.90  ​3.14

 

​One handed Ranged

 

  • Blunderbuss
    • Blunted Criticals - no extra damage from critical hits but the extra penetration still helps
    • ​unmarked -10 accuracy
    • ​5 -8 pierce with 5 projectiles, Avg = 6.5
    • Penetration = 5
    • ​Range = 4
    • Attack = 1.1
    • ​Reload = 6.0 (not affected by armor)
    • DPS with shield in off hand = 4.58 (3.84 w/accuracy malus)
    • ​DPS with single wielding for the +12 accuracy = 5.46 (4.59 w/accuracy malus)
    • Dual wielding lets you fire one then fire the other before reloading, or you can have a melee in other hand and it benefits from dual wielding for -50% recovery
  • Pistol
    • Blunted Criticals - no extra damage from critical hits but the extra penetration still helps
    • 19 - 26 pierce damage, Avg = 22.5
    • Penetration = 5
    • Range = 8
    • Attack = 1.1
    • Reload = 5.0 (not affected by armor)
    • DPS with shield in off hand = 3.69
    • ​DPS with single wielding for the +12 accuracy = 4.40
    • Dual wielding lets you fire one then fire the other before reloading, or you can have a melee in other hand and it benefits from dual wielding for -50% recovery
  • Sceptre
    • 10 - 14 crush slash, avg = 12
    • Penetration = 7
    • Range = 4
    • Attack = 0.7
    • Recovery = 3.0   ​4.0
    • DPS with shield in off hand = 3.24 (3.89 w/modal)  ​2.55 (3.06 with modal)
    • DPS with single wielding = 4.02 (4.82 w/modal)   ​3.17 (3.80 with modal)
    • DPS with dual wielding = 5.45 (6.54 w/modal) ​  3.43 (4.11 w/modal)
  • Wand
    • Unfit for melee - enemies have +10   ​+5 to hit you in melee
    • 7 - 11 pierce, avg = 9
    • Penetration = 5
    • Range = 8
    • Attack = 0.7
    • Recovery = 2.0​  3.0
    • DPS with shield in off hand = 3.33​  2.43
    • DPS with single wielding = 4.13​  3.02
    • DPS with dual wielding = 5.29​  ​3.21

 

​Analysis

 

  • Best Alpha Striker is Arquebus for range or dual Blunderbuss
  • Best Alpha Striker with a Full Attack is dual pistol for range or dual blunderbuss (dual scepters when criticals are plentiful)

 

  • Best sustained DPS in heavy armor single wielded pistol or single wielded blunderbuss
  • Best sustained DPS when penetration is needed Dual Sceptres
  • Best sustained DPS when in melee Dual Sceptres

 

​Ranked DPS

  1. Single wield blunderbuss 4.59 dps
  2. Single wield pistol 4.40 dps
  3. dual wield scepter with modal 4.11 dps
  4. crossbow 3.85 dps
  5. blunderbuss with shield 3.84 dps
  6. Arbalest 3.81 dps
  7. single wield scepter with modal 3.80 dps
  8. pistol with shield 3.69 dps
  9. Arquebus 3.43 dps
  10. hunting bow 3.26 dps
  11. dual wield wands 3.21 dps
  12. warbow 3.14 dps
  13. rod 3.14 dps
  14. scepter with shield with modal 3.06
  15. single wield wand 3.02 dps
  16. wand with shield 2.43 dps

​Analysis

  • Firearms are quite good as they are not affected by heavy armor.
  • Bows which were not great before are now worse with the slower recovery
  • Like 3
Posted

@dunehunter: getting the bonus to recovery with Kalakoth’s Minor Blights is one of the few fun things left in the game. Why remove it?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)

@dunehunter: getting the bonus to recovery with Kalakoth’s Minor Blights is one of the few fun things left in the game. Why remove it?

Just feel it’s weird that pistol with a free offhand is slower than pistol with a sword in offhand when reloading bullet.....

 

Magic??

Edited by dunehunter
Posted

Yeah it's totally bonkers. However, when getting no bonus whatsoever nobody would ever use something like melee + ranged dual wielding like the piratesque sabre + pistol. Which would be a shame as well. Maybe one could come up with a seperate and interesting style for that.

  • Like 1

Deadfire Community Patch: Nexus Mods

  • 3 weeks later...
Posted

 

@dunehunter: getting the bonus to recovery with Kalakoth’s Minor Blights is one of the few fun things left in the game. Why remove it?

Just feel it’s weird that pistol with a free offhand is slower than pistol with a sword in offhand when reloading bullet.....

 

Magic??

 

 

 

It's also weird that the Gunner talent from the Ranger class, which is supposed to make you reload faster, actually makes you reload 25% slower.

  • Like 1
Posted (edited)

They have problems with it since Deadfire is in the making. I guess at some point they changed the term from "reload time" ot "reload speed" and the guy responsilbe for implementing the numbers got really confused (maybe he's a berserker whose frenzy got triggered): The hat in Deadfire did extend reloading time as well as the soulbound arbalest in the PoE Deadfire Pack. Some weapon modals also did the opposite from what they are supposed to do, so is Gunner in Deadfire. With reloading time (or is it speed? ;)) it's all a big mess atm. 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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