mifest Posted November 17, 2017 Share Posted November 17, 2017 If you have 8 Pen vs 8 Armor you deal full damage as if enemy has no Armor If you have 7 Pen vs 8 Armor you deal 30% damage as if you have no Pen 1 Pen/Armor either make a 70% damage difference or make no difference at all I think this mechanics should be more linear and make every point of Pen/Armor counts, for example: 1 Pen = 5% more damage and 1 Armor = 5% damage reduction 3 Link to comment Share on other sites More sharing options...
TheC Posted November 17, 2017 Share Posted November 17, 2017 I have to agree that Penetration is FAR too important a stat right now. Perhaps -20% dmg for every point lower up to say -80% and maybe +5% for each point above capped at the same 30% All-or-nothing with something this important causes a lot of builds and weapons to become almost completely useless. 2 Link to comment Share on other sites More sharing options...
cheesevillain Posted November 18, 2017 Share Posted November 18, 2017 Agree. It needs a heavy tweaking. However, the new system is easier to understand and more elegant, and it makes the value of different types of damage (slash, pierce, burn) easier to understand. 1 Link to comment Share on other sites More sharing options...
Lamppost in Winter Posted November 18, 2017 Share Posted November 18, 2017 I have to agree that Penetration is FAR too important a stat right now. Perhaps -20% dmg for every point lower up to say -80% and maybe +5% for each point above capped at the same 30% All-or-nothing with something this important causes a lot of builds and weapons to become almost completely useless. -20% per point below sounds very reasonable, I think. Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 18, 2017 Share Posted November 18, 2017 I agree the penetration/rating system is currently too "all or nothing." It's a good system but it needs to be more gradual. As it is now, stacking penetration is the be all and end all; no other thing comes close in importance as being just 1 point short of your enemy's armor rating curbs your DPS to the point your contribution to combat is nil. A gradual approach would make penetration a strategic and/or tactical concern on par for afflictions, buffs, etc.. 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
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