Jump to content

Recommended Posts

How does resonant touch actually work? It displays quite a big AoE (two circles for friend and foe AoE), but it seems to work only on single targets. the description seems to be wrong too...

when does the raw damage get applied? combat log did not really help me there, but maybe I did not check thoroughly. The recovery seems to be quite long.

 

Would be grateful for some advice!

Link to comment
Share on other sites

If you hit an enemy for more than 10 damage he will get one charge of resonance. Every enemy can get up to 10 of those. If you then use Resonant Touch every enemy who is in the AoE will suffer raw damage for each resonance they collected.

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

The problem with resonance touch is that for such an high lvl ability dmg is way too low. I mean, if you manage to reach the max of 10 counters and activate it you actually do the same or max double dmg of a normal torment reach attack ( wich hits everyone in the aoe). Moreover if you play a monk with dps orientation is also very hard to actually rech the 10 counter, because the enemy will be dead long before.

Link to comment
Share on other sites

I haven't played with enough yet to give a good opinion on how useful it is. In theory, it doesn't cost wounds, it's a large circle AoE will hit more targets than cone from torment. MIG applies to the 10 base damage so 20 MIG = 13 damage per charge that can't be resisted. I don't know offhand if you can score crits or other damage modifiers apply. I don't see it as some ultimate damage dealer comparable to a caster or ranger, but a decent way to finish off multiple enemies and splash survivors.

Link to comment
Share on other sites

I like the mechanics of it. But in practice, it is difficult to use it effectively. Speaking from personal experience in a party setting, one has to use it in a very deliberate manner.

 

10 charges for the max dmg potential which is once per encounter. And to do that you would need deal more than 100dmg specifically by the monk. Have to consider other party members contributing dmg on the same resonance target(s) in the meantime which does not add charges.

 

It would be better if there were additional effects like resonance touch is an aura in which other party member affected by the aura can contribute to resonance charges, or the resonance charges themselves have some sort of small debuff that is stackable with additional charges. But it is just theorycrafting at this point.

Edited by mosspit
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...