Boeroer Posted April 3, 2017 Posted April 3, 2017 (edited) ...well that rhymes quite nicely doesn't it? Hi! I just discovered a weird albeit funny bug: when you use Pallegina's Wrath of the Five Suns and quickly switch to Aedrin's Wrecker and command an FoD-shot on the same target BEFORE the five suns crash into the target - then every ball of fire will cause prone and stun when it crits. It seems that the balls of fire inherit the properties of Aedrin's Wrecker in some way. Most likely the same problem we had with offensive auras from items (fear aura from Executioner's Hood, Harbinger aura from Redfield) that would cause prone if you used Knockdown the same time when the effect pulsed. Maybe you remember. This was fixed some time ago though. So now you have six chances in total to cause a crit (5 balls, one shot) and then two chances (=two rolls: prone AND stun) to disable an opponent after that crit happens. These are 18 hit rolls altogether which also get displayed in the combat log. At the moment it looks like that it's a guaranteed disable. Sworn Enemy + FoD + Zealous Focus lets you crit anything if you have that many chances. Now I have to see if this also works with Minor Missiles from Spell Binding, missile spells from scrolls and Prestidigitator's Missiles - plus Aedrin's Wrecker. Edited April 3, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Boeroer Posted April 3, 2017 Author Posted April 3, 2017 Ok, you can reproduce it with Wrath otFS - but timing is critical. So far no luck with missiles...Also should work with all other arbalests since all of them are overbearing (prone only though). Deadfire Community Patch: Nexus Mods
MaxQuest Posted April 3, 2017 Posted April 3, 2017 Hehe, nice find) It reminded me of this [bug](https://www.reddit.com/r/projecteternity/comments/4c8fvk/major_bug_wizards_equipped_with_weapons_that_do_x/). Btw, is the switching - the key here? 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Boeroer Posted April 3, 2017 Author Posted April 3, 2017 (edited) I guess - because otherwise you can't skip the recovery of WotFS. Shot and the fiery balls have to hit at roughly the same time. So it's also impossible to time if you're too near. At max range it's doable though. But although it's a neat effect it's way to much fuzz to be exploitable. Edited April 3, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Redblood Posted July 1, 2017 Posted July 1, 2017 it work with all the ranged weapons , even golden gaze, but expose vulnerability wont happen. sabra marie do atomic damage ( a lot more than hundred without a buff ).
Boeroer Posted July 2, 2017 Author Posted July 2, 2017 What exactly Do you mean? Does Wrath of the Five Suns confuse enemies when you have Sabra Marie equipped and do as I describend above? And maybe also the crit damage modifier (+0.5) gets applied? That would be funny. Deadfire Community Patch: Nexus Mods
Redblood Posted July 2, 2017 Posted July 2, 2017 (edited) When you use sabra marie with the five sun, all the hits are crit but not confusing the enemy ( but total damage are more than 200 now ). Boressaine is more interesting ; however he does less crit, but there are 4 or 5 heal effects on pellagina ( for approximately = 40 - 50 endurance ) and a stun effect on the victim, yes. And the rod of pale shade made a stun during 5 sun then another one during Fod. Edited July 3, 2017 by Redblood
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