hilfazer 270 Posted January 21, 2018 Share Posted January 21, 2018 In PoE1 it was rare to find an enemy with less than 8 RES, and there were quite a few with 17-18. Average RES of encountered creatures being around 13-14. And than there are also bosses with inflated stats (like Gafonerkos with 26 RES). So what I am trying to say, that this change could potentially hurt our cc-focused characters, unless base duration of all cc-spells is increased by ~15%. Btw, what do you think if RES provided a chance to upgrade the incoming inspirations and afflictions instead? Bosses in PoE1 had godly Resolve because it gave concentration. Obsidian didn't want bosses to get stunlocked. Maybe some non-boss enemies got same treatment. Since RES no longer gives concentration i'm not expecting to see so much Resolve on enemies in POE2. But i wouldn't give RES duration reduction anyway - durations are already short. Chance to upgrade inspirations afflictions sounds fine except not all of them can be upgraded. Quote Vancian =/= per rest. Link to post Share on other sites
dixon_sider 5 Posted January 22, 2018 Share Posted January 22, 2018 Resolve is better than strength for healing done. But i think healing done should be under int. or instead of having healing done boost, con could give a healing received boost. that way people would have more incentive to use constitution, which is almost always my dump stat in PoE. the stats are pretty well balanced in PoE except might and con imo. 1 Quote Link to post Share on other sites
Ninjamestari 410 Posted January 22, 2018 Share Posted January 22, 2018 I never really thought that having more muscles increase your capacity for healing magic made any sense. 2 Quote The most important step you take in your life is the next one. Link to post Share on other sites
Torm51 526 Posted January 24, 2018 Share Posted January 24, 2018 (edited) I'd prefer Might to revert to its Pillars form and Resolve to be buffed in some other way, but having Healing moved to Resolve whilst Might retains Damage wouldn't bother me that much. It makes Resolve the more defensive stat, and fits well with tanky Fighters and Paladins benefiting for their healing abilities whilst not messing up the hybrid damage dealers. It's also unlikely to require people to significantly change the attributes of imported characters, which is my biggest problem with the change. I have to agree with Jerek here. Taking 10 Resolve Paladins/Priests cause Resolve just was not that good is just dumb. The flavor of the class (and others like it) is that they are a leader yet they have the average resolve of a regular grunt in combat. Those arch types are meant to be "leading the band as they say" if they have crappy resolve well they should not be good leaders. This also helps them fuel their abilities that are natural to the class for example Lay on Hands, Priest AOE heals and chanter AOE heals. It also helps the defensive types with better passive healing. I like it. PS I still always take 15 Resolve on my Paladin in POE 1 cause I want the concentration so I do not get interrupted casting a heal, casting an exhortation or quick switching to an Arbalest for a FoD Alpha. The extra 5 deflection is meh but it also has the third effect of being good RP for a Paladin. Edited January 25, 2018 by Torm51 1 Quote Have gun will travel. Link to post Share on other sites
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