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Posted

So, the knight weapon focus to use daybreak, and Ydwen has no need for focus, this is what you mean right? 

This would go full melee... you'd take out the rifle?

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

Guys, seriously - what are you talking about Daybreak? That thing comes AFTER you jump into the final pit and enter Act IV (which is very, very short). It's a weapon you can use for the rest 0.5% of the game. So I think you should watch out for something else. Redeemer is great - why don't you just enchant another morning star with spirit-slaying or use any other two handed weapon that comes early(er)?

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Posted

Well... you'd be right... but enchanting a weapon is kind of... second choice. Having the unique is something much more rewarding, even aesthetically. That said, you have a point. 

But still...I can't find my weapons of choice...

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

Guys, seriously - what are you talking about Daybreak? That thing comes AFTER you jump into the final pit and enter Act IV (which is very, very short). It's a weapon you can use for the rest 0.5% of the game. So I think you should watch out for something else. Redeemer is great - why don't you just enchant another morning star with spirit-slaying or use any other two handed weapon that comes early(er)?

 

My bad, I didn't realise it came in Act IV.

 

Slack83er go with Ydwen's and an arquebus and you'll be fine. I just noticed Daybreak had Destroy Spirit and thought it'd be good.

Posted

Yes, initially I thought of Pliambo + Ydwen.... 

I think I'll go with it... besides... many weapons to change during gameplay..

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

I will. Shall I also go fire? Like... goldpact?

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

Personally I'd go with whichever Paladin order has dispositions you're happy picking. Having a unique Paladin talent is nice, but it's not worth being forced to pick dialogue options you don't like. Also the core Paladin abilities are good enough that you're hardly hurting yourself if you don't choose your order optimally.

  • Like 2
Posted

Well yes, what you say is true, but I usually want my MCs to be "perfect and coherent" I'm kinda perfectionist ;)

What I'm looking for is high damage (for what the paladin is able to do ofc) so I was going with the fire of the forge ;)

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

Hehe... you know...dwarves are grumpy and rational... even good hearted but there's nothing bad in being good with a goldpact. 

I wanted to know if goldpact are EXCLUSIVELY attached to money...say.. they don't do anything without a pay... or they are also kinda good hearted. Thanks

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

There isn't, as far as I know, that much lore about them, so you're free to interpret it however you want. I'd say that if someone pays a Goldpact to do something, they do it, but that doesn't stop them from doing things if they're not paid (unless of course doing so would cause them to break another contract). So I don't see anything wrong with a Goldpact that does "pro bono" work for worthy causes.

Posted

My last solo paladin was Goldpact, it is in itself a very strong order, because you are allowed to play cruel (Heritage Hill + Blood pool any1?) but you are not forced to play evil, you are basically allowed to do whatever the eff you want.

 

As long as you occasionally remain silent :D

  • Like 1
Posted (edited)

 

My last solo paladin was Goldpact, it is in itself a very strong order, because you are allowed to play cruel (Heritage Hill + Blood pool any1?) but you are not forced to play evil, you are basically allowed to do whatever the eff you want.

 

As long as you occasionally remain silent :D

 

That is my favourite part about Goldpacts.

Reminds me of the Dark Brotherhood assassinations in Skyrim.

Edited by Raven Darkholme
Posted

I think 50% dot should be noticeable... 

Getting the most out of it it's also important. That's why i was suggested to open with a rifle shot. Highest damage..

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

Hey, tonight's my last dutyshift, so tomorrow I'm gonna try and play this pala-priest-undead-spirit-hunter. :)

Was wondering a thing: Before I can reach the optimum setup with weapons and all.. shall I keep shield/weapon (for example the sword in Caed Nua is anti-spirit..) along with larder door for example to maximize FoD... or shall I keep the same combination and take a plain simple rifle and greatsword? The only good greatsword comes from raedric...early on at least..

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

I wouldn't use Whispers of Yenwood outside of actual fights against spirits. To be honest you can quite happily go with a generic weapon until you either kill Raedric (he has Justice) or reach Defiance Bay (where it should be easy to pick up a fine greatsword).

 

Once you hit Defiance Bay, do the Cinders of Faith quest when you're strong enough (I think I did it around level 6 on PotD with a full party) to get Tidefall. Tidefall is quite good enough to use till you finish the game, it's one of the best weapons in the game, and you can use that till you get Ydwen's.

 

For ranged attacks: use whatever until you reach Kana, use Kana's arquebus until you get something better. Don't forget arbalests are also Weapon Focus: Soldier so if you find a fine arbalest before you find a fine arquebus then do use that.

Posted

I also thought of using arbalest...for dwarf flavor, you know...

Tidefall is great... if I'm correct it requires 10mech...to spot.

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

Posted

Tidefall is great... if I'm correct it requires 10mech...to spot.

 

I can't remember exactly, but you're likely to find a scroll of + mechanics and together with an appropriate resting bonus you should be able to get +4/+5ish. Also, if you're not totally against the idea, you can always create a mercenary Rogue with maxed out mechanics to get it super early.

Posted (edited)

Whatever weapon you're using I wouldn't touch Larder Door. Bashing sounds cool, I agree, but having an ineffective character due to -8 accuracy (for everything!) and very slow attacks with your weapon (that, unlike bashing, actually does decent damage) can really, really ruin a lot of cool factor.

 

Gloves of manipulation + mechanics scroll = +5 mechanics and you can have both (with some attention to random loot tables) before you get to Tidefall.

Edited by K Galen B
  • Like 1
Posted

Whatever weapon you're using I wouldn't touch Larder Door. Bashing sounds cool, I agree, but having an ineffective character due to -8 accuracy (for everything!) and very slow attacks with your weapon (that, unlike bashing, actually does decent damage) can really, really ruin a lot of cool factor.

Oh sh*t, I forgot it's a large shield.... you're right... I could go with the outworn then.... 

 - There are 10 types of people: those who understand binary code, and those who don't. - 

 

 

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