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Featured Replies

 

-Valeros' skill close quarters does not add the melee skill as it should, I was using a frost longbow +1 it incorrectly made me roll 1d8 and 1d10 with a bonus of 1, the same as it would without the skill.

-Harsk's skill reload works...kinda. I was using a deathbane light crossbow +1, I revealed it for a combat check and afterwards it made me recharge or discard, I was not able to keep it.

Hmm? When selecting recharge doesn't it recharge the deathbane crossbow to your deck ? I'm pretty sure it works for other bow but hadn't actually had harsk use a deathbane.

Oh it recharges it, or it discards. It is suppose to be able to JUST reveal, I shouldn't have to do either

 

 

-Valeros' skill close quarters does not add the melee skill as it should, I was using a frost longbow +1 it incorrectly made me roll 1d8 and 1d10 with a bonus of 1, the same as it would without the skill.

-Harsk's skill reload works...kinda. I was using a deathbane light crossbow +1, I revealed it for a combat check and afterwards it made me recharge or discard, I was not able to keep it.

Hmm? When selecting recharge doesn't it recharge the deathbane crossbow to your deck ? I'm pretty sure it works for other bow but hadn't actually had harsk use a deathbane.
Oh it recharges it, or it discards. It is suppose to be able to JUST reveal, I shouldn't have to do either
You are only given that option for deathbane crossbow if you possess the reload power, and opted to discard the crossbow to add to combat check elsewhere. So it's perfectly normal to either discard it or recharge it as a benefit of the reload power. In normal combat checks encountered by harsk, you can't discard the crossbow per it's description. The reload power seems to be working fine.

 

Edit: if you meant to say when you reveal the crossbow in a normal combat check and somehow gets the prompt to recharge or discard then it's bugged though.

Edited by Rhygar

  • Author

-Valeros' skill close quarters does not add the melee skill as it should, I was using a frost longbow +1 it incorrectly made me roll 1d8 and 1d10 with a bonus of 1, the same as it would without the skill.

-Harsk's skill reload works...kinda. I was using a deathbane light crossbow +1, I revealed it for a combat check and afterwards it made me recharge or discard, I was not able to keep it.

Thanks for the input, guys. I keep a separate list with all the bugs reported on the forum, but I try to include in The List only the ones that I have been able to confirm myself, or that are being reported by multiple users.

If that bug with Harsk is real though - that's some major suckage right there. Effectively, by getting your Role power, you just gimped your character...

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

  • Author

Updated with:

  • Fiery weapon can be played on a non-weapon combat (tested with unarmed Sajan)

  • scenario 3-1 power should specify that Mammy Graul's difficulty is increased by 1 “for each Henchman FROM A LOCATION DECK that has been defeated”

  • -beating Barl Breakbones' first Fortitude check defeats him outright (tested with recharging Amulet of Fortitude)

  • You may chose the card to discard after Barl's first check (it should be random)

  • Skull Ripper is not immune to the Attack trait

Edited by Longshot11

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

 

 

 

-Valeros' skill close quarters does not add the melee skill as it should, I was using a frost longbow +1 it incorrectly made me roll 1d8 and 1d10 with a bonus of 1, the same as it would without the skill.

-Harsk's skill reload works...kinda. I was using a deathbane light crossbow +1, I revealed it for a combat check and afterwards it made me recharge or discard, I was not able to keep it.

Hmm? When selecting recharge doesn't it recharge the deathbane crossbow to your deck ? I'm pretty sure it works for other bow but hadn't actually had harsk use a deathbane.
Oh it recharges it, or it discards. It is suppose to be able to JUST reveal, I shouldn't have to do either
You are only given that option for deathbane crossbow if you possess the reload power, and opted to discard the crossbow to add to combat check elsewhere. So it's perfectly normal to either discard it or recharge it as a benefit of the reload power. In normal combat checks encountered by harsk, you can't discard the crossbow per it's description. The reload power seems to be working fine.

Edit: if you meant to say when you reveal the crossbow in a normal combat check and somehow gets the prompt to recharge or discard then it's bugged though.

