dam Posted March 17, 2016 Share Posted March 17, 2016 So, I'm trying to min-max a playthrough where I have an entirely custom party. I've been wanting 2 upgrades for my Monk, namely the Binding Rope and the Glittering Gauntlets. The former is obtained from an Average adventure and the latter from a Legendary one. I seem, however, to only be getting Major and Grand adventures. I'm at Act 3, WM1 and WM2 done, level 16, and 52 prestige / 42 security. I cannot seem to find how Adventures are chosen, as in, is the Adventure's level entirely random, or based on a factor ? If so, which factor would that be : - keep upgrades ? - keep prestige / security ? - protagonist level ? - number of finished quests ? - current act ? - some kind of mix ? Nor when : - random chance when turning a quest in ? - every X quests ? Has anyone been able to figure this out ? Link to comment Share on other sites More sharing options...
Messier-31 Posted March 17, 2016 Share Posted March 17, 2016 After getting the stronghold, over time, there is a chance for unexpected events to take place at the stronghold. The events are partially dictated by the Prestige and Security of the house, its purchased upgrades, and hirelings in the player's employ.[1] When a random event occurs, you will be told regardless of whether or not you are physically there. Sometimes, you will need to deal with the event immediately, but usually you are given some time to decide what to do. http://pillarsofeternity.gamepedia.com/Caed_Nua#Random_Events 1 It would be of small avail to talk of magic in the air... Link to comment Share on other sites More sharing options...
Blunderboss Posted March 17, 2016 Share Posted March 17, 2016 Im planing to start new playtrough with 3.02 and i was wondering what is the best way to manage your stronghold nowdays , assuming i want to complete all the quests it has to offer and get the maximum out of it , I was kinda planing to kill all named companions on sight because of my party having evil theme , but this is bad idea i guess because now u need them to do stuff in keep . I usually build Garden and Curio shop first for them ingredients , what is the best way to build keep now so i start getting the adventures right away , also as stronghold turns passes with completing quests i guess i should try to invest into it as much as possible before doing defiance bay stuff so i can have many turns to get those adventures , anyone have any insight on how to get best out of your keep? Please share Link to comment Share on other sites More sharing options...
dam Posted March 17, 2016 Author Share Posted March 17, 2016 After getting the stronghold, over time, there is a chance for unexpected events to take place at the stronghold. The events are partially dictated by the Prestige and Security of the house, its purchased upgrades, and hirelings in the player's employ.[1] When a random event occurs, you will be told regardless of whether or not you are physically there. Sometimes, you will need to deal with the event immediately, but usually you are given some time to decide what to do. http://pillarsofeternity.gamepedia.com/Caed_Nua#Random_Events I thank you for the answer. I have already read through the wiki and am after specifics, not generalities. I would learn to what extend prestige/security contribute, the actual odds of getting a Legendary, stuff like that 1 Link to comment Share on other sites More sharing options...
aartz Posted March 17, 2016 Share Posted March 17, 2016 Heya dam! The stronghold adventures are based on the stronghold's prestige value. The game generates two random numbers between 1 and 50, then adds them to your prestige. The adventure you're assigned is then based on this number: 1-25 No Adventure 26-50 Minor Adventure 51-75 Average Adventure 76-100 Major Adventure 101-125 Grand Adventure 125+ Legendary Adventure So if you have 31 prestige (which I think is the base value from upgrading your stronghold and not doing anything else), you'll be able to get a Legendary Adventure if the game rolls a 94 or higher on two 1-50 numbers. It's a tough roll, but not impossible! =) Hope that's what you were looking for. 15 I try my very best. Link to comment Share on other sites More sharing options...
dam Posted March 17, 2016 Author Share Posted March 17, 2016 It is definitely what I was looking for, I thank you, aartz. I'm going to add this information to the wiki, if you do not mind 3 Link to comment Share on other sites More sharing options...
dam Posted March 17, 2016 Author Share Posted March 17, 2016 Actually, if you do not mind me asking, when does "the game generate 2 numbers", is that every time you turn in a quest (while no other adventure is active) ? Link to comment Share on other sites More sharing options...
aartz Posted March 17, 2016 Share Posted March 17, 2016 No problem! And the rolls happen every time a turn passes (while no other adventure is active), which happens when you progress a quest. =) I try my very best. Link to comment Share on other sites More sharing options...
dam Posted March 17, 2016 Author Share Posted March 17, 2016 Thank you, I shall amend the wiki for all to peruse 1 Link to comment Share on other sites More sharing options...
dam Posted March 18, 2016 Author Share Posted March 18, 2016 Actually, I seem to have a problem here. I'm on 54 prestige : 30 base 17 hirelings 7 misc Following your calculations, every time I progress a quest I should get 54 +2d50 = 55 < x < 155, which would always net me an Adventure, and at least an Average one at that. It seems that it is not the case. Might there be another factor in play ? A timer, a random factor other than the 2d50... ? Link to comment Share on other sites More sharing options...
