B4nJ0 Posted May 4, 2017 Share Posted May 4, 2017 (edited) I have to be honest, I'm totally sick of it. I hated IWD random loot list and I was so glad they stopped to do this sh**t. In PoE, I wasted hours to figure out what items to get to min/max, and they changed the loot list so many times. Why you dont stick with one list so min/maxer can share it figuring out an excel list (which was done multiple times already) and casuals /rpgers just play with a single random loot list and grabbing things while ignoring the list? This is not how you make a game better in the long run, the idea of doing another run while having to do yet another random list gives me vomit, I disinstalled PoE already. Refreshing random loot list just annoy people who like to min/max while doesn't bring any prop to any other user. I dunno how designers can't understand such a simple thing. Totally done with this game, I don't have high hopes on PoE2 either, modded BG2 is still by far the best (and hardest) rpg I never played but anyway this random loot list refresh is just the icing on the cake that gived me a "fresh" 2 hours experience in my re installed poe. Edited May 4, 2017 by B4nJ0 Link to comment Share on other sites More sharing options...
MaxQuest Posted May 4, 2017 Share Posted May 4, 2017 Afaik they did, in v3.05. Correct me if I am wrong: the patterns are probably still the same, but might have per-save or per-character offset. And yes, random loot is a bit annoying when it comes to important pieces. But at least we have console. As for PoE2: Q: Will there be random loot in Deadfire? In Pillars of Eternity it can be very frustrating to be able to get very good pieces of equipment only by random loot. JS: Yes, there will be some random loot, however the more influential pieces of random loot will not be randomized, they will just be placed. If you want Boots of Speed or things like that, those will probably not be put on a randomized list. But we still have some randomization. Source PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
B4nJ0 Posted May 4, 2017 Author Share Posted May 4, 2017 (edited) yeah 3,05 other users already confirmed this. It's just a retarded designer choice, as I said u just annoy min/maxer while don't bringing ANYTHING to other users. Totally done with PoE Edited May 4, 2017 by B4nJ0 Link to comment Share on other sites More sharing options...
scythesong Posted May 4, 2017 Share Posted May 4, 2017 (edited) You know, with the direction this is going sooner or later we're going to start complaining that dice roll mechanics should just give us good values since it's going to happen anyway. After all, reloading is just so time consuming and unnecessary. Edited May 4, 2017 by scythesong 3 Link to comment Share on other sites More sharing options...
rheingold Posted May 4, 2017 Share Posted May 4, 2017 ^^^ pretty much... "Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them.""So they play that on their fascist banjos, eh?""You choose the wrong adjective.""You've already used up all the others.” Lord of Light Link to comment Share on other sites More sharing options...
Gnomic Posted May 5, 2017 Share Posted May 5, 2017 Someone had the suggestion of putting all the random loot items in a store somewhere. So, if you really wanted a specific item, you could just buy it. You'd still get random loot randomly, but the RNG wouldn't be the only source. 2 Link to comment Share on other sites More sharing options...
MaxQuest Posted May 5, 2017 Share Posted May 5, 2017 (edited) Someone had the suggestion of putting all the random loot items in a store somewhere. That's a great suggestion. Imagine that "Gauntlets of Swift Action" are a random loot that can spawn in a Chest21, Chest25 or Chest98. Once the player opened one of these chests and looted any item, it's other items could appear on sale at some of the merchants / predefined store. Edited May 8, 2017 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Caeyrii Posted May 10, 2017 Share Posted May 10, 2017 Running 3.05 and I've been following https://www.dropbox.com/s/ik2rdyvk5q48hrw/LootsDays.xlsx?dl=0 religiously. No changes found. Except! I opened the container(day of the month 20) up on the 2nd level of the Gilded Vale inn and didn't get the cloak. This was with a single character, so I think party count counts for something. Link to comment Share on other sites More sharing options...
JerekKruger Posted May 10, 2017 Share Posted May 10, 2017 You know, with the direction this is going sooner or later we're going to start complaining that dice roll mechanics should just give us good values since it's going to happen anyway. After all, reloading is just so time consuming and unnecessary. If the "random" loot tables were actually based on dice rolls I'd agree with you, but since they aren't it's not the same. I do hope that Obsidian don't go with the same loot-by-day system in Deadfire. Link to comment Share on other sites More sharing options...