That is exactly what I meant, sorry for the confusion.
  • Author

Updated with:

 

  • 'Into the Mountains' Heroic/Legendary power is triggered by the Full Packs/Painful Memories wildcards, and defeating henchmen triggers the wildcard 'bury 1' effect

  • Kyra doesn't add Magic vs. Spectre (works fine vs. Ghost; Shadow – unknown)

  • Valeros' “Close Quarters” only adds Strenth die + Melee bonus, no Strength feats

  • HctF: playing Brodert Quink off-turn resets the active players turn (new Black Magga turn + new free exploration)

  • HctF: wrong ally count in the 'scenario power' (Ex: shows 18 for 4 players, instead of 15)

  • HctF: a top-decked Boa encountered as first exploration can be stuck (non-swipe-able)

  • HctF doesn't unlock adventure progress if Magga eats the last card in the game

  • Shimmerglens: “When Closed' power doesn't work - even if “end turn” is selected, it resets your hand and kills your hero if he has no sufficient cards; also, the power description, when location is closed, is not visible during the turn

  • Wand of Scorching Ray is missing the Arcane trait (both in terms of description and usability)

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

Also: In

HctF: Rescued allies are not available to put into players decks after the first play through in normal.

  • Author

Also: In

HctF: Rescued allies are not available to put into players decks after the first play through in normal.

Rescued allies in HCtF constitute "Scenario Reward", and as such - it is expected behaviour that you only receive them the first time you complete the scenario with any given party.

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

Hmmm....the Scenario Reward clearly says a random ally, which you get in addition to all those. So you get double rewards the first time?

  • Author

Hmmm....the Scenario Reward clearly says a random ally, which you get in addition to all those. So you get double rewards the first time?

Where are you reading this ?!? It says "All the allies that were acquired and put aside"

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

  • 2 weeks later...

Ahh cool.. I just ran across defeating Barl by recharging the Amulet for Fortitude.. Glad I searched before I made a thread for that.

 

I'm pretty sure the 

Fort 12 

OR

Combat 17

THEN

Combat 21

 

is supposed to be

(Fort 12 OR Combat 17)

THEN

Combat 21

 

NOT what it appears to be which is:

Fort 12

OR

(Combat 17 THEN Combat 21)

 

That fight was way too easy, but I wasn't complaining, I got confused by the Hook Mountain Hag locking Arcane Attack spells bug for my Seoni in that run and Seoni got rocked because of it. Just desserts was Lini closing the Shirne to Lamashtu and Valeros amuleting Barl.. :)

 

In all fairness I think Valeros would have easily taken him on that Combat 21 anyway, he had a decent weapon + multiple blessings were ready.

Edited by hfm

  • Author

 

NOT what it appears to be which is:

Fort 12

OR

(Combat 17 THEN Combat 21)

I'm pretty sure someone reported they defeated the Fort check with a standard roll, and then they got the second combat as expected, so this is probably not the issue.

Rather. it seems to lie with auto-succeess cards (Amulet / Potion of Fortitude and Luckstones..)

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

In the original post you mention a bug with Fox not giving bonus to other characters, this has already been fixed for a while (in 1.3.0 i think)

  • Author

In the original post you mention a bug with Fox not giving bonus to other characters, this has already been fixed for a while (in 1.3.0 i think)

I haven't had a chance to test it yet, but if you've checked it out - I'll mark it as fixed. Thanks!

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

  • Author

I've taken to assigning 'severity' to the bugs - Minor, Major or Critical - by my admittedly subjective standards, which in no way should be taken to reflect Obsidian's view on the issues.

 

Updated with:

 

  • Critical: Merisiel's 'Inspired Dexterity' banishes the Blessings and resets the boosted encounter

  • Critical, Quest Mode: the “increase Goblin difficulty” power creates lock-ups (possibly the same for Ogres?)

  • Critical: Lockup of the game if player tries to acquire Blessing of Norgorber by check (acquisition by Bury works fine) – occasional occurrence

  • Critical: closing General Store / Goblin Fortress (other “roll to add boons” locations?) lock up the game when closed

  • Major: Undefeated Malugus Kreeg creates multiple copies of himself

  • Major: summoned Rat Swarm undefeated by at least 4 shuffles into deck

  • Major: Barl Breakbones' “discard random card” power can target displayed cards (general issue with displayed cards being treated as being in hand)

  • Major: two Swipes cast by different heroes don't stack (the second replaces the first one)

  • Major, Quest Mode: corner-and-defeating Black Magga doesn't end the scenario

  • Minor: Flask of Shock: offers Recharge/Bury instead of Discard / Bury (possibly other Flasks?)

