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3.01 bug?: ghost attacks ghost


Madscientist

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zuvItAd.png

This is the northern part of the endless path lv7.

Zahua (my tank) moved forward alone. A ghost of a human became visible. Zahua moved further and ghosts (enemies) became visible.

Combat started and Zahua ran away to the south. The combat log shows that the enemies killed the human ghost.

Combat music continued and I moved back there. An earth blight was retreating, but I killed it before it went back. The other enemies are still there.

 

I do not know if it is intended that the human ghost is killed by the enemy ghosts, so I report it.

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https://forums.obsidian.net/topic/85094-px2-31-enemies-like-to-slaughter-innocent-people-instead-of-me/

 

Probably the same issue; allegiances seem to be broken in this build.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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