scythesong Posted May 10, 2017 Share Posted May 10, 2017 (edited) Basically turning PoE into the equivalent of a hack-and-slash game? That's a very different can of worms. Games that do that ultimately become all about repetition (whether through grinding enemies or doing constant reloads to get something good out of a container). The resulting meta is inevitable. I can understand making random items available in a store with sky-high prices (helps out solos, who have more cash than they know what to do with) and I can understand tweaking the RNG system a bit so the odds of getting a previous drop goes down (which works out given the sheer number of random loot containers). I can even understand doing both so people doing parties can simply buy copies of the RNG item they want by carefully managing their cash. But the point of random loot in this game is to add diversity to each game you play, I doubt that the devs wanted PoE to end up as another mass-reload-for-loot game. Of course, they can also just go with the IWD2 method - add the RNG container at the very end of the dungeon, but loot is determined the very moment you enter it. It was cruel but it also worked very well, and random loot became just that in IWD2. No one blamed you for not wasting hours of your life trying to get the game's most powerful flaming death greataxe weapon that you really didn't need anyway. It also had the interesting side effect of elevating sneaky types, since they could just sneak to the very end of the dungeon and check the loot. Edited May 10, 2017 by scythesong Link to comment Share on other sites More sharing options...
JerekKruger Posted May 10, 2017 Share Posted May 10, 2017 @scythesong If you're responding to me, know that I'd rather there was no random loot. However Josh said there will be random loot in Deadfire and since that's the case I'd rather they made it actually random rather than the current pseudo-random system they have now. In the end it doesn't really matter all that much. Most important loot will, I assume, remain non-random and I can only think of one item in Pillars that I ever cheesed the loot tables for. I'm sure Deadfire will be fine. Link to comment Share on other sites More sharing options...
Raven Darkholme Posted May 14, 2017 Share Posted May 14, 2017 It's important to note that the random loot only works when you save and reload before your very first random container, this wasn't always like this but got changed in one of the last patches. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
B4nJ0 Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) No. I did a save at the caravan, since I always kill the whole thing to rush cruel 1 (which open, at the very least, the talent from skaen temple, while I can forget atting cruel for the rest of the playthrough). I'm pretty good at killing the caravan at potd nowadays, there is a pretty easy trick to kill everybody with a long range phisical weapon or bow, but no matter what I save right after I kill the wolves // sell everything just to be sure. Still, all the chests now in that run have a "new" loot table. I don't think it's a bug, they just changed the loot table once again IMO. Edited May 18, 2017 by B4nJ0 Link to comment Share on other sites More sharing options...
Raven Darkholme Posted May 18, 2017 Share Posted May 18, 2017 No. I did a save at the caravan, since I always kill the whole thing to rush cruel 1 (which open, at the very least, the talent from skaen temple, while I can forget atting cruel for the rest of the playthrough). I'm pretty good at killing the caravan at potd nowadays, there is a pretty easy trick to kill everybody with a long range phisical weapon or bow, but no matter what I save right after I kill the wolves // sell everything just to be sure. Still, all the chests now in that run have a "new" loot table. I don't think it's a bug, they just changed the loot table once again IMO. Are you using the LootDays file which has White March areas in it? For me that one works fine strangely enough. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
B4nJ0 Posted May 18, 2017 Author Share Posted May 18, 2017 No idea what u are talking about, can u explain it to me? Link to comment Share on other sites More sharing options...
MasterCipher Posted May 18, 2017 Share Posted May 18, 2017 Correct me if I'm wrong, but aren't the containers at the caravan hand placed and not random? The first random containers would be Blackhound 2nd floor chest, or minor boxes/tables in gilded vale. So the loot table still works as long as you save and reload before opening your first random container? Link to comment Share on other sites More sharing options...
Raven Darkholme Posted May 18, 2017 Share Posted May 18, 2017 @MasterCipher I think he meant because he saves way before the container, which actually works, too you don't need to do it right before. @B4nJ0 I'm talking about the file name of your random loot list, is it called LootDays.xslsx? Because that is the latest version. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
B4nJ0 Posted May 20, 2017 Author Share Posted May 20, 2017 (edited) My bad, started another run to play with fixed companions in potd with my truly old loved paladin as a main and everything works fine. Prob I did saved, but I didn't RELOAD at camp (u must restart the game and load the save, to get the right loot table). As been a while, sorry for the post Edited May 20, 2017 by B4nJ0 Link to comment Share on other sites More sharing options...
MasterCipher Posted May 23, 2017 Share Posted May 23, 2017 Thanks Raven. That worked, but you can't hire any hirelings before popping the chest. 1 Link to comment Share on other sites More sharing options...
B4nJ0 Posted May 23, 2017 Author Share Posted May 23, 2017 (edited) Thanks Raven. That worked, but you can't hire any hirelings before popping the chest. Yeah, I guess the most safe way to do this is: save, exit game, relod. At the 1st inn, check the loot table on the 1st floor, pick your wished item (for me is usually ring of overseeing stacking for party play ) if the loot is right feel free to start playing your run :3 Edited May 23, 2017 by B4nJ0 Link to comment Share on other sites More sharing options...
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