I also wasn't suggesting that multiclass have access to the same active abilities only the same passive abilities (at half value)
Extremely difficult to balance (and put in place). All is not as simple as "divided by 2".
Because if you have this system, passives abilities become less attractive and you go to active abilities. Problem is moved, not changed.
Agreed. The problem isn't so much the power of the passives, but the overarching system.
Passives do not require resources, last indefinitely, and can stack and synergize with each other.
In contrast, actives compete for limited resources (class power, time), are limited in duration, are only usable one at a time, and don't really synergize well with each other.
Regardless of how hard you nerf passives, I would still find it hard not to take the. Even if passives were Awful you would still only take a couple of active abilities because they compete with each other for resources.
Ummm.... I believe you just agreed with theBalthazar, then proceed to contradict everything that was said
Anyway, halving the value of passives will make actives more appealing true but, as Bazy said, given that abilities will consume class resource the only power gained by selecting abilities will be through versitility (Which is kinda the point of multi-class)
Bazy, the idea is not to make passives useless to a multi-class but rather bring them back in line with single-class.
Take the example of two level 1 barbarian/ciphers compared to a barbarian and a cipher.
Currently each barbarian/cipher does 120% primary damage plus carnage (Total = 240% primary + 240% carnage)
If we halve the passives then we get 110% primary damage and 60% carnage (Total =220% primary +120% carnage)
One of each single class gives, 120% primary damage (cipher), 100% primary damage + 100% carnage (Total = 220% Primary +100% carnage)
As you can see even with half passives the multi-class is still superior, however the difference, while significant, is relatively minor so can more realistically be made up through access to higher tier abilities.
Edited by Erik-Dirk, 14 January 2018 - 11:00 PM.