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Hiravious started to run very slow now fixed but what caused it?


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Posted (edited)

I was doing a bounty and afterwards Hiravious started running really slow. I think this was some speed bug with Zealous Charge which I'm running on my Paladin. It fixed itself by walking into the Bounty Lodge in Caed Nua (odd fix) anyone know why this happened so I can avoid it next time?

 

Hiravious has no movement speed gear other then Zealous Charge. I did have boots of speed in my inventory but not equipped.

 

Lastly, no he wasn't running out of range of the aura. He was def in range and running at normal speed in combat and extremely slow falling behind out of combat.

Edited by Torm51

Have gun will travel.

4 answers to this question

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Posted

but what caused it?

Well, you've spotted it yourself: Zealous Charge.

 

There was a problem with Spiritshift and boots of speed. No wonder charge gives you a similar problem.

 


The base run speed during and out-of-combat is 4. But you do benefit from movement increasing effects only during combat.

I haven't looked in the code, but I suppose what happens is:

- you run at speed 4

- you enter combat and your speed becomes 4 + 2, because of Zealous Charge

- you spiritshift, and probably the movement speed is hard set to 4

- spiritshift ends (*) and 2 is subtracted from your current speed.

 

(*) you can check if this problem occurs only when spiritshift is ended due to combat end; or always.

  • 0
Posted

 

but what caused it?

Well, you've spotted it yourself: Zealous Charge.

 

There was a problem with Spiritshift and boots of speed. No wonder charge gives you a similar problem.

 


The base run speed during and out-of-combat is 4. But you do benefit from movement increasing effects only during combat.

I haven't looked in the code, but I suppose what happens is:

- you run at speed 4

- you enter combat and your speed becomes 4 + 2, because of Zealous Charge

- you spiritshift, and probably the movement speed is hard set to 4

- spiritshift ends (*) and 2 is subtracted from your current speed.

 

(*) you can check if this problem occurs only when spiritshift is ended due to combat end; or always.

 

Well I'm pretty sure he's moving 6 cause once it fixed itself I tested it in the Wooded Plains by just running away from mobs until they de aggrod. In spirit shift form he keeps up with everyone in the formation. Also when the run speed bug happened he was not shifted.

 

Anyway have we found ways to fix the issue if this happens again? Other then apparently walking into the Bounty Lounge lol

Have gun will travel.

  • 0
Posted

It means that supposition has failed.

 

So:

- he had 4 ms outside of combat

- he had 6 ms during combat in spiritshift form, under effect of Zealous Charge

- he wasn't shifted at the end of combat

- but when combat ended his ms was 2 (instead of usual 4)?

  • 0
Posted

Ya it was like that. Really weird but I played yesterday and it fixed itself somehow *shrug*

Have gun will travel.

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