JerekKruger Posted April 2, 2016 Share Posted April 2, 2016 Tidefall is a brilliant weapon, possibly the best two-handed weapon in the game, but for various reasons I rarely actually use it. In my next run, and my first run on PotD difficulty, I intend to rectify this and make it my Watcher's primary weapon. I've also wanted to play a Paladin for a while now, but have been putting it off until Faith and Conviction was fixed for the Watcher. Well patch 3.02 did just that so I feel like now is a good time to start a Paladin as well. Hence I'm going to start a Paladin who wields Tidefall. Order: The first question that arises is which order to pick. At the moment I'm leaning towards the Kind Wayfarers (second would probably be Darcozzi Paladini). The question I have is how good is Strange Mercy? I imagine a Paladin, even one built for damage, is going to struggle to reliably get killing blows; is the healing from Strange Mercy good enough to justify it anyway? Race: Race wise I'm probably going to go with an Elf, probably Pale but perhaps Wood. This isn't optimal I'm sure but I like them aesthetically and their racial abilities aren't bad: the Pale Elf will give my Paladin some extra protection against fairly common damage types and the Wood Elf would improve any arquebus alpha strikes and provide a little extra protection from archers and mages at a distance. If I decided to go for a Darcozzi Paladini I'm almost certainly go with Ocean Human for role-playing reasons, and their racial is semi-decent for a melee damage dealer. Attributes: Attribute wise I'm currently thinking of something like: Mig 18 Con 8 Dex 10 Per 16 Int 16 Res 10 My reasoning is as follows. I want high Might as the high base damage of a two-handed weapon benefits the most from it (as will an arquebus shot), I want to up my Perception to make up for the Paladin's relatively low accuracy, and I want high Intellect to benefit Sacred Immolation as much as possible. Given I am planning on doing damage I can't really afford to drop my Dexterity much, and since I am going to be in melee I don't want to dump Resolve at all. I figure, not being a primary tank, I can afford to drop Constitution a little without much danger. This also has the benefit of giving all my saves the same attribute bonus so I won't have any weak points there. Any thoughts or suggestions? Abilities: Here's where things become more difficult. Paladins have a lot of nice abilities, and not enough levels to take them all. Here's what I'm thinking at the moment (in the order I'll take them): Lay on Hands Zealous Focus Flames of Devotion Sworn Enemy Hastening Exhortation Aegis of Loyalty Sacred Immolation ??? Lay on Hands is so good I feel like I have to take it, but perhaps this is a mistake? Zealous Focus seems like a no-brainer. Flames of Devotion allows for a powerful alpha strike with arquebus and also works well with the high base damage of a two-hander. Sworn Enemy is a big buff against tough enemies, though if I intend to go the Kind Wayfarer's route my Paladin should probably focus on squishier targets first so perhaps this is a bad pick? I have to admit I don't know if a Paladin can exhort themselves, and if they can't then perhaps this isn't the greatest pick, but it's still a great buff for other damage dealers in the party. Aegis of Loyalty gets picked for the lovely synergy with Sacred Immolation rather than for its damage dealing potential. Finally Sacred Immolation gets picked because it's brilliant. Abilities I'm wondering whether I should take: Inspiring Triumph: this once again depends on how reliably I can score killing blows. Thoughts? Liberating Exhortation: this is a very popular ability amongst people on this forum but I've never used it much when I take it on Pallegina. Presumably I'm missing something about it but I'm not sure what. Reinforcing Exhortation: if I can exhort myself, then this might be a useful emergency button. Even if I can't it's a useful ability. Righteous Soul: I can't decide whether this is any good, it's a big buff to the Paladin's charm and dominate saves which synergises well with the Aegis of Loyalty + Sacred Immolation combo, but perhaps Paladins have sufficiently high saves already? Behold the Martyr: I can't decide whether this is worth taking or not. I guess it depends on how often other members of my party go down. Talents: This is a fair bit easier to pick. Obvious choices are: Weapon Focus Soldier Two-Handed Style Savage Attack (annoyingly bugged at the moment) Vulnerable Attack Scion of Flame (for Sacred Immolation and Flames of Devotion) Critical Focus Intense Flames That leaves one going spare. I'd be tempted to skip Savage attacks given the current bug, though the extra damage is very nice. Other talents that might be worth taking would be The Sword and the Shepherd and Bloody Slaughter (if I go the killing blow route), and perhaps Superior Deflection for a bit more melee survivability. Deep Faith used to be really good value for money, but it's new incarnation seems a bit lacklustre. Other Questions: I like to build Eder as a Lady of Pain, do you think that'd still work or should I build him as a sword and shield fighter for a bit more tankiness? Also any thoughts or suggestions are most welcome. 2 Link to comment Share on other sites More sharing options...
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