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Playing PoE right now I noticed how the flame animation of Sacred Immolation doesn't match the Bleak Walkers or Kind Wayfarers Flames of Devotion color with their talent, but rather the default blue flame. In Deadfire could Sacred Immolation(assuming it appears), and any other potential flame oriented ability for Paladins, be changed to match the colors of their Flames of Devotion given what was a talent is now default for the subclass? Not necessarily in terms of any mechanical alterations, but just for aesthetics?

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"I am the expert, asshat." - Hurlsnot

"You need to be careful, lest I write another ten page essay on mythology and how it relates to Sailor Moon." - majestic

"I won't say what just in case KaineParker is reading" - Bartimaeus

"Oh no! Is there super secret ending as well? I don’t care." - Wormerine

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Assuming it's not too much work (I'd guess they can simply change the colour of the VFX) then I'd like to see this too.

 

Bonus points if those two classes have unique versions of SI as well!

I guess something like -50%Damage and +50% Healing for Kind Wayfarers and -50% Healing and +50% Damage as Corrode for Bleak Walkers would be cool. Ultimately I think the cosmetic change is most important because I got used to seeing my Bleak Walker give off black flame and it's a little weird to see the blue return.

Yes, and Goldpact Knights get Golden Shower instead of Glorious Beacon! :lol:

Only if it's in their contract.
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"I am the expert, asshat." - Hurlsnot

"You need to be careful, lest I write another ten page essay on mythology and how it relates to Sailor Moon." - majestic

"I won't say what just in case KaineParker is reading" - Bartimaeus

"Oh no! Is there super secret ending as well? I don’t care." - Wormerine

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Agreed. Disagreee on the damage minus for Wayfarers they already do less damage then the other orders on sneak attackable enemies. Unless less Darcozzi zeal is hurting them more unsure. I’m not playing the beta cause I want to be surprised :x

Edited by Torm51

Have gun will travel.

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Agreed. Disagreee on the damage minus for Wayfarers they already do less damage then the other orders on sneak attackable enemies. Unless less Darcozzi zeal is hurting them more unsure. I’m not playing the beta cause I want to be surprised :x

 

I thought Obsidian had gotten rid of the negatives for Paladins and Priests, hence Kind Wayfarers shouldn't have that problem anymore.

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Agreed. Disagreee on the damage minus for Wayfarers they already do less damage then the other orders on sneak attackable enemies. Unless less Darcozzi zeal is hurting them more unsure. I’m not playing the beta cause I want to be surprised :x

 

I thought Obsidian had gotten rid of the negatives for Paladins and Priests, hence Kind Wayfarers shouldn't have that problem anymore.

 

Dude thats great news.  I have not been keeping up with the Beta cause I want to be surprised.  Where did you read this?!?!??!?!

 

So whats the Subclasses for Paladin now?  Goldpact Knights keep their auras etc?

Have gun will travel.

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Agreed. Disagreee on the damage minus for Wayfarers they already do less damage then the other orders on sneak attackable enemies. Unless less Darcozzi zeal is hurting them more unsure. I’m not playing the beta cause I want to be surprised :x

 

 

I thought Obsidian had gotten rid of the negatives for Paladins and Priests, hence Kind Wayfarers shouldn't have that problem anymore.

Dude thats great news.  I have not been keeping up with the Beta cause I want to be surprised.  Where did you read this?!?!??!?!

 

So whats the Subclasses for Paladin now?  Goldpact Knights keep their auras etc?

Right now Paladins have no negatives, they get 1 ability and a modifier for that ability. I would like to see their negative be a loss of a level 1 ability, like Bleak Walkers don't get Lay on Hands, but overall Paladins are good as they are, if only needing tweaking for their front-loaded passive.

 

And the damage modifier I suggested was only for Sacred Immolation and something that fits the flames they get. Overall I just want a black/white SI more than it getting modified because it would be cool.

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"I am the expert, asshat." - Hurlsnot

"You need to be careful, lest I write another ten page essay on mythology and how it relates to Sailor Moon." - majestic

"I won't say what just in case KaineParker is reading" - Bartimaeus

"Oh no! Is there super secret ending as well? I don’t care." - Wormerine

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Agreed. Disagreee on the damage minus for Wayfarers they already do less damage then the other orders on sneak attackable enemies. Unless less Darcozzi zeal is hurting them more unsure. I’m not playing the beta cause I want to be surprised :x

 

I thought Obsidian had gotten rid of the negatives for Paladins and Priests, hence Kind Wayfarers shouldn't have that problem anymore.

Dude thats great news.  I have not been keeping up with the Beta cause I want to be surprised.  Where did you read this?!?!??!?!

 

So whats the Subclasses for Paladin now?  Goldpact Knights keep their auras etc?

Right now Paladins have no negatives, they get 1 ability and a modifier for that ability. I would like to see their negative be a loss of a level 1 ability, like Bleak Walkers don't get Lay on Hands, but overall Paladins are good as they are, if only needing tweaking for their front-loaded passive.

 

And the damage modifier I suggested was only for Sacred Immolation and something that fits the flames they get. Overall I just want a black/white SI more than it getting modified because it would be cool.

 

I can agree with that.

Have gun will travel.

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