Not sure if other were aware already, but I just noticed in the chat box it inflicted 60 damage for 6 marks or whatever, but then number above the enemy was 78. The monk has 20 MIG, so it would appear 30% was applied.
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Posted 11 September 2017 - 05:47 PM
- MaxQuest likes this
Posted 11 September 2017 - 07:50 PM
Posted 12 September 2017 - 03:12 AM
Posted 12 September 2017 - 04:22 AM
Similar thing with Recall Agony. The tooltip says 30%, but it is actually affected by might.
Interesting, this is new for me
Posted 13 September 2017 - 09:28 AM
How does resonant touch actually work? It displays quite a big AoE (two circles for friend and foe AoE), but it seems to work only on single targets. the description seems to be wrong too...
when does the raw damage get applied? combat log did not really help me there, but maybe I did not check thoroughly. The recovery seems to be quite long.
Would be grateful for some advice!
Posted 13 September 2017 - 10:25 AM
Posted 13 September 2017 - 11:35 AM
Posted 13 September 2017 - 06:10 PM
I haven't played with enough yet to give a good opinion on how useful it is. In theory, it doesn't cost wounds, it's a large circle AoE will hit more targets than cone from torment. MIG applies to the 10 base damage so 20 MIG = 13 damage per charge that can't be resisted. I don't know offhand if you can score crits or other damage modifiers apply. I don't see it as some ultimate damage dealer comparable to a caster or ranger, but a decent way to finish off multiple enemies and splash survivors.
Posted 13 September 2017 - 06:41 PM
10 charges for the max dmg potential which is once per encounter. And to do that you would need deal more than 100dmg specifically by the monk. Have to consider other party members contributing dmg on the same resonance target(s) in the meantime which does not add charges.
It would be better if there were additional effects like resonance touch is an aura in which other party member affected by the aura can contribute to resonance charges, or the resonance charges themselves have some sort of small debuff that is stackable with additional charges. But it is just theorycrafting at this point.
Edited by mosspit, 13 September 2017 - 07:00 PM.
Posted 20 September 2017 - 05:49 PM
Posted 20 September 2017 - 09:37 PM
Posted 20 September 2017 - 11:26 PM
It's ok if you can deal more than 10 damage per hit via Rooting Pain or retaliation (like Battle Forged) and stand in a crowd. But all in all I think it's quite lame. And a lot of hassle, too.
Posted 21 September 2017 - 02:41 AM
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