Jump to content

Recommended Posts

Posted (edited)

Yes, I saw some of the priest builds and they are extremely powerful. If I needed to take on one of those with the Frozen Lance and the usual Citzal's combo he I would lose.

 

However, where wizards shine are in the combination of crowd control and damage output. For instance with those bounties you could start with one of the Llengrath's protective spells, cast Eldritch Aim, 3 Shadowflames, 3 Freezing Rakes and have cleared most of the battlefield before Eldrtich Aim expires. Another option is to open with 1 Shadowflame, buff a little and then another Shadowflame before using the 3 Freezing Rakes. Just bear in mind that my experience was with non-upscaled opponents and I have no frame of reference for how much more difficult upscaled opponents would be.

 

Trying to take on these fights without nuking lead to a quite quick death though. The problem wasn't the melee engagements, but rather the spellcasters really were the biggest problems to both these encounters.

 

However, if all you are interested in is the quickest time to finish the bounties, then the above nuking strategy got the job done very fast.

Edited by grausch

Ultimate.jpg

Posted

Yes, I saw some of the priest builds and they are extremely powerful. If I needed to take on one of those with the Frozen Lance and the usual Citzal's combo he would lose.

 

However, where wizards shine are in the combination of crowd control and damage output. For instance with those bounties you could start with one of the Llengrath's protective spells, cast Eldritch Aim, 3 Shadowflames, 3 Freezing Rakes and have cleared most of the battlefield before Eldrtich Aim expires. Another option is to open with 1 Shadowflame, buff a little and then another Shadowflame before using the 3 Freezing Rakes. Just bear in mind that my experience was with non-upscaled opponents and I have no frame of reference for how much more difficult upscaled opponents would be.

 

Trying to take on these fights without nuking lead to a quite quick death though. The problem wasn't the melee engagements, but rather the spellcasters really were the biggest problems to both these encounters.

 

However, if all you are interested in is the quickest time to finish the bounties, then the above nuking strategy got the job done very fast.

The upscaled content adds another 10-12 to all enemies defenses/accuracy if I remember well, so it's like the difference between hard and potd. 

  • Like 2
Posted

 

The upscaled content adds another 10-12 to all enemies defenses/accuracy if I remember well, so it's like the difference between hard and potd. 

 

 

Never played hard - moved straight from a party on Normal to solo POTD. Am considering upscaling in my latest solo playthroughs, but with my limited amount of playtime (3-4 hours a week on average), it can take some time to get to these bounties.

 

With the Frozen Lance playthrough, once I had opponents paralysed, the Freezing Rakes dealt about 600 points of damage if 3 crits hit. Since most enemies were already paralysed most hits were crits. Can't recall the damage output of the Shadowflames, but the nice part is that these spells are all fired off at extreme speeds.

 

While the Fire Priest does insane damage over time, the wizard usually had everyone paralysed and then did a lot of damage almost instantly. I think the wizard can have the edge if all that matters is the speed at which encounters are concluded. However, if opponents are still standing after the rakes and the wizard needs to use the Citzal's combo then the Fire Priest would probably win the encounters in less time.

  • Like 1

Ultimate.jpg

Posted

This all sounds fun. I think nobody expects us to do those encounters with a char that we dragged through a whole playthrough. I will use the console to create some chars for those encounters next week or so. Do we allow all items (also from stronghold adventures) or will we be limited to those that you can obtain during a "real" solo run?

Deadfire Community Patch: Nexus Mods

Posted

Well Boeroer, it is your idea and your thread, so you could use whichever methodology you want in your testing. Only thing I would suggest is to keep it constant across all builds, i.e. give all builds access to all items even though they might not necessarily use them.

Ultimate.jpg

Posted (edited)

Huh? That shouldn't be. Last time I tried a tanky cipher (remember the Wild Leech stacking with over 50 DEX I talked about in another thread?) it stacked (3.03). It should stack because Psychov. Shield only raises deflection while Borrowed Instincts raises all defenses - they should be in two different categories.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

Posted

It was one of the first things I tried, since as I said above I didn't expect Instinct to raise defenses, so I cast Shield first and then Instinct.

Just retried it, this time I cast Instinct first, then shield, still no difference, the deflection part of Instinct gets suppressed by Shield.

It's no biggie, tho I find the other defenses much more interesting than deflection and + 20/25 deflection is still huge compared to paladins deflection bonus.

Posted

Is my memory fooling me so hard? I would've sworn up and down that they stacked. But I don't think OBS changed that recently. So It must again be my swiss-cheese-brain. :(

  • Like 1

Deadfire Community Patch: Nexus Mods

Posted

Where can I find a list of the WM and WM 2 areas for the console?

Never used the console a lot before and I've gotten sick of soloing WM with my cipher and just wanna durganize **** (is there a command for unlocking the "recipe"?) and teleport to wm 2.

Only found areas for the base game but not wm.

Posted

Where can I find a list of the WM and WM 2 areas for the console?

Never used the console a lot before and I've gotten sick of soloing WM with my cipher and just wanna durganize **** (is there a command for unlocking the "recipe"?) and teleport to wm 2.

Only found areas for the base game but not wm.

Use AreaTransition px1_0204_durgans_battery_forge North1 to jump to the last level of Durgan's battery, then you can restore the forge and unlock WM2.

  • Like 1
Posted

Don't forget to add the adra spheres with "additem <blabla_adra_sphere_objectbundle_name> 2" (or is there a way of doing this without them)?

  • Like 1

Deadfire Community Patch: Nexus Mods

Posted

Sorry for double post, but:

Don't know if it's been discovered before, pretty hard using forum search for something like this.

You can attack with no recovery even if you use little savior.

On my cipher I now have Strike Hard, everything is durganized.

I basically build focus with the same speed as I id with my dual bittercut cipher, but have insane defenses close to paladin level (when I use Bororwed Instinct).

Dex is at base 10, at combat start I use Alacrity and during combat time parasite.

Oh and I have plate Armor on. :)

  • Like 1
Posted

Sorry for double post, but:

Don't know if it's been discovered before, pretty hard using forum search for something like this.

You can attack with no recovery even if you use little savior.

On my cipher I now have Strike Hard, everything is durganized.

I basically build focus with the same speed as I id with my dual bittercut cipher, but have insane defenses close to paladin level (when I use Bororwed Instinct).

Dex is at base 10, at combat start I use Alacrity and during combat time parasite.

Oh and I have plate Armor on. :)

Yes, with alacrity it's easy to reach 0% recovery with a durganized shield. With a speed weapon it's even possible to reduce recovery to 1% while in full plate with both Vulnerable and Cautious Attack activated.

  • Like 2
Posted

With my strats I am way too slow vs magran's Faithful (upscaled).

I cast Borrowed Instinct at combat start followed by Moonwell, with that I have 145 def 160 fort, 150 ref and 130 will.

I use Alacrity and Bulwark, Wall of Flame Scroll, Antipathetic Field and spam Mental bnding for reflex lower.

That way I kind of have DoT but since after some time they cast Moonwell it's not enough to take them down quickly.

I could try charming  or mindplagueing but not quite sure if it will make the fight much quicker.

If I manage to get all the priests I guess I'd be rid of their heling which would be good.

Any suggestions?

My biggest trouble with this bounty is, that all my defenses get attacked by very high accuracy, so I need to defend vs all and can't max out one.

I could probably lower my fort more, since I have the looped belt and am Aumaua so +40 to prone and stun and I didn't see anything major going against my fort.

But I feel like upping defenses more is a waste here and I need a better strat to deal more damage.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...