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Posted (edited)

I have a doubt so...

 

If it is not a balancing choice,

 

Unarmed (Monk)/claw (druid) proficiency is missing ?

 

It is intended ?

Edited by theBalthazar

4 answers to this question

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Posted

I think i remember them mentioning it in one of the Q/As, saying that Unarmed is really good already and doesn't need it (or something along those lines).

 

At least, i think that's the case. I might be misremembering or imagining things.

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Posted

On top of that, absence of a proficiency for fists/claws (which should really be one proficiency encompassing both) penalizes Devoted/Monk and Devoted/Druid multiclass builds as they end up taking a -10 Accuracy penalty with ... a part of their own body. Doesn’t even make logical sense :) A Monk who gets Transcendent Suffering and isn’t trained in the use of their fists? An animal who doesn’t know how to fight with their natural weapon? :D

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Posted

Hey AndreaColombo,

 

We are currently working on this right now after  a lot of feedback from the backers. There is also an issue of multiclassing with Devoted currently that is giving negative buffs when it shouldn't, esp for your own appendages!

 

So stay tuned for a hopeful update soon as we iron out the kinks from multiclassing. Thanks guys!

 

You the best,

 

-Caleb

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