I have been having a blast with the game and one of my favorite characters Aloth has become a permanent member of the group. He always helps with keeping mobs in place (CC) and is able to output impressive amount of damage when I really need something dead fast.
The thing I am not sure about is
1. Make him more useful during most encounters by taking some of talents that would help with his auto-attack such as (blast, penetrating blast, dangerous implements)
2. Use the talents to boost some of his cool fire/frost/corruption spells. Or add something like a beast slayer, or even take some of the defensive talents (deflection, body control, Bull's will etc.)
The thing is he is about level 7 now, and I know that at level 9 you are going to get some per rest spells. I just do not understand how spells per encounter work. If I get one extra spell per encounter, that is nice but definitely not game changing so it makes sense to have some effective auto-attack as backup so I do not have to rest all time.
On the other hand, If I get 4 casts of say Chill fog, than I cannot imagine I would auto attack EVER AGAIN :D
So any thoughts about this from people who have some experience would be very welcome.
Edited by Samugol, 19 October 2017 - 04:21 AM.