  • Minor: two Flasks of Shock can be cast by one player on the same check (possibly other Flasks?)

  • Minor: the AD3 Sihedron Medallion displays wrong AD number (1 or 2 – may be dependent on Sihedron presence in current party)

  • Minor: Merisiel recharges Swipe instead of banishing it

  • Minor: Blessing of the Gods offers 'Recharge' when copying Blessing of Zarongel

  • Minor, Typo: on the 'Welcome to Quest Mode!' pop-up when starting quest mode for the first time, the word 'scenarios' in the first line is missing its 'c'.

  • Minor, Typo: Ilsoari Gandethus is called Ilsaori by Orik Vancaskerkin when you have the former in a deck and find the later at the Thistletop Delve scenario.

  • Minor, Giantbane Battleaxe doesn't add 1d10 vs. Ogres (all Giants?)

  • Minor: Mail of Escape cannot be recharged at end of turn

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

The Here Comes the Flood General Store black screen bug is very nasty, as it stops play, and there is no way around it. Please consider making this a top priority.

Minor: Mail of Escape cannot be recharged at end of turn

 

Minor?? My Seelah disagrees.  Kidding.  Lots of hard work here, well done. Thank you for helping to hopefully get this stuff fixed, and make the game a better game.

 

  • 2 weeks later...
  • Author

  • Minor: Snakeskin Tunic and Blackcloth armors can negate damage after being revealed to add to the combat check

  • Minor: Pit of Malkefeshnekor doesn't activate 'Arrow Tarp” wildcard if defeated

Minor: Superior Leather Armor: text and effect require Heavy Armor proficiency ; also, recharges to prevent non-Combat damage (ex: Goblin Pyro BYA damage)

Minor: Lini can add Animal Trick to her roll for cards from defeated chest barriers

Minor, Quest Mode: “when you defeat a Henchman you're dealt 1d4 damage” doesn't show up and isn't activated

Minor: Brooch of Shielding can only recharge to reduce Combat damage (instead of any damage)

Minor: Lem's Performance powers can be used with displayed cards

Minor: Dzejet Skin adds 1 die + 2 to a Charisma/Diplomacy check, instead of only 2

Minor, Quest Mode: Summoned Henchmen allow a Close Location attempt

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

Have they fixed the bug where you can't improve your characters if they die during a scenario you complete, but when re-completing with the character alive they don't get any rewards?

  • Author

Have they fixed the bug where you can't improve your characters if they die during a scenario you complete, but when re-completing with the character alive they don't get any rewards?

Аccording to patch notes here, yes:

https://forums.obsidian.net/topic/86992-patch-103-notes/

 

I haven't tested it though.

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

Black Magga stage is bugged. Its suppose a alied competition but all cards counts a point to Magga and for my group only the alied cards...

Hi,

 

I also got another issue with the Goblin Commando

Scenario: Quest (Hard)

Modifiers: The difficulty to defeat Goblins is increased by 2D4

Modifiers: Impending doom

Location: Shrine of Lamashtu

Hero: Kyra

 

When the encounter started it showed 2D4 superposed on screen for the increased difficulty and then nothing happens, I cannot fight the goblin or change to another character (Merisiel in my case)

Superior Leather Armor's effects are swapped (at least in this situation):

I encountered a Skeleton Horde.

Valeros, who drew the horde, faced an Ancient Skeleton.  He failed the roll by 3, and had to discard 3 cards.
I selected Superior Leather Armor, and buried it (to negate all damage).

I was then told to select two more cards.

I pulled the SLA out of my bury pile and recharged it instead.  All damage negated.

Has anyone encountered this issue?

Recently, Seoni's magic touch feat stop working. After getting it, all items with arcane trait would automatically recharge, but now, arcane check is required to recharge the item

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