I'm having issues with the Belt of Incredible Dexterity and Belt of Giant Strength. When they are added to ranged/melee combat checks they do not count ranged/melee bonus. For example, if Harsk reveals a crossbow 1d8+1 his total modifier is +8 (dexterity+4,ranged+3); after he reveals the Belt of Dexterity the modifier changes to 6. Same thing with Giant Strength.
Same issue occurs when I play Black Arrow Ranger ally on a ranged combat check— modifier changes to 6 instead of 9.
Headband of inspired wisdom and Robe of runes work just fine in similar situations.
Another issue is with Teleport spell. When I tried to move Esren and Valeros who were at the same location (Treacherous Cave), only Ezren moved and the spell returned to his hand, instead of Recharge/Discard
Question
znajoma
I'm having issues with the Belt of Incredible Dexterity and Belt of Giant Strength. When they are added to ranged/melee combat checks they do not count ranged/melee bonus. For example, if Harsk reveals a crossbow 1d8+1 his total modifier is +8 (dexterity+4,ranged+3); after he reveals the Belt of Dexterity the modifier changes to 6. Same thing with Giant Strength.
Same issue occurs when I play Black Arrow Ranger ally on a ranged combat check— modifier changes to 6 instead of 9.
Headband of inspired wisdom and Robe of runes work just fine in similar situations.
Another issue is with Teleport spell. When I tried to move Esren and Valeros who were at the same location (Treacherous Cave), only Ezren moved and the spell returned to his hand, instead of Recharge/Discard
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