aartz Posted March 18, 2016 Share Posted March 18, 2016 Basically, every time a turn passes, the game rolls for an "event". If that "event" ends up being an adventure, then refer to the formula above. Else some other thing will happen. Sorry about that! I thought adventures where in a separate pool, but it turns out they're considered "events" alongside a bunch of other things. 4 I try my very best. Link to comment Share on other sites More sharing options...
dam Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) Aaaaand back I go to wiki editing ^^ My thanks for the clarification Incidentally, this also means that if one is to get the steam achievement for doing one adventure of each, one might need to save scum a bit, for the minor ones, prior to upgrading their keep/hirelings. Unless it works through multiple playthroughs. Edited March 18, 2016 by dam Link to comment Share on other sites More sharing options...
L4wlight Posted March 18, 2016 Share Posted March 18, 2016 Basically, every time a turn passes, the game rolls for an "event". If that "event" ends up being an adventure, then refer to the formula above. Else some other thing will happen. Can "some other thing will happon" also mean that nothing happens at all? 1 SHARKNADO Link to comment Share on other sites More sharing options...
aartz Posted March 18, 2016 Share Posted March 18, 2016 Basically, every time a turn passes, the game rolls for an "event". If that "event" ends up being an adventure, then refer to the formula above. Else some other thing will happen. Can "some other thing will happon" also mean that nothing happens at all? Yep yep. Nothing happening at all is one of the possible outcomes. 3 I try my very best. Link to comment Share on other sites More sharing options...
L4wlight Posted March 18, 2016 Share Posted March 18, 2016 Thank you. SHARKNADO Link to comment Share on other sites More sharing options...
Aranduin Posted April 26, 2016 Share Posted April 26, 2016 I hate to get generic major adventure over and over again when I dont ending all average/minor/etc... I think it would be better if stronghold gave lesser adventures instead of generic ones after you complete all the average/major etc. Beacuse is a bit illogical too high prestige prevents you from having lower quest 2 Link to comment Share on other sites More sharing options...
ljhudson Posted June 20, 2016 Share Posted June 20, 2016 developer aartz posted Posted 18 March 2016 - 04:47 AM: "And the rolls happen every time a turn passes (while no other adventure is active), which happens when you progress a quest. =)" This doesn't appear to be correct. When I reload before handing in a quest that progresses the turn and spawns the adventure it just cycles through the adventures in the same tier. Ie, if you get a major adventure, reloading just cycles you through all the major adventures so clearly the 2xD50 roll doesn't occur at that point. Does anyone know when the roll actually happens? I can't seem to find anything on it. I want to get a minor item but keep getting major and above adventures so I want to reroll to get a roll low enough for a minor. Link to comment Share on other sites More sharing options...
dam Posted August 2, 2016 Author Share Posted August 2, 2016 The roll has to be based on some "random" (or more accurately pseudo-random) thing. This could be your system uptime, this could be the actual game time, or any other number of factors. My point is, the roll may very well be tied to a variable that is, in fact, either static or has very little entropy at the time you're performing the action. This would result in the roll seeming like it has the same outcome, when the actual roll could be varying a bit. 1 Link to comment Share on other sites More sharing options...
Loren Tyr Posted August 3, 2016 Share Posted August 3, 2016 Adventures (and several other event types) are created on a timer: the stronghold periodically updates itself and a base adventure event is instantiated at this point if there is no current base adventure event already instantiated, with the adventure set to start a couple of turns later. This is also when the two random integers are generated (these can be considered fully random for all relevant purposes). The type of adventure is determined only when it starts, based on your Prestige at that time. But since the random number part of that equation is set well in advance, reloading to a slightly earlier point will not change the tier of the adventure unless your Prestige changes (sufficiently). The specific adventure within that tier that you get is determined when it starts though. 2 Link to comment Share on other sites More sharing options...
bane_stephens Posted March 1, 2017 Share Posted March 1, 2017 Adventures (and several other event types) are created on a timer: the stronghold periodically updates itself and a base adventure event is instantiated at this point if there is no current base adventure event already instantiated, with the adventure set to start a couple of turns later. This is also when the two random integers are generated (these can be considered fully random for all relevant purposes). The type of adventure is determined only when it starts, based on your Prestige at that time. But since the random number part of that equation is set well in advance, reloading to a slightly earlier point will not change the tier of the adventure unless your Prestige changes (sufficiently). The specific adventure within that tier that you get is determined when it starts though. Is there any way to view the rolls for upcoming events or adventures in game or in the game files? I agree that getting generic major adventures instead of interesting minor or average adventures is a bit of a bummer. Link to comment Share on other sites More sharing options...
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