Cyseal Posted March 16, 2016 Posted March 16, 2016 (edited) Please, build the game on the new branch of the engine. Lighting and speculars in real time rendering in GDC demo Edited March 16, 2016 by Cyseal
MaxQuest Posted March 16, 2016 Posted March 16, 2016 For real-time rendering looks nice P.S. ytplayer plugin seems to be a bit broken. It parses your youtube link into: http://youtube.com/embed/44M7JsKqwow?html5=1&fs=1 And it's being blocked because it's not over https. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Cyseal Posted March 16, 2016 Author Posted March 16, 2016 (edited) For real-time rendering looks nice P.S. ytplayer plugin seems to be a bit broken. It parses your youtube link into: http://youtube.com/embed/44M7JsKqwow?html5=1&fs=1 And it's being blocked because it's not over https. So, my link is blocked ? How to fix it? Edited March 16, 2016 by Cyseal
Ymarsakar Posted March 16, 2016 Posted March 16, 2016 (edited) Not blocked, more like going to a website that doesn't allow it because https and http are two versions. Changing the html text would direct to the right page. Everything works for me atm. Edited March 16, 2016 by Ymarsakar
Ineth Posted March 16, 2016 Posted March 16, 2016 (edited) Pretty sure that's not gonna happen. PoE 3.0 was the last big patch, and if they were going to upgrade the game to Unity 5 they would have done it by now. So you'll have to wait for PoE2 for that. In any case, using an engine with better features does not automatically make a game look as awesome as the engine's expensive demo. The game devs would have to put in a lot of work on their end, to use the engine features properly and fruitfully. And truth be told, PoE doesn't nearly exhaust the possibilities of Unity 4. The 3D lighting on characters looks pretty bad in some areas in PoE, and I don't think the engine is to blame, because it doesn't look like that in other Unity games. Obsidian's devs and 3D artists would probably need to hand-select better lighting and texture parameters for areas and characters, to improve this... Switching to Unity 5, by itself, probably wouldn't make much difference. Edited March 16, 2016 by Ineth "